-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.cpp
138 lines (117 loc) · 3.16 KB
/
Game.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
#include "Game.h"
#include "QuitCommand.h"
#include "EchoCommand.h"
#include "Tower.h"
#include "Monster.h"
#include <sstream> //str
#include <iostream>
#include <string> //vector von char
#include <vector>
#include <algorithm> //fuer case insensitivity
using std::cout;
using std::cin;
using std::endl;
Game::Game( unsigned int cash, unsigned int player_hp, unsigned int width,
unsigned int height ) : cash_(cash), player_hp_(player_hp),
width_(width), height_(height)
{
command_array_.push_back(new QuitCommand());
command_array_.push_back(new EchoCommand());
}
Game::~Game()//alle vectors löschen
{
for(std::vector<Command*>::iterator iter = command_array_.begin();
iter != command_array_.end(); iter++)
{
delete *iter;
}
for(std::vector<Tower*>::iterator iter = tower_array_.begin();
iter != tower_array_.end(); iter++)
{
delete *iter;
}
for(std::vector<Monster*>::iterator iter = monster_array_.begin();
iter != monster_array_.end(); iter++)
{
delete *iter;
}
}
void Game::addTower( Tower *tower )
{
tower_array_.push_back(tower);
}
void Game::addMonster( Monster *monster )
{
monster_array_.push_back( monster );
}
void Game::run()
{
std::string zeile;
std::string to_params;
std::vector<std::string> params;
std::stringstream ss;
while(1)
{
cout<<"sep> ";
if( !getline(cin, zeile) ) //auf cin steht eine error flag
{
cin.clear();
cin.ignore();
continue;
}//getline ist fehleranfällig
//cin.ignore(); // \n wird rausgelöscht
//cin>>zeile;
to_params = "";
ss.clear();
ss.str( zeile );
while(ss >> to_params) //solange im ss ein wort ist gibt er es ins to params
{
params.push_back( to_params );
}
if( params.empty() )
{
continue;
}
std::transform( params[0].begin(), params[0].end(), params[0].begin(),
::tolower ); //start, ende, überschreiben auf start
for( unsigned int i = 0;i<command_array_.size();i++ )
{
// if( params[0] != command_array_[i]->getName() )
// {
// std::cout << "Error: Unknown command!" << std::endl;
// break;
// }
if( params[0] == command_array_[i]->getName() )
{
int return_code = command_array_[i]->execute( *this, params );
//this is ein spezial pointer auf das aktuelle objekt &
if( return_code == Command::COMMAND_QUIT )
{
return;
}
if( return_code == Command::COMMAND_ECHO )
{
if( params.size() == 1 )
{
std::cout << "Error: Wrong parameter count!" << std::endl;
}
}
if( return_code == Command::COMMAND_SHOW )
{
return;
}
}
}
for( unsigned int i = 0;i<params.size();i++ )
{
ss.clear();
ss.str( params[i] );
int c = 0;
ss >> c;
}
//vector + string löschen
params.clear();
zeile = "";
}
}
int Game::getCurrentTick() { return 2; } //Magic!