Integrated Development Environment for the 8-bit Nintendo Entertainment System
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Updated
May 1, 2022 - C++
Integrated Development Environment for the 8-bit Nintendo Entertainment System
modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
A fork of a chiptune tracker, supporting import of FamiTracker, AHX, FastTracker II and Protracker modules
Romhack to add FamiTracker module playback support to Zelda 2: The Adventure of Link and the Zelda 2 Randomizer.
Ruby scripts for the unofficial FamiTracker Discord server
0cc-famitracker but with support for the dual apu found in VT02 based famiclones and other various improvements
FamiTracker support for Final Fantasy (US) (NES)
A tool to create playable NSFs from a list of FamiTracker modules using bhop
Archive of Famitracker modules from all forks, mostly demo songs (because FT forum is down and one can't download them)
FamiTracker instrument generation for N163 & FDS expansion chips.
Collection of my original game music. Most of it will be meant for my "With Spirit!" game project, which is also a repository I am maintaining.
My implementation of classic video games using the Godot game engine.
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