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assignments_04.pde
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assignments_04.pde
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// Introduction to Computational Arts: Processing
// Bringing it All Together (Project 3, Final Project)
// No artistic intent/goal. Just Processing functions. :-)
// Ladislav Hagara, 2014-03-05
/*
Press 0 to erase / show logo.
Press 1 - 9 to set the size / the numbers of the squares.
Press w or W to set the color to white.
Press e or E to set the color blue.
Press r or R to set the color random colors.
Press s or S to save screenshot.png.
Press mouse button to change rotation of the square and enable or disable color
according to color setting, w/W or e/E or r/R.
*/
/* @pjs preload="logo.png"; */
int SIZE;
int NO;
float [][] ROTATE;
int SIZEX;
int COLOR;
PImage logo;
void setup(){
size(720, 720);
SIZE = 720;
ROTATE = new float [9][9];
NO = 1;
smooth();
strokeWeight(0);
logo = loadImage("logo.png");
startlogo();
}
// initial logo
void startlogo() {
// background(#255, #255, #255);
COLOR = 1;
squares(NO);
rect(238, 291, 244, 139);
image(logo, 240, 293);
}
// creates i * i squares
void squares(int i){
SIZEX = SIZE / i;
for(int x=0; x<i; x++) {
for(int y=0; y<i; y++) {
ROTATE[x][y] = 0.1+int(random(2))*0.8;
square(x*SIZEX, y*SIZEX, x*SIZEX+SIZEX, y*SIZEX, x*SIZEX+SIZEX, y*SIZEX+SIZEX, x*SIZEX, y*SIZEX+SIZEX, ROTATE[x][y]);
}
}
}
// create square
void square(float AX, float AY, float BX, float BY, float CX, float CY, float DX, float DY, float RATIO) {
for(int i=1; i<33; i++){
switch(COLOR){
case 0:
fill(255);
break;
case 1:
colorMode(HSB);
fill(150, i*7, 255);
break;
case 2:
colorMode(RGB);
fill(int(random(256)), int(random(256)), int(random(255)));
break;
}
quad(AX, AY, BX, BY, CX, CY, DX, DY);
float XX = AX;
float XY = AY;
AX = AX+(BX-AX)*RATIO;
AY = AY+(BY-AY)*RATIO;
BX = BX+(CX-BX)*RATIO;
BY = BY+(CY-BY)*RATIO;
CX = CX+(DX-CX)*RATIO;
CY = CY+(DY-CY)*RATIO;
DX = DX+(XX-DX)*RATIO;
DY = DY+(XY-DY)*RATIO;
}
}
void draw(){
}
// Press mouse button to change rotation of the square and enable or disable color
// according to color setting, w/W or e/E or r/R.
void mousePressed() {
int mx=int(mouseX/SIZEX);
int my=int(mouseY/SIZEX);
if (ROTATE[mx][my] == 0.1) {
ROTATE[mx][my] = 0.9;
} else {
ROTATE[mx][my] = 0.1;
}
square(mx*SIZEX, my*SIZEX, mx*SIZEX+SIZEX, my*SIZEX, mx*SIZEX+SIZEX, my*SIZEX+SIZEX, mx*SIZEX, my*SIZEX+SIZEX, ROTATE[mx][my]);
}
void keyPressed() {
if (key=='s' || key=='S') saveFrame("screenshot.png");
if (key=='w' || key=='W') COLOR = 0;
if (key=='e' || key=='E') COLOR = 1;
if (key=='r' || key=='R') COLOR = 2;
switch(key){
case '0':
startlogo();
break;
case '1':
squares(1);
break;
case '2':
squares(2);
break;
case '3':
squares(3);
break;
case '4':
squares(4);
break;
case '5':
squares(5);
break;
case '6':
squares(6);
break;
case '7':
squares(7);
break;
case '8':
squares(8);
break;
case '9':
squares(9);
break;
}
}