Java game client and server based on the popular argentina MMORPG Argentum Online
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Updated
Jun 10, 2022 - Java
Java game client and server based on the popular argentina MMORPG Argentum Online
A fork of the KryoNet client/server library for Java.
Powerful and easy to use sector system for Minecraft *OUTDATED*
A fully functioning online matchmaking system made in 2017 using Java, Kryonet and LibGDX, using Rock-Paper-Scissors as an example game
The client-side code of the survival battle royale where time is of the essence.
The server-side code of the survival battle royale where time is of the essence.
This is a Minecraft Farming bot.
A simple Rock-Paper-Scissors game made with libGDX and Kryonet. Also, inspired from RPSNet project on the GitHub to create network communications in project.
Online Platformer Game, using Libgdx and Kryonet
2D Multiplayer game written with Java by using LibGDX and Kryonet
A 3D java game engine built on the libGDX framework.
Seamlessly control multiple servers from one commanding program
A multiplayer game where four teams run around collecting orbs and racing to power their home bases before the others. Sabatoge the other teams to gain a competitive advantage. This was a small project I decided to make during the summer of 2016.
Remake of the original project with hopefully a better codebase
Multiplayer server for my DragonBallArena game
Seamlessly control multiple servers from one commanding program
Java GameServer lib to create game server logic without having to care for login and player control details.
An implementation of a byte-level snapshot delta algorithm (inspired by the Quake 3 network code) on top of KryoNet
Our CS319 Term Project, digital version of Monopoly board game
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