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PickUp_script.cs
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PickUp_script.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PickUp_script : MonoBehaviour {
public GameObject PickUp;
public road_script Road;
void Start () {
PickUp.name = "PickUp";
}
// Update is called once per frame
void Update ()
{
transform.position = new Vector3(
transform.position.x,
transform.position.y,
transform.position.z - Road.road_speed * Time.deltaTime);
if (transform.position.z < -6f)
{
int a = Random.Range(0, 3);
if (a == 0)
{
Instantiate(PickUp, new Vector3(2.5f, 0.5f, 65), Quaternion.identity);
}
else if (a == 1)
{
Instantiate(PickUp, new Vector3(0, 0.5f, 65), Quaternion.identity);
}
else if (a == 2)
{
Instantiate(PickUp, new Vector3(-2.5f, 0.5f, 65), Quaternion.identity);
}
Destroy(gameObject);
}
}
}