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const float offset = 0.01f;
foreach (var layer in SlicerFile) layer.PositionZ += offset;
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But with UVtools is totally possible, via terminal or scripting, just iterate all layers and increase PositionZ by your offset value. This can be a tool to add in latter.
Logic:
UVtools/UVtools.Core/Operations/OperationPixelArithmetic.cs
Line 795 in 4…