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dartRegion.py
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dartRegion.py
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import sys
import cv
import calibration
import GameEngine
from random import randint, random
def DartLocation(raw_dart_loc):
try:
if calibration.calibrationComplete:
print "Raw dart location:"
print raw_dart_loc
# temp_raw_loc = cv.CreateMat(3, 3, cv.CV_32FC1)
# cv.mSet(temp_raw_loc, 0, 0, float(raw_dart_loc[0]))
# cv.mSet(temp_raw_loc, 0, 1, float(raw_dart_loc[1]))
# cv.mSet(temp_raw_loc, 0, 2, 1.0)
#
# temp_new_loc = cv.CreateMat(3, 3, cv.CV_32FC1)
#
# cv.Mul(calibration.mapping, temp_raw_loc, temp_new_loc, 1)
#
# new_dart_loc = []
# new_dart_loc = (int( cv.mGet(temp_new_loc, 0, 0)/cv.mGet(temp_new_loc, 0, 2) ), int( cv.mGet(temp_new_loc, 0, 1)/cv.mGet(temp_new_loc, 0, 2) ))
raw_loc_mat = cv.CreateMat(calibration.image.height, calibration.image.width, cv.CV_32FC1)
new_loc_mat = cv.CreateMat(calibration.image.height, calibration.image.width, cv.CV_32FC1)
#y comes before x
cv.mSet( raw_loc_mat, raw_dart_loc[1], raw_dart_loc[0], 1.0 )
cv.WarpPerspective(raw_loc_mat, new_loc_mat, calibration.mapping)
for i in range (0, calibration.image.width):
for j in range(0, calibration.image.height):
if not (cv.mGet(new_loc_mat, j, i) == 0.0):
new_dart_loc = (i, j)
break
print "New dart location:"
print new_dart_loc
return new_dart_loc
#system not calibrated
except AttributeError as err1:
print err1
return (-1, -1)
except NameError as err2:
#not calibrated error
print err2
return (-2, -2)
#Returns dartThrow (score, multiplier, angle, magnitude) based on x,y location
def DartRegion(dart_loc):
try:
if calibration.calibrationComplete:
print "Finding dart throw information"
dartInfo = GameEngine.dartThrow()
#find the magnitude and angle of the dart
tempX_mat = cv.CreateMat(1, 1, cv.CV_32FC1)
cv.mSet( tempX_mat, 0, 0, dart_loc[0] - calibration.center_dartboard[0] )
tempY_mat = cv.CreateMat(1, 1, cv.CV_32FC1)
#adjust the origin of y to fit a Cartesian plane
cv.mSet( tempY_mat, 0, 0, dart_loc[1] - (calibration.image.height - calibration.center_dartboard[1]) )
dart_mag_mat = cv.CreateMat(1, 1, cv.CV_32FC1)
dart_angle_reversed_mat = cv.CreateMat(1, 1, cv.CV_32FC1)
#each point region is 360/12 = 18 degrees large
cv.CartToPolar(tempX_mat, tempY_mat, dart_mag_mat, dart_angle_reversed_mat, angleInDegrees=True)
dart_angle_val = 360.0 - cv.mGet(dart_angle_reversed_mat, 0, 0)
dartInfo.magnitude = cv.mGet(dart_mag_mat, 0, 0)
dartInfo.angle = dart_angle_val
#Calculating score:
#Find base point
if dart_angle_val < calibration.ref_angle: #make sure dart's angle is always greater
dart_angle_val += 360.0
angleDiffMul = int((dart_angle_val - calibration.ref_angle) / 18.0)
#starting from the 20 points
if angleDiffMul == 0:
dartInfo.base = 20
elif angleDiffMul == 1:
dartInfo.base = 5
elif angleDiffMul == 2:
dartInfo.base = 12
elif angleDiffMul == 3:
dartInfo.base = 9
elif angleDiffMul == 4:
dartInfo.base = 14
elif angleDiffMul == 5:
dartInfo.base = 11
elif angleDiffMul == 6:
dartInfo.base = 8
elif angleDiffMul == 7:
dartInfo.base = 16
elif angleDiffMul == 8:
dartInfo.base = 7
elif angleDiffMul == 9:
dartInfo.base = 19
elif angleDiffMul == 10:
dartInfo.base = 3
elif angleDiffMul == 11:
dartInfo.base = 17
elif angleDiffMul == 12:
dartInfo.base = 2
elif angleDiffMul == 13:
dartInfo.base = 15
elif angleDiffMul == 14:
dartInfo.base = 10
elif angleDiffMul == 15:
dartInfo.base = 6
elif angleDiffMul == 16:
dartInfo.base = 13
elif angleDiffMul == 17:
dartInfo.base = 4
elif angleDiffMul == 18:
dartInfo.base = 18
elif angleDiffMul == 19:
dartInfo.base = 1
else:
#something went wrong
dartInfo.base = -300
#Calculating multiplier (and special cases for Bull's Eye):
for i in range(0, len(calibration.ring_radius)):
print calibration.ring_radius[i]
#Find the ring that encloses the dart
if dartInfo.magnitude <= calibration.ring_radius[i]:
#Bull's eye, adjust base score
if i == 0:
dartInfo.base = 25
dartInfo.multiplier = 2
elif i == 1:
dartInfo.base = 25
dartInfo.multiplier = 1
#triple ring
elif i == 3:
dartInfo.multiplier = 3
#double ring
elif i == 5:
dartInfo.multiplier = 2
#single
elif i == 2 or i == 4:
dartInfo.multiplier = 1
#finished calculation
break
#miss
if dartInfo.magnitude > calibration.ring_radius[5]:
dartInfo.base = 0
dartInfo.multiplier = 0
return dartInfo
#system not calibrated
except AttributeError as err1:
print err1
dartInfo = GameEngine.dartThrow()
return dartInfo
except NameError as err2:
#not calibrated error
print err2
dartInfo = GameEngine.dartThrow()
return dartInfo
#Finds score and multiplier based on angle and magnitude
def LocationToRegion(angle, magnitude):
try:
if calibration.calibrationComplete:
#print "Finding dart throw information"
dartInfo = GameEngine.dartThrow()
angleDiffMul = int((angle - calibration.ref_angle) / 18.0)
#starting from the 20 points
if angleDiffMul == 0:
dartInfo.base = 20
elif angleDiffMul == 1:
dartInfo.base = 5
elif angleDiffMul == 2:
dartInfo.base = 12
elif angleDiffMul == 3:
dartInfo.base = 9
elif angleDiffMul == 4:
dartInfo.base = 14
elif angleDiffMul == 5:
dartInfo.base = 11
elif angleDiffMul == 6:
dartInfo.base = 8
elif angleDiffMul == 7:
dartInfo.base = 16
elif angleDiffMul == 8:
dartInfo.base = 7
elif angleDiffMul == 9:
dartInfo.base = 19
elif angleDiffMul == 10:
dartInfo.base = 3
elif angleDiffMul == 11:
dartInfo.base = 17
elif angleDiffMul == 12:
dartInfo.base = 2
elif angleDiffMul == 13:
dartInfo.base = 15
elif angleDiffMul == 14:
dartInfo.base = 10
elif angleDiffMul == 15:
dartInfo.base = 6
elif angleDiffMul == 16:
dartInfo.base = 13
elif angleDiffMul == 17:
dartInfo.base = 4
elif angleDiffMul == 18:
dartInfo.base = 18
elif angleDiffMul == 19:
dartInfo.base = 1
else:
#something went wrong
dartInfo.base = -300
#Calculating multiplier (and special cases for Bull's Eye):
for i in range(0, len(calibration.ring_radius)):
#print calibration.ring_radius[i]
#Find the ring that encloses the dart
if magnitude <= calibration.ring_radius[i]:
#Bull's eye, adjust base score
if i == 0:
dartInfo.base = 25
dartInfo.multiplier = 2
elif i == 1:
dartInfo.base = 25
dartInfo.multiplier = 1
#triple ring
elif i == 3:
dartInfo.multiplier = 3
#double ring
elif i == 5:
dartInfo.multiplier = 2
#single
elif i == 2 or i == 4:
dartInfo.multiplier = 1
#finished calculation
break
#miss
if magnitude > calibration.ring_radius[5]:
dartInfo.base = 0
dartInfo.multiplier = 0
return (dartInfo.base, dartInfo.multiplier)
#system not calibrated
except AttributeError as err1:
print err1
return (-1, -1)
except NameError as err2:
print err2
return (-2, -2)
#Given a score region, this function returns the ideal location to aim
def RegionToLocation(score, multiplier):
try:
if calibration.calibrationComplete:
dart_mag = 0
dart_angle = 0
angle_increment = 18.0
# this is the angle of the middle of the 20 point region
ref_dart_angle = (calibration.ref_angle + (calibration.ref_angle + angle_increment)) / 2
if score == 20:
dart_angle = ref_dart_angle + 0*angle_increment
elif score == 5:
dart_angle = ref_dart_angle + 1*angle_increment
elif score == 12:
dart_angle = ref_dart_angle + 2*angle_increment
elif score == 9:
dart_angle = ref_dart_angle + 3*angle_increment
elif score == 14:
dart_angle = ref_dart_angle + 4*angle_increment
elif score == 11:
dart_angle = ref_dart_angle + 5*angle_increment
elif score == 8:
dart_angle = ref_dart_angle + 6*angle_increment
elif score == 16:
dart_angle = ref_dart_angle + 7*angle_increment
elif score == 7:
dart_angle = ref_dart_angle + 8*angle_increment
elif score == 19:
dart_angle = ref_dart_angle + 9*angle_increment
elif score == 3:
dart_angle = ref_dart_angle + 10*angle_increment
elif score == 17:
dart_angle = ref_dart_angle + 11*angle_increment
elif score == 2:
dart_angle = ref_dart_angle + 12*angle_increment
elif score == 15:
dart_angle = ref_dart_angle + 13*angle_increment
elif score == 10:
dart_angle = ref_dart_angle + 14*angle_increment
elif score == 6:
dart_angle = ref_dart_angle + 15*angle_increment
elif score == 13:
dart_angle = ref_dart_angle + 16*angle_increment
elif score == 4:
dart_angle = ref_dart_angle + 17*angle_increment
elif score == 18:
dart_angle = ref_dart_angle + 18*angle_increment
elif score == 1:
dart_angle = ref_dart_angle + 19*angle_increment
else:
dart_angle = -1
#miss
if multiplier == 1:
#always aim at the bigger region
dart_mag = (calibration.ring_radius[3] + calibration.ring_radius[4])/2
elif multiplier == 2:
dart_mag = (calibration.ring_radius[4] + calibration.ring_radius[5])/2
elif multiplier == 3:
dart_mag = (calibration.ring_radius[2] + calibration.ring_radius[3])/2
else:
dart_mag = 0
#special cases: bull's eye and double bull's eye
if score == 25:
if multiplier == 1:
dart_mag = (calibration.ring_radius[0] + calibration.ring_radius[1])/2
dart_angle = randint(0, 360)
elif multiplier == 2:
dart_mag = 0
dart_angle = 0
return (dart_mag, dart_angle)
#system not calibrated
except AttributeError as err1:
print err1
return (-1, -1)
except NameError as err2:
print err2
return (-2, -2)
if __name__ == '__main__':
print "Welcome to darts!"
calibration.Calibration()
print DartRegion(calibration.center_dartboard)