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NSAPI.py
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NSAPI.py
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from benedict import benedict
from prettyprinter import PrettyPrinter
import requests
import time
from random import random
printer = PrettyPrinter()
def canonicalize(nation):
return nation.lower().replace(" ","_")
class API():
def __init__(self, user, version, delay, jitter):
self.user = user
self.version = version
self.delay = delay
self.jitter = jitter
self.user_agent = f"Brimstone/{self.version} (API component); Developed by nation=Volstrostia; in use by nation={self.user}"
# Stolen from nsdotpy :P
def regionAPI(self, url):
r = requests.get(url, headers={"User-Agent":self.user_agent})
head = r.headers
if "X-Pin" in head:
self.pin = head["X-Pin"]
if waiting_time := head.get("Retry-After"):
printer.warning(f"\r[!] Rate limited. Waiting {waiting_time} seconds.")
time.sleep(int(waiting_time))
# slow down requests so we dont hit the rate limit in the first place
requests_left = int(head["RateLimit-Remaining"])
# If we have <10 requests left in this window, sloooow down
if requests_left < 10:
seconds_until_reset = int(head["RateLimit-Reset"])
delay = float(seconds_until_reset) / float(requests_left)
# Parent function will call its own delay of at least delay milliseconds
# Ergo, if the API demands more than that, we can just tack on the extra
if delay > self.delay:
time.sleep(self.delay - delay)
parsed_response = benedict.from_xml(r.text, keyattr_dynamic=True)
parsed_response.standardize()
parsed_response: benedict = parsed_response["region"] # type: ignore
return parsed_response
def nationAPI(self, url):
r = requests.get(url, headers={"User-Agent":self.user_agent})
head = r.headers
if "X-Pin" in head:
self.pin = head["X-Pin"]
if waiting_time := head.get("Retry-After"):
printer.warning(f"\r[!] Rate limited. Waiting {waiting_time} seconds.")
time.sleep(int(waiting_time))
# slow down requests so we dont hit the rate limit in the first place
requests_left = int(head["RateLimit-Remaining"])
# If we have <10 requests left in this window, sloooow down
if requests_left < 10:
seconds_until_reset = int(head["RateLimit-Reset"])
delay = float(seconds_until_reset) / float(requests_left)
time.sleep(delay)
parsed_response = benedict.from_xml(r.text, keyattr_dynamic=True)
parsed_response.standardize()
parsed_response: benedict = parsed_response["nation"] # type: ignore
return parsed_response
# Get a given shard for a given region
def getRegionShard(self, region, shard):
if not self.user:
raise RuntimeError("We need a user to identify you")
#userAgent = f"Brimstone/{version} (API component); Developed by nation=Volstrostia; in use by nation={user}"
URL = f"https://nationstates.net/cgi-bin/api.cgi?region={region}&q={shard}"
return self.regionAPI(URL)
# Get the region a nation resides in
def getRegion(self, nation):
# userAgent = f"Brimstone/{version} (API component); Developed by nation=Volstrostia; in use by nation={user}"
URL = f"https://nationstates.net/cgi-bin/api.cgi?nation={nation}&q=region"
residingregion = self.nationAPI(URL)
if residingregion and "region" in residingregion:
return residingregion["region"]
# TODO: for this and getWANations, also report the region update time
# Get list of all nations
def getNations(self, region):
nations = self.getRegionShard(region, "nations")
if nations and "nations" in nations:
nationList = nations["nations"]
if nationList and ":" in nationList:
return nationList.split(":")
elif nationList:
return [nationList]
else:
return []
else:
return []
# Get list of all WA nations
def getWANations(self, region):
nations = self.getRegionShard(region, "wanations")
if nations and "unnations" in nations:
nationList = nations["unnations"]
if nationList and "," in nationList:
return nationList.split(",")
elif nationList:
return [nationList]
else:
return []
else:
return []
def getROs(self, region):
ROs = self.getRegionShard(region, "officers+delegate")
officers = []
if ROs and "delegate" in ROs:
if str(ROs.delegate) != "0":
officers.append(ROs.delegate)
if ROs and "officers" in ROs:
# Edge case - no ROs
if not ROs.officers:
return []
raw = ROs.officers.officer
ROList = []
if type(raw) != list:
raw = [raw] # If there's only one RO, NS will not return it as an array... for some reason
for office in raw:
if office.nation:
officers.append(office.nation)
if officers:
return officers
else:
return []
class Radar():
def __init__(self, user, region, inbound, WA_only, whitelists, blacklists, ban_bogeys, delay, jitter, version):
self.user = user
self.region = region
self.inbound = inbound
self.WA_only = WA_only
self.whitelists = whitelists
self.blacklists = blacklists
self.ban_bogeys = ban_bogeys
self.version = version
self.delay = delay
self.jitter = jitter
self.oldNations = []
self.newNations = []
# TODO: Instantiate baseupdate and lastupdate
# to detect when the region updates
self.baseupdate = 0
self.lastupdate = 0
# Instantiate an API instance
self.api = API(user, version, delay, jitter)
self.initialize()
def sleep(self):
# Useful so ROs don't overlap eachothers scan times
# This will lend a random RO the chance to be "first"
# And allow time around the 1s timer to drift around the clock
# during Brimstone operations, allowing for a higher likelyhood
# that someone is polling at any given moment
if self.jitter:
jitter = random() % float(self.jitter)
else:
jitter = 0.0
time.sleep(self.delay + jitter)
def fetch_nations(self):
# For non-WA nations
if not self.WA_only:
nationlist = self.api.getNations(canonicalize(self.region))
# WA-only mode
else:
nationlist = self.api.getWANations(canonicalize(self.region))
return nationlist
# Populate the radar with "background"
def initialize(self):
self.oldNations = self.fetch_nations()
# 0 - Friendly, save
# 1 - Foe, ban
# 2 - Unknown, ban
# 3 - Unknown, save
def IFF(self, nation):
if canonicalize(nation) in self.whitelists["explicit"]:
return 0
elif canonicalize(nation) in self.blacklists["explicit"]:
return 1
elif canonicalize(nation) in self.blacklists["implicit"]:
return 1
elif canonicalize(nation) in self.whitelists["implicit"]:
return 0
# We've never seen this puppet before
else:
if self.ban_bogeys:
return 2
else:
return 3
def updated(self):
return self.lastupdated == self.baseupdate
# Return a list of inbounds
def ping(self):
self.newNations = self.fetch_nations()
for nation in self.inbound:
if canonicalize(nation) not in self.newNations:
try:
self.inbound.remove(canonicalize(nation))
except:
printer.warning(f"FAILED TO REMOVE BOGEY FROM TRACKING: {canonicalize(nation).upper()}")
for nation in self.newNations:
# Bogey on radar: friend or foe?
if canonicalize(nation) not in self.oldNations and canonicalize(nation) not in self.inbound:
IFFcode = self.IFF(canonicalize(nation))
# Foe
if IFFcode == 1:
#print(f"\r[!] RADAR DETECTED INBOUND BANDIT: {canonicalize(nation).upper()}")
printer.bandit_detected(canonicalize(nation))
self.inbound.append(canonicalize(nation))
# Friend
elif IFFcode == 0:
printer.friendly_detected(canonicalize(nation))
# Bogey, ban
elif IFFcode == 2:
printer.bogey_detected_ban(canonicalize(nation))
self.inbound.append(canonicalize(nation))
# Bogey, spare
elif IFFcode == 3:
printer.bogey_detected_safe(canonicalize(nation))
self.oldNations = self.newNations
return self.inbound