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socketserver.js
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socketserver.js
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//#!/usr/bin/env node
/**
* @module Server
*/
/*
* TODO: Password protected rooms
* TODO: Private rooms
* TODO: openID
* TODO: Making names on users unique
* TODO: Making names on rooms unique
* TODO: Merge calls when a user invites multiple users at the same time
* (the client sends one call message for each invite)
* TODO: Abort calls, timeout
*/
/**
* Handles the room logic and chat messages.
* @class serversocket
*
*
*/
function socketserver() {
var iolog = function() {};
for(var i=0,j=process.argv.length; i<j; i++){
var arg = process.argv[i];
if (arg === "-debug2") {
iolog = function(msg) {
console.log(msg);
}
console.log("Debug mode on! socketserver");
}
};
var WebSocketServer = require('websocket').server;
var http = require('http')
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Constants
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var PORT_NUMBER = 12345;
var API_USER_ENTER = "userenter";
var API_USER_LEAVE = "userleave";
var API_ROOM_ENTER = "roomenter";
var API_ROOM_REFUSED = "roomrefused";
var API_LIST_ROOMS = "listrooms";
var API_LIST_USERS = "listusers";
var API_LIST = "listall";
var API_USER_CHANGE = "userchange"
var API_USER_NEW = "useradd";
var API_USER_REMOVE = "userremove";
var API_ROOM_NEW = "roomadd";
var API_ROOM_REMOVE = "roomremove";
var API_INVITE_SEND = "invitesend";
var API_INVITE_ANSWER = "inviteanswer";
var API_INVITE_LEAVE = "inviteleave";
var API_INVITE_TIMEOUT = "invitetimeout";
var API_INVITE_ACCEPTED = "inviteroom";
var API_INVITE_DECLINED = "declineroom";
var API_MESSAGE = "msg";
var API_MESSAGE_BROADCAST = "msgbroadcast";
var API_CORNERS = "corners";
var API_CORNERS_BROADCAST = "cornersbroadcast";
var API_NAME_SET = "setname";
var API_NAME_CHANGE = "changename";
var API_USERID = "userID";
var API_ECHO = "echo";
var ROOM_PUBLIC = "public";
var ROOM_PRIVATE = "private";
var ROOM_PASSWORD = "password";
var LIMIT_ROOMS = 1000;
var LIMIT_CALLS = 1000;
var LIMIT_USERS = 1000;
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Propotype
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Array.prototype.remove = function(key) {
this.splice(this.indexOf(key), 1);
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Lists of objects
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var lRooms = [];
var lUsers = [];
var lCalls = [];
var callbacks = {};
// Contains functions
var counterRoom = 0;
var counterUser = 0;
var counterCall = 0;
/**
* Return the next id number for room
* @method getNextRoomId
*/
function getNextRoomId() {
return counterRoom++;
}
/**
* Return the next id number for user
* @method getNextRoomId
*/
function getNextUserId() {
return counterUser++;
}
/**
* Return the next id number for call
* @method getNextCallId
*/
function getNextCallId() {
return counterCall++;
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Message callback
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
/**
* Add functions to call when a specific event is triggerd
* @method addCallbacks
* @param event_name {String} Name of the event to react to
* @param callback {function} Function to call when reacting
*/
function addCallbacks(event_name, callback) {
callbacks[event_name] = callbacks[event_name] || [];
callbacks[event_name].push(callback);
}
/**
* Call specific function(s) that contains the specific event name
* @method fire
* @param event_name {String} Name of the event to react to
* @param client {WebSocket} Socket from client sending event
* @param message {JSON} JSON encoded string containing the parameters for the function TODO: change object to correct one
*/
function fire(event_name, client, message) {
iolog((new Date()) + " Firing: " + event_name);
iolog((new Date()) + " Message: " + message);
var chain = callbacks[event_name];
// no callbacks if it's undefined for this event
if ( typeof chain == 'undefined')
return;
var obj = [];
if (message != "") {
try {
obj = JSON.parse(message);
} catch (err) {
iolog((new Date()) + " JSON parsing error:");
iolog((new Date()) + message);
return;
}
}
for (var i = 0; i < chain.length; i++) {
if ( typeof (chain[i]) === 'function') {
var args = [];
args.push(client);
for (j in obj) {
args.push(obj[j]);
}
chain[i].apply(null, args);
} else {
iolog((new Date()) + " not a function: ");
iolog( typeof (chain[i]));
iolog(chain[i]);
}
}
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Server
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var server = http.createServer(function(request, response) {
// process HTTP request. Since we're writing just WebSockets server
// we don't have to implement anything.
});
server.listen(PORT_NUMBER, function() {
});
wsServer = new WebSocketServer({
httpServer : server,
// You should not use autoAcceptConnections for production
// applications, as it defeats all standard cross-origin protection
// facilities built into the protocol and the browser. You should
// *always* verify the connection's origin and decide whether or not
// to accept it.
autoAcceptConnections : false
});
function originIsAllowed(origin) {
// put logic here to detect whether the specified origin is allowed.
return true;
}
wsServer.on('request', function(request) {
if (!originIsAllowed(request.origin)) {
// Make sure we only accept requests from an allowed origin
request.reject();
iolog((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
return;
}
var connection = request.accept('tangibles', request.origin);
iolog((new Date()) + ' Connection accepted from ip ' + connection.remoteAddress);
connection.on('message', function(message) {
if (message.type === 'utf8') {
var json = JSON.parse(message.utf8Data);
fire(json.event, connection, json.data);
}
});
connection.on('close', function(reasonCode, description) {
iolog((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
connectionClosed(connection);
});
handleNewConnection(connection);
});
/**
* Handling a new connection, adding it to the lobby. NOT notifying those
* already in the lobby (wait until the name has been chosen).
* @method handleNewConnection
* @param connection Socket
*/
function handleNewConnection(connection) {
var user = addNewUser(connection);
if (user != null) {
var data = JSON.stringify({
id : user.id
});
sendMessage(connection, API_USERID, data);
}
}
/**
* Handling when a connection is reset (closed). Notify all users in the room
* the leaving user was last seen in.
* @method connectionClosed
* @addon TODO Should lobbyn also be notified? (if the users always should be
* seen there but with a status symbol)
* @param connection Socket
*/
function connectionClosed(connection) {
var user = getUserBySocket(connection);
if (user == null) {
iolog("User not found");
// TODO: check if therer are two different kinds of connection closed.
return;
}
if (user.roomId != -1) {
var room = getRoomById(user.roomId);
removeUser(user);
var data = JSON.stringify({
id : user.id
});
//sendMessageToRoom(user.id, user.roomId, API_USER_LEAVE, data);
sendMessageToAll(API_USER_LEAVE, data);
if (user.inCall) {
sendMessageToRoom(user.id, user.roomId, API_INVITE_LEAVE, data);
}
}
}
/**
* Send a message to a socket.
* @method sendMessage
* @param connection {websocket} the reciving socket
* @param event_name {String} Event name of the message
* @param event_data {JSONData} Message payload
*/
function sendMessage(connection, event_name, event_data) {
if (connection == null) {
iolog((new Date()) + " send message: connection is null");
return;
}
if (event_name == null || event_name == "") {
iolog((new Date()) + " send message: event_name is null");
return;
}
var payload = JSON.stringify({
event : event_name,
data : event_data
});
iolog((new Date()) + " send message: " + event_name);
connection.send(payload);
// <= send JSON data
}
/**
* Send a message to every person in a room.
* @method sendMessageToRoom
* @param userId {Int} the user sending the message
* @param roomId {Int} the room the user is sending the message to
* @param event_name {String} Event name of the message
* @param event_data {JSONData} Message payload
*/
function sendMessageToRoom(userId, roomId, event_name, event_data) {
if (userId == null || roomId == null) {
iolog((new Date()) + " send message to room: one id is null");
return;
}
for (var i = 0, j = lUsers.length; i < j; i++) {
if (lUsers[i].roomId == roomId) {
if (lUsers[i].id != userId) {
sendMessage(lUsers[i].socket, event_name, event_data);
}
}
};
}
/**
* Send a message to every person exluding the sender.
* @method sendMessageToAllButSelf
* @param id {Int} the user sending the message
* @param event_name {String} Event name of the message
* @param event_data {JSONData} Message payload
*/
function sendMessageToAllButSelf(id, event_name, event_data) {
for (var i = 0, j = lUsers.length; i < j; i++) {
if (lUsers[i].id != id) {
sendMessage(lUsers[i].socket, event_name, event_data);
}
};
}
/**
* Send a message to every person including the sender (for loopback functionality).
* @method sendMessageToAll
* @param event_name {String} Event name of the message
* @param event_data {JSONData} Message payload
*/
function sendMessageToAll(event_name, event_data) {
for (var i = 0, j = lUsers.length; i < j; i++) {
sendMessage(lUsers[i].socket, event_name, event_data);
};
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Callbacks
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
addCallbacks(API_NAME_SET, setName);
addCallbacks(API_LIST, list);
addCallbacks(API_USER_CHANGE, userChange);
addCallbacks(API_MESSAGE, message);
addCallbacks(API_MESSAGE_BROADCAST, messageBroadcast);
addCallbacks(API_CORNERS, corners);
addCallbacks(API_CORNERS_BROADCAST, cornersBroadcast);
addCallbacks(API_INVITE_SEND, inviteSend);
addCallbacks(API_INVITE_ANSWER, inviteAnswer);
addCallbacks(API_ROOM_NEW, newRoom);
addCallbacks(API_ROOM_REMOVE, removeRoom);
addCallbacks(API_ECHO, echo);
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Handle messages
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
/**
* Change the name of a user based on the connection, i.e. only the owner of the socket can change it's name.
* @method setName
* @param con {Websocket} connection
* @param name {String} New name
*/
function setName(con, name) {
if (name == "") {
iolog((new Date()) + " setName: name is null");
return;
}
var user = getUserBySocket(con);
if (user == null) {
iolog((new Date()) + " setName: user is null");
return;
}
var room = getRoomById(user.roomId);
if (room == null) {
iolog((new Date()) + " setName: room is null");
//return;
}
var oldName = user.name;
user.setName(name);
// Changing the room to looby also
var data = JSON.stringify({
name : user.name,
});
sendMessage(con, API_NAME_SET, data);
if (oldName == "") {
var data = JSON.stringify({
id : user.id,
name : user.name,
roomId : user.roomId
});
//sendMessageToAllButSelf(user.id, API_USER_ENTER, data);
sendMessageToAll(API_USER_ENTER, data);
} else {
var data = JSON.stringify({
id : user.id,
name : user.name
});
//sendMessageToAllButSelf(user.id, API_NAME_CHANGE, data);
sendMessageToAll(API_NAME_CHANGE, data);
}
}
/**
* Request a list of all rooms and users.
* @method list
* @param con {websocket} connection
*/
function list(con) {
var listRooms = [];
var listUsers = [];
for (var i = 0, j = lRooms.length; i < j; i++) {
var r = lRooms[i];
listRooms.push([r.id, r.name, r.desc, r.type]);
};
for (var i = 0, j = lUsers.length; i < j; i++) {
var u = lUsers[i];
if (u.roomId != -1 && u.name != "") {
listUsers.push([u.id, u.name, u.roomId]);
}
};
var data = JSON.stringify({
rooms : listRooms,
users : listUsers
});
sendMessage(con, API_LIST, data);
}
/**
* Move between two rooms, notifying the leaving room with a API_USER_LEAVE event and the entering room with a API_USER_ENTER
* @method userChange
* @param con {websocket} connection
* @param newRoomId {Int} The if of the room to move to
* @param passKey {String} (optional) Passkey for private rooms.
*/
function userChange(con, newRoomId) {
if (newRoomId == null) {
iolog((new Date()) + " userChange: newRoomId is null");
return;
}
var user = getUserBySocket(con);
var room = getRoomById(user.roomId);
var roomNew = getRoomById(newRoomId);
if (roomNew == null) {
iolog((new Date()) + " userChange: roomNew is null");
return;
}
var data = JSON.stringify({
id : user.id
});
if (roomNew.pass != "") {
iolog("password is not empty");
if (roomNew.pass == passKey) {
// Check if password is correct
} else if (roomNew.pass == "AHP") {
// Check if passkey is correct
} else {
iolog("Wrong pass");
// Wrong pass notify user and abort.
sendMessage(con, API_ROOM_REFUSED, JSON.stringify({
roomId: newRoomId
}));
return;
}
}
if (user.name != "" && user.roomId != -1) {
//sendMessageToRoom(user.id, user.roomId, API_USER_LEAVE, data);
sendMessageToAll(API_USER_LEAVE, data);
if (user.inCall) {
// TODO: Should this call really be made? Does it have a purpose?
sendMessageToRoom(user.id, user.roomId, API_INVITE_LEAVE, data);
user.call.removeUser(user);
// TODO: What should the remaning users do in the call?
// 1. They should be able to continiue the call
// 2. They should also end the call? (maybe if the first caller leaves the call)
}
}
user.roomId = newRoomId;
var data = JSON.stringify({
id : user.id,
name : user.name,
roomId : user.roomId
});
//sendMessageToRoom(user.id, newRoomId, API_USER_ENTER, data);
sendMessageToAll(API_USER_ENTER, data);
sendMessage(con, API_ROOM_ENTER, JSON.stringify({
roomId: user.roomId
}));
}
/**
* Send a message to a recipient.
* @method message
* @param con {websocket} connection
* @param recipientId {Int} The id of the recipient
* @param message {String} Message to deliver to the recipient
*/
function message(con, recipientId, message) {
if (recipientId == null) {
iolog((new Date()) + " message: recipientId is null");
return;
}
var recipient = getUserById(recipientId);
if (recipient == null) {
iolog((new Date()) + " message: recipient is null");
return;
}
var data = JSON.stringify({
msg : message
});
sendMessage(API_MESSAGE, recipient.socket, data);
}
/**
* Send a message to all users in the current room.
* @method messageBroadcast
* @param con {websocket} connection
* @param message {String} Message to deliver to the recipients
*/
// (do we want to differentiate between broadcast or not?)
function messageBroadcast(con, message) {
var recipients = getUserBySocket(con);
var data = JSON.stringify({
sender : recipients.id,
msg : message
});
sendMessageToRoom(recipients.id, recipients.roomId, API_MESSAGE, data);
}
/**
* Send a API_CORNERS to an recipient, notifying it of the new corners for use by the projector.
* @method corners
* @param con {websocket} connection
* @param recipientId {Int} The id of the recipient
* @param nw North West corner of projector screen
* @param ne North East corner of projector screen
* @param se South East corner of projector screen
* @param sw South West corner of projector screen
* @param label {String} Label of video stream to identify which stream to use
*/
function corners(con, recipientId, nw, ne, se, sw, label) {
if (recipientId == null) {
iolog((new Date()) + " corners: recipientId is null");
return;
}
var recipient = getUserById(recipientId);
if (recipient == null) {
iolog((new Date()) + " corners: recipient is null");
return;
}
var data = JSON.stringify({
nw : nw,
ne : ne,
se : se,
sw : sw,
videoLabel : label
});
sendMessage(recipient.socket, API_CORNERS, data);
}
/**
* Send a API_CORNERS_BROADCAST to all users in the current room, notifying the users of the new corners for use by the projector.
* @method cornersBroadcast
* @param con {websocket} connection
* @param nw North West corner of projector screen
* @param ne North East corner of projector screen
* @param se South East corner of projector screen
* @param sw South West corner of projector screen
* @param label {String} Label of video stream to identify which stream to use
*/
function cornersBroadcast(con, nw, ne, se, sw, label) {
var recipients = getUserBySocket(con);
if (recipients == null) {
iolog((new Date()) + " cornersBroadcast: recipients is null");
return;
}
var data = JSON.stringify({
sender : recipients.id,
nw : nw,
ne : ne,
se : se,
sw : sw,
videoLabel : label
});
sendMessageToRoom(recipients.id, recipients.roomId, API_CORNERS_BROADCAST, data);
}
/**
* Send a API_INVITE_SEND to the another user to initiate a call (inviting to a existing room).
* @method inviteSend
* @param con {websocket} connection
* @param recipientId {Int} id of the recipient of the call
* @param roomId {Int} id of the room inviting to
*/
function inviteSend(con, recipientId, roomId) {
if (roomId < 1) {
return null;
}
if (recipientId == null) {
iolog((new Date()) + " inviteSend: recipientId is null");
return;
}
if (roomId == null) {
iolog((new Date()) + " inviteSend: roomId is null");
return;
}
var caller = getUserBySocket(con);
var recipient = getUserById(recipientId);
var room = getRoomById(roomId);
if (recipient == null) {
iolog((new Date()) + " inviteSend: recipient is null");
return;
}
if (room == null) {
iolog((new Date()) + " inviteSend: room is null: " + roomId);
return;
}
var call = createNewCall(caller, recipient, roomId);
if (call == null) {
iolog((new Date()) + " inviteSend: call is null");
return;
}
var data = JSON.stringify({
name : caller.name,
roomName : room.name,
callId : call.id
});
sendMessage(recipient.socket, API_INVITE_SEND, data);
}
/**
* Send a API_INVITE_ANSWER to the caller and send API_INVITE_ACCEPTED / API_INVITE_DECLINED to the invited user as loopback
* @method inviteAnswer
* @param con {websocket} connection
* @param callId {Int} id of the recipient of the call
* @param answer {String} id of the room inviting to
*/
function inviteAnswer(con, callId, answer) {
if (callId == null) {
iolog((new Date()) + " inviteAnswer: callId is null");
return;
}
if (answer == null) {
iolog((new Date()) + " inviteAnswer: answer is null");
return;
}
var call = getCallById(callId);
if (call == null) {
iolog((new Date()) + " call is null, stop hacking! " + con.remoteAddress);
return;
}
var data = JSON.stringify({
id : getUserBySocket(con).id,
answer : answer
});
for (var i = 0, j = call.users.length; i < j; i++) {
if (!call.users[i].inCall) {
sendMessage(call.users[i].socket, API_INVITE_ANSWER, data);
}
};
// Loopback for the called user to get event reactions
if (answer == "yes") {
call.setCall(true);
var data = JSON.stringify({
roomId : call.roomId,
passKey: "abc" //Passkey for private room
});
sendMessage(con, API_INVITE_ACCEPTED, data);
} else {// answer = no TODO: check this
sendMessage(con, API_INVITE_DECLINED, JSON.stringify({
callId : callId
}));
call.removeUser(getUserBySocket(con));
}
}
/**
* Send a API_ROOM_NEW to all users signaling that a new room has been created.
* @method newRoom
* @param con {websocket} connection
* @param name {String} Name of the new room
* @param typeS {String} Type of the new room
* @param desc {String} (optional) Description of the new room, shown in the lobby
* @param pass {String} (optional) Password for the new room
*/
function newRoom(con, name, typeS, desc, pass) {
if (name == null || name == "") {
iolog((new Date()) + " newRoom: name is null");
return;
}
if (typeS == null || typeS== "") {
typeS = "";
}
if (desc == null) {
desc = ""
}
if (pass == null) {
pass = ""
}
var roomId = createNewRoom(name, typeS, desc, pass);
if (roomId == null) {
iolog((new Date()) + " newRoom: roomId is null");
return;
}
var data = JSON.stringify({
id : roomId,
name : name,
desc : desc,
type : typeS
});
//TODO: Callback to creator (if want to go into room directly)
sendMessageToAll(API_ROOM_NEW, data);
}
/**
* Remove the room and send a API_ROOM_REMOVE message to all users.
* @method removeRoom
* @param con {websocket} connection
* @param id {Int} id of room to remove
*/
function removeRoom(con, id) {
// TODO: add password!
if (id == null || id < 1) {
iolog((new Date()) + " removeRoom: roomId is null / trying to remove lobby");
return;
}
for (var i = 0, j = lUsers.length; i < j; i++) {
if (lUsers[i].roomId == id) {
iolog((new Date()) + " trying to remove non-empty room");
return;
}
};
removeRoomById(id);
var data = JSON.stringify({
id : id
});
sendMessageToAll(API_ROOM_REMOVE, data);
}
/**
* Echos the message back to the client to test that the websocket is working as inteaded.
* @method echo
* @param con {websocket} connection
* @param message {String} message to echo back
*/
function echo(con, message) {
var data = JSON.stringify({
msg : message
});
sendMessage(con, API_ECHO, data);
}
/*
addCallbacks(, function(con, ){
});
TODO: CALLBACKS
*/
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Startup
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
/**
* Create the lobby and some other rooms at startup of the server.
* @addon Load from disk/database an existing list of rooms.
* @method startup
*/
function startup() {
// Create looby (gets ID 0)
createNewRoom("Lobby", ROOM_PUBLIC, "", "");
// Create some public test rooms
// TODO: Should there be more rooms that are non-deletable?
createNewRoom("Luleå", ROOM_PUBLIC, "", "");
createNewRoom("Paris", ROOM_PUBLIC, "", "");
createNewRoom("Berlin", ROOM_PUBLIC, "", "");
createNewRoom("Rome", ROOM_PUBLIC, "", "");
createNewRoom("Stockholm", ROOM_PUBLIC, "", "");
createNewRoom("Delft", ROOM_PUBLIC, "", "");
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// Room logic
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
/**
* Create a new room and add it to the room list.
* @method createNewRoom
* @param name {String} Name of the new room
* @param typeS {String} Type of the new room
* @param desc {String} (optional) Description of the new room
* @param pass {String} (optional) Password for the new room
*/
function createNewRoom(name, typeS, desc, pass) {
if (lRooms.length > LIMIT_ROOMS) {
return;
}
var room = new obj_room(name, typeS, desc, pass);
lRooms.push(room);
return room.id;
}
/**
* Remove room by searching through the list to find the correct id.
* @method removeRoomById
* @param id {Int} Room to remove by it's id
*/
function removeRoomById(id) {
if (id != 0) {
var room = getRoomById(id);
lRooms.remove(room);
}
}
/**
* Get room by searching through the list to find the correct name.
* @method getRoomByName
* @param name {String} Room to get by it's name
*/
function getRoomByName(name) {
for (var i = 0, j = lRooms.length; i < j; i++) {
if (lRooms[i].name == name) {
return lRooms[i];
}
};
}
/**
* Get room by searching through the list to find the correct id.
* @method getRoomById
* @param id {Int} Room to get by it's id
*/
function getRoomById(id) {
for (var i = 0, j = lRooms.length; i < j; i++) {
if (lRooms[i].id == id) {
return lRooms[i];
}
};
}
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
// User logic
// # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
/**
* Create a new user and add it to the user list.
* @method addNewUser
* @param socket {WebSocket} The connectiong to the new user
*/
function addNewUser(socket) {
if (lUsers.length > LIMIT_USERS) {
return;
}
var user = new obj_user(socket);
lUsers.push(user);
return user;
}