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oneBird.py
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oneBird.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Software : PyCharm
# @File : onlyBird.py
# @Author : zhouzw
# @Created Time : 2020/6/24 10:04
import pygame
import sys
# 初始化pygame
pygame.init()
# 设置窗口
size = length, width = 320, 240
screen = pygame.display.set_mode(size)
# 载入图片
bird = pygame.image.load('assets/1.png')
# 获取坐标
bird_rect = bird.get_rect()
# 设置速度,背景颜色,时钟
speed = [5, 5]
color = (30, 40, 50)
clock = pygame.time.Clock()
while True:
# 频率 tick时钟滴答
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit() # 直接exit()也可以,具体区别不详
# 坐标随速度更新
bird_rect = bird_rect.move(speed)
# 碰撞边界检测 图片的rect.上下左右
if bird_rect.left < 0 or bird_rect.right > length:
speed[0] = -speed[0]
if bird_rect.top < 0 or bird_rect.bottom > width:
speed[1] = -speed[1]
# 每次填充新背景,使图片逐帧显示
screen.fill(color)
# blit位块传输——实现动画效果
screen.blit(bird, bird_rect)
# flip翻页——重新绘制
pygame.display.flip()
# # update更新,和flip的区别没有深入学习
# pygame.display.update(bird_rect)