Vegetation Generation Tool for Houdini
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Updated
Aug 20, 2017 - Python
Vegetation Generation Tool for Houdini
University project research on fractal trees modelling in JavaScript as a sophomore
A space-colonized growing tree.
Space Colonization algorithm implementation in openFrameworks
Unity implementation of the space colonization algorithm to generate organic branching structures.
Visual experiments exploring space colonization as a 2D morphogenesis tool.
This project explore the use of the Space Colonization Algorithm, Generalized Cylinders and BSplines for realistic, 3Dimentional Tree generation.
A space colonization algorithm algorithm to create tree- and root-like structures in 3D. The implementation combines with the Bresenhams line algorithm in order to return a binary 3D matrix which, for instance, can be used as input for CFD simulations using LBM.
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