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* FPS-Frenzy * add solvepath * Update solve.txt ----------------- Co-authored-by: mud-ali <96320211+mud-ali@users.noreply.github.com> Co-authored-by: Thomas <42951031+gltchitm@users.noreply.github.com>
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name: FPS Frenzy | ||
categories: | ||
- rev | ||
value: 75 | ||
flag: bcactf{7H3_14w_of_c0S1nEs_4b723470334e} | ||
description: |- | ||
My friend Timmy made a game at the MoCO (Master of Code Olympiad) in just 50 nanoseconds! | ||
He told me that he hid a secret text somwhere in the game and placed a bet that I would not solve it. | ||
I'm not good at games, so can you please find this text? | ||
(https://drive.google.com/file/d/1tmNEy_USb0-3xTM7HTk782IWjea0IoGz/view?usp=drive_link)[Windows] | ||
(https://drive.google.com/file/d/1mzsPw7BOOgOBnly4fqD9FMn5Dyb9TQek/view?usp=drive_link)[Linux] | ||
(https://drive.google.com/file/d/1RV3hONOnkYFRQ9eyDq7ZeDC12UWeQNYZ/view?usp=drive_link)[Mac] | ||
hints: | ||
- Notice anything unusual in the map? | ||
- How would you get to the unusual spot? | ||
authors: | ||
- Puhalenthi | ||
- Zevi | ||
visible: true |
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1. To get to the high platform, use a .NET decompiler (dnSpy) | ||
2. Edit jump variable from PlayerCharacterController and recompile | ||
3. Platform can be now be reached and flag can be seen | ||
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Alternatively, rip out the assets of the game and search for the flag there |