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Automatically generate UV/Texture coordinates when missing #73

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JR-Morgan opened this issue Sep 26, 2022 · 3 comments
Closed

Automatically generate UV/Texture coordinates when missing #73

JR-Morgan opened this issue Sep 26, 2022 · 3 comments
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conversion Related to how objects are converted enhancement New feature or request good first issue Good for newcomers

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@JR-Morgan
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JR-Morgan commented Sep 26, 2022

Most connectors with send geometry with UV coordinates. But not all will (Revit, Autocad, Archicad 😢).

If there are no texture coordinates, we should try and generate some basic ones instead. Not a perfect solution, but better than nothing.

In Unity connector, we fallback to generating some very basic UVs . Perhaps we could do something similar here.

@JR-Morgan JR-Morgan added enhancement New feature or request conversion Related to how objects are converted hacktoberfest labels Sep 26, 2022
@JR-Morgan JR-Morgan added good first issue Good for newcomers and removed hacktoberfest labels Jun 16, 2023
@JR-Morgan JR-Morgan closed this as not planned Won't fix, can't repro, duplicate, stale Dec 4, 2023
@jsammer-ode
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Hey Jedd and Speckle team,
I am trying to import some architectural ifc models into UE5, to generate some photorealistic VR experiences. The models I have loaded thus far all come without UVs, so I'd profit a lot from the feature described in this issue. May I ask why you have decided against implementing it?
Great work btw, really excited to see what you guys come up with next

@JR-Morgan
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@jsammer-ode which connector are you using to send data to Speckle?

@jsammer-ode
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Since I am not the one creating the models, I don't use a connector directly from the modeling software (but the models have been created with Revit, Allplan and ArchiCAD). Instead, we are currently uploading ifc models through the web interface.

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Labels
conversion Related to how objects are converted enhancement New feature or request good first issue Good for newcomers
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