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DataFilterExtension and alpha blending #9115

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After some more digging I discovered the order parameter that can be applied to things like fs:DECKGL_COLOR_FILTER forcing my code to execute after the DataFilterExtension. This then allowed me to modify my final fragment color with the alpha coming from the DataFilterExtension e.g. color = vec4(1.0, 1.0, 1.0, color.a);

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