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A version of the classic arcade game "Space Invaders" that was originally a tutorial in C++, but I translated everything into C# while transitioning from HS to college. Now I'm updating the code so the game can run on any platform...considering translating again, this time to Java.
A doodle jump clone coded from scratch entirely in MIPS Assembly language. It is complete with powerups like springs, jetpack, and various platform types like clouds, wood, etc.
A 2.5D scrolling, physics-puzzle game where you need to lead a flying rocket to the end of the level by navigating through the level and overcoming the different challenges.