From 5cd5bf3ea53f82a0edc7ac46c28f1c47b0f58dcf Mon Sep 17 00:00:00 2001 From: Sergei Surovtsev <97428129+stillonearth@users.noreply.github.com> Date: Tue, 9 Jan 2024 11:34:31 +0300 Subject: [PATCH] Update README.md --- README.md | 50 +++++++++++++++----------------------------------- 1 file changed, 15 insertions(+), 35 deletions(-) diff --git a/README.md b/README.md index ff878dc..c915e8c 100644 --- a/README.md +++ b/README.md @@ -1,48 +1,31 @@ # Legend of Mierda - Design Document +![image](https://github.com/stillonearth/legend_of_mierda/assets/97428129/d467acd9-6b76-44be-9013-494beb9478f5) +![image](https://github.com/stillonearth/legend_of_mierda/assets/97428129/f7ce3ac4-bc30-4241-87a2-7eea49b09a56) +![image](https://github.com/stillonearth/legend_of_mierda/assets/97428129/e115dff6-85f3-497a-9fa6-439bd7682a14) + + ## 1. Overview -"Legend of Mierda" is an action-adventure game heavily inspired by the renowned Legend of Zelda series. The game follows the thrilling journey of Alextime, a courageous schizophrenic armed with a machete, as he battles against a horde of mischievous Mierdas in Mexico. Players will explore a set of levels inspired by SNES-generation of Zelda games, solve puzzles, engage in intense combat, and embark on a quest to rid the land of these pesky creatures. +"Legend of Mierda" is an action-adventure game heavily inspired by Vampire Survivors. The game follows the thrilling journey of Alextime, a courageous schizophrenic armed with a machete, as he battles against a horde of mischievous Mierdas in Mexico. Players will explore a set of levels inspired by SNES-generation of Zelda games, engage in intense combat, and embark on a quest to rid the land of these pesky creatures. ## 2. Gameplay Mechanics ### 2.1. Exploration and Open World: -The game will feature an expansive open world set in the diverse landscapes of Mexico, encompassing lush jungles, scorching deserts, ancient ruins, tourist cities and Mexican prisons. - -Players will have the freedom to explore the world at their own pace, uncovering hidden treasures, discovering side quests, and encountering a variety of non-playable characters (NPCs) who offer assistance or valuable information. +The game will feature a set of levels in diverse landscapes of Mexico, Russia and Egypt encompassing lush jungles, scorching deserts, ancient ruins, tourist cities, Mexican prisons and Russian psychiatric asylums. -The world will be divided into distinct regions, each with its own distinct visual style and unique challenges. +Game will feature a set of levels inspired by these locations. ### 2.2. Combat and Abilities: Players will engage in fast-paced, real-time combat against waves of mischievous Mierdas, utilizing Alextime's machete as their primary weapon. -The machete will be upgradable with various enhancements, enabling players to unleash devastating combos and special attacks on their foes. - -As players progress, they will unlock new combat maneuvers and abilities that enhance Alextime's agility, strength, and defense. - -### 2.3. Puzzles and Dungeons: - -The game will present players with intricate puzzles and challenging dungeons inspired by Mexican culture and folklore. - -Players will need to solve environmental puzzles, manipulate objects, and harness their acquired abilities to navigate through dungeons and uncover hidden rewards. - -Each dungeon will culminate in an epic boss battle, testing players' combat prowess and strategic thinking. - -### 2.4. Side Quests and Character Interactions: - -Players can embark on engaging side quests and interact with NPCs, delving deeper into the lore of Mierdas and the world around them. - -Completing side quests will reward players with unique items, powerful machete upgrades, and valuable insights that aid in their journey. +As players progress through the levels various perks will unlock such as improved damage. Various items will spawn to aid the player, such as health-restoring pizza and holy biboran to purge the level. ## 3. Art Style and Visuals -The game will boast a visually striking art style that draws inspiration from Mexican folk art, featuring vibrant colors, intricate patterns, and lively environments. - -The world will be meticulously crafted, depicting diverse locales that authentically represent Mexico's rich cultural and geographical diversity. - -Character and enemy designs will fuse elements of fantasy and Mexican mythology, bringing to life the whimsical and formidable Mierdas. +Game uses AI-generated pixel art refined by hand. Some of the assests are from public domain and all music is AI generated. ## 4. Narrative and Storyline @@ -52,23 +35,20 @@ As Alextime ventures deeper into his quest, he uncovers the origins of the Mierd Players will uncover the truth behind the Mierdas and their connection to Mexican folklore, unraveling a captivating storyline filled with unexpected twists and discoveries. +Some of the locations with shed light on history context such as Russian city of Electrostal and Egypt. + ## 5. Platforms and Controls "Legend of Mierda" will be developed for Linux and Windows platoforms primarily. -Controls will be designed to be intuitive and responsive, accommodating both keyboard and mouse inputs as well as gamepad controllers for a seamless gameplay experience. +Controls will be designed to be intuitive and responsive, accommodating both keyboard and gamepad inputs as well as gamepad controllers for a seamless gameplay experience. ## 6. Target Audience -The game caters to action-adventure enthusiasts who enjoy retro Zelda games, challenging puzzles, and thrilling combat experiences. +The game caters to action-adventure enthusiasts who enjoy interner meme culture and Vampire Survivors-like games. -The target audience includes fans of the Legend of Zelda series, players intrigued by Mexican culture and mythology, and schizophrenics as well as interested in Internet meme culture. +The target audience includes fans of the Vampire Survivors, players intrigued by Mexican culture and mythology, and schizophrenics as well as interested in Internet meme culture. # Legend of Mierda - Tech Document Game is developed with Bevy engine and levels are designed with LDTK. - - -## Acknowledgements - -font: https://www.dafont.com/mexicana.font