Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Suggestion: Rebalance production times #56

Open
FalcoGer opened this issue Jul 16, 2020 · 0 comments
Open

Suggestion: Rebalance production times #56

FalcoGer opened this issue Jul 16, 2020 · 0 comments

Comments

@FalcoGer
Copy link

I'm doing a normal campaign with and by now i'm 2 years in with 5 bases, 60 scientists and 5 workshops and I can barely keep up with production of ammo and new gear, to the point where I don't even have the spare capacity to build the new aircraft of any aircraft equipment. I am just about ready to start producing an aircraft or some alien aircraft armor when suddenly i get a new aircraft design and I scrap the production (which didn't even start because of a massive backlog on gear). I mean I pushed back molecular knives as backup weapons for my squad since the day i got it because I needed ammo, disassemble UFOs or build base laser defenses.
I'd be nice if you could buy the laser defenses, you can buy laser rifles and even coil guns after you research the stuff. But 200h for some aircraft plating for 20 workers seems excessive.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant