Releases: rive-app/rive-ios
Releases · rive-app/rive-ios
5.6.2
5.6.1
- Fix follow path 6070
#6070
- Updating version files
e669c40
- Delete assets after artboards to fix race condition with FileAssetReferencers.
a0e2e3f
- Fix validation for listeners to validate with nested inputs
7517815
- compute parameters when cubic values change
bae524d
- fix: Made default and copy constructors explicit.
17a511d
- add support for rendering static scene
eb5619b
- Move PLS storage textures to PLS_TEXTURE_BINDINGS_SET in Vulkan
0871c5f
5.6.0
5.5.1
5.5.0
5.4.0
- feat: add preview target to ios and macos runtime example
b07a2a4
- Fission the CG and Skia renderers
1bc4d19
- Fixed clang check.
c9a6137
- Don't crash the iOS simulator when requesting Rive Renderer
2a2bd16
- Updating version files
66ef691
- Add options to build with rtti and exceptions
1fe82fb
- Fix clang format error
7a206d8
- add isCollapsed validation on nested artboard advance method
1c10717
- Move vello
f386585
- Added by-name instantiation.
e30dba0
- add ability to attach callbacks when resolving file asset listeners
1e72020
- patch up division by zero issue on normalizing Length
4d6aaf3
- Android Out of Band Assets
72343de
- Removed single-threaded counter.
5d5d9b9
- Removed Cargo workspace dependencies.
2b71256
- Nested Inputs
2e1da44
- Add support to Listeners for events from nested artboards
b3a3e90
- Added a Rust runtime.
ac5da01
- feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM
f4b6c3c
- Show NestedInputs in the Inputs panel of the parent artboard
4869bfd
- Add out of band loading to rive-wasm
7e3bcd5
- More WebGPU JS demos
9ced4d5
- Fix for PLS nested clipping
6a115af
- Move more of the Rive API to JS for the WebGPU demo
ba47a9c
- Add a Vulkan implementation to the WebGPU renderer
807ee3e
5.3.2
- 6041 follow path with 0 opacity
#6041
- Add a "Stress Test" to the example iOS app
afbd9e2
- Updating version files
7c8a3ab
- Add a math::round_up_to_multiple_of<N>() utility
f5afafd
- Clamping color stops.
2b6fb4b
- Add a WebGPU mode that uses EXT_shader_pixel_local_storage
2ac5adb
- update runtime with file asset cdn information
894c4c9
- Implement images and image meshes in WebGPU
9551429
- Bootstrap goldens for low end PowerVR devices
f5e5d03
- Support WASM in WebGPU builds
d57f524
- Decouple the pls load/store shaders from the GL backend
94fa5f7
- Don't generate Metal mipmaps until flush time
86e5845
- Don't use the instance-step divisor when drawing PLS tessellations
4d9a49d
5.3.1
- Add a CG render context to the iOS runtime
a795c2f
- Rive Renderer fixes on iOS/debug
b1cba70
- Bump the iOS minimum version to 13 on native builds
aeb5f94
- Updating version files
3bc8705
- Do iOS release builds on the hosted runner
7fee6f2
- Don't use realpath in the workflows
eeecd5c
- Event fixes
469ed77
- Fix issue with timeline events on first frame
05f11c1