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U237 Breaking Changes #287
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Updated the lua |
Ok thanks, lots of changes already! I'll take a look tomorrow. 😭 49495bd#diff-84595b858ab78c5242e39515aff8bb6dff0b7ef519fd5b39ca4c67e95dca3193L1 I specifically extracted it into a separate file so it could be disabled by commenting out the include (ForceReady.lua), alternatively by doing if false and ... on the first line 😂 Anyway, I will fix ForceReady and check/rewrite the crimenet performance fix completely if its still needed. |
I also have the problem of vanilla not appearing in mods options, try to say in modworkshop and I got no answers. Any suggestions? |
Try looking at mods/logs and search for fatal error |
I figured it out, turns out I changed the language (Doing so change the options from its place) Didn't notice until know. Thank you anyways |
I fixed crimenet performance and force ready in the latest auto update |
I don't know what you have pushed in the release version, because you didn't update the repository ;) I finished reviewing the diff between U237 and the older version.
Feel free to edit to mark completion:
Rich presence changed to support both Epic, Steam:
WinPlatformManager:set_rich_presence(name)
relevant:
local is_epic, local is_mm_eos
Steam Matchmaking still exists side-by-side and can be enabled with -steamMM startup argument (tested and it really works on Steam, idk about EGS)
Overlay open url function renamed:
Steam:overlay_activate
→managers.network.account:overlay_activate
peer:user_id() changed to peer:account_id() everywhere?
lobby searching function changed from taking room.owner_id to room
Steam:username(user_id)
topeer:name()
Steam:userid()
tomanagers.network.account:player_id()
- search forsteam_id
Checking for friend status should respect SocialHub
Misc notes:
NetworkAccount:is_player_friend
+NetworkAccountSTEAM:get_friend_user
+NetworkAccountSTEAM:is_player_friend
Did one of these changes break ForceReady?
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