A bunch of different graphics algorithms implemented in c++
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Updated
Jun 19, 2017 - C++
A bunch of different graphics algorithms implemented in c++
Simple software rendering
Determining the cut of any given polygon and a pyramid
A C++ program to clip and fill 2D polygons with a convex window
Various Computer Graphics Algorithms
Computer Graphics algorithms for line drawing, shape filling, circle drawing, ellipse drawing, polygon clipping, shear, transformation, and reflection
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
Code Repository for Computer Graphics Theory and Sessional!
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
Computer graphics project that includes rasterising lines and polygones with interactive GUI that enables filling the polygons and cropping objects.
Generates the Teesside Programming Club logo using Sutherland-Hodgman clipping.
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