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Releases: rive-app/rive-ios

5.6.2

22 Nov 18:30
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  • Updating version files 6dc32ed
  • tendon crash fix 0e25b53
  • Disable d3d blend state during PLS flush 370d637
  • add clipResult enum and render clips to copy the editor behavior 4ea1b79
  • Unity 604d2bd
  • Check support for rasterizer order views in the d3d11 backend 5fb461b

5.6.1

09 Nov 18:40
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  • Fix follow path 6070 #6070
  • Updating version files e669c40
  • Delete assets after artboards to fix race condition with FileAssetReferencers. a0e2e3f
  • Fix validation for listeners to validate with nested inputs 7517815
  • compute parameters when cubic values change bae524d
  • fix: Made default and copy constructors explicit. 17a511d
  • add support for rendering static scene eb5619b
  • Move PLS storage textures to PLS_TEXTURE_BINDINGS_SET in Vulkan 0871c5f

5.6.0

01 Nov 16:52
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  • Updating version files 64651bf
  • Outofbandcache fe64266
  • Apply NestedInput initial values 15c4177
  • Fix for FollowPathConstraint position at distance multiples of 100% 4dc4941
  • Elastic easing 116afe3
  • Add a GL mechanism to change the PLS target texture 6216469

5.5.1

24 Oct 14:22
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  • Updating version files 1a03aad
  • patch: change available from application extension to iOS 1eb2da5

5.5.0

23 Oct 18:34
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  • Enable CADisplayLink to run at a user-defined preferredFramesPerSecond 2b15111
  • Updating version files 64d0204

5.4.0

23 Oct 17:04
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  • feat: add preview target to ios and macos runtime example b07a2a4
  • Fission the CG and Skia renderers 1bc4d19
  • Fixed clang check. c9a6137
  • Don't crash the iOS simulator when requesting Rive Renderer 2a2bd16
  • Updating version files 66ef691
  • Add options to build with rtti and exceptions 1fe82fb
  • Fix clang format error 7a206d8
  • add isCollapsed validation on nested artboard advance method 1c10717
  • Move vello f386585
  • Added by-name instantiation. e30dba0
  • add ability to attach callbacks when resolving file asset listeners 1e72020
  • patch up division by zero issue on normalizing Length 4d6aaf3
  • Android Out of Band Assets 72343de
  • Removed single-threaded counter. 5d5d9b9
  • Removed Cargo workspace dependencies. 2b71256
  • Nested Inputs 2e1da44
  • Add support to Listeners for events from nested artboards b3a3e90
  • Added a Rust runtime. ac5da01
  • feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM f4b6c3c
  • Show NestedInputs in the Inputs panel of the parent artboard 4869bfd
  • Add out of band loading to rive-wasm 7e3bcd5
  • More WebGPU JS demos 9ced4d5
  • Fix for PLS nested clipping 6a115af
  • Move more of the Rive API to JS for the WebGPU demo ba47a9c
  • Add a Vulkan implementation to the WebGPU renderer 807ee3e

5.3.2

05 Oct 22:38
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  • 6041 follow path with 0 opacity #6041
  • Add a "Stress Test" to the example iOS app afbd9e2
  • Updating version files 7c8a3ab
  • Add a math::round_up_to_multiple_of<N>() utility f5afafd
  • Clamping color stops. 2b6fb4b
  • Add a WebGPU mode that uses EXT_shader_pixel_local_storage 2ac5adb
  • update runtime with file asset cdn information 894c4c9
  • Implement images and image meshes in WebGPU 9551429
  • Bootstrap goldens for low end PowerVR devices f5e5d03
  • Support WASM in WebGPU builds d57f524
  • Decouple the pls load/store shaders from the GL backend 94fa5f7
  • Don't generate Metal mipmaps until flush time 86e5845
  • Don't use the instance-step divisor when drawing PLS tessellations 4d9a49d

5.3.1

19 Sep 22:05
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  • Add a CG render context to the iOS runtime a795c2f
  • Rive Renderer fixes on iOS/debug b1cba70
  • Bump the iOS minimum version to 13 on native builds aeb5f94
  • Updating version files 3bc8705
  • Do iOS release builds on the hosted runner 7fee6f2
  • Don't use realpath in the workflows eeecd5c
  • Event fixes 469ed77
  • Fix issue with timeline events on first frame 05f11c1

5.3.0

13 Sep 19:53
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  • feature: Add Rive Event bindings to iOS runtime 064fd46
  • Updating version files 072aca5

5.2.1

13 Sep 17:00
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  • Read passed any empty runs when iterating glyphs. #5973
  • Updating version files 330c29b
  • add artboards shapes to updates when RenderOpacity has dirt e503a91
  • Don't apply id keyframes when mix value is 0 0d368c8