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Setting up PhysicsFS

Matthew Evans edited this page Nov 9, 2021 · 1 revision

To set up PhysicsFS and configure the engine to load from a location, call the following in your main.cpp file before calling the game object:

wte_main::add_file_location("data.zip");

You can make multiple calls to load from more than one location. That's all there is to it!

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