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server.js
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server.js
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const app = require('express')();
const http = require('http').createServer(app);
const { v4: uuidv4 } = require('uuid');
const io = require('socket.io')(http, {
cors: {
origin: "http://localhost:3000"
}
});
// global server states
const sessions = new Map();
const globalRoomId = uuidv4();
var users = [];
let rooms = [{
id: globalRoomId,
name: "Global",
userId: 0,
username: "None",
avatar: "https://semantic-ui.com/images/avatar2/small/patrick.png",
members: [],
}];
io.use((socket, next) => {
console.log("io.use() running");
const sessionId = socket.handshake.auth.sessionId;
if (sessionId) {
const session = sessions.get(sessionId);
if (session) {
console.log("Use existing user from session", sessionId);
socket.sessionId = sessionId;
socket.userId = session.userId;
socket.username = session.username;
socket.avatar = session.avatar;
socket.roomId = session.roomId;
return next();
}
}
console.log("Create new user");
socket.sessionId = uuidv4();
socket.userId = uuidv4();
socket.username = socket.handshake.auth.username;;
socket.roomId = globalRoomId;
next();
});
io.on('connection', (socket) => {
console.log("Connected to client successfully");
// return session data to client once client is connected
socket.emit("session", {
sessionId: socket.sessionId,
userId: socket.userId
});
// receive username and avatar from client once client is connected
socket.on("user", ({ username, avatar }) => {
socket.username = username
socket.avatar = avatar;
});
// this function is run everytime client connects or reconnects
// setup the client by adding to users array, joining room and send back user info to client
socket.on("setUpUser", () => {
const user = {
userId: socket.userId,
username: socket.username,
avatar: socket.avatar,
roomId: socket.roomId
};
users.push(user);
socket.join(socket.roomId);
sessions.set(socket.sessionId, user);
socket.emit("user", user);
rooms.map(room => {
if (room.id === socket.roomId) {
room.members.push(socket.username);
}
return room;
});
const message = {
type: "info",
room: socket.roomId,
content: socket.username + " has joined room",
}
socket.broadcast.to(globalRoomId).emit("chat", message);
io.sockets.emit("users", users);
io.sockets.emit("rooms", rooms);
});
socket.on("createRoom", (roomName) => {
console.log("creating room", roomName);
const room = {
id: uuidv4(),
name: roomName,
username: socket.username,
userId: socket.userId,
avatar: socket.avatar,
members: [],
}
rooms.push(room);
socket.join(room.id);
io.sockets.emit("rooms", rooms);
});
socket.on("updateRoom", (roomId) => {
console.log("updating room");
// if same room then ignore
if (socket.roomId === roomId) return;
let msg = {};
// broadcast "left room" to all other users of previous room of user
msg = {
type: "info",
room: socket.roomId,
content: socket.username + " has left room",
}
socket.broadcast.to(socket.roomId).emit("chat", msg);
// remove username of disconnected user from all rooms member list
rooms.map(room => {
if (room.members.includes(socket.username)) {
let index = room.members.indexOf(socket.username);
if (index !== -1) room.members.splice(index, 1);
}
return room;
});
// // remove rooms created by diconnected user from rooms list if all members left room
rooms = rooms.filter(room => {
let u = users.find(user => user.userId === room.userId);
if (room.members.length > 0 || u || room.id === globalRoomId) {
return room;
}
});
// send new room to client to update local state
socket.emit("room", roomId);
if (socket.rooms.has(roomId)) {
// Already member of room. just changing active room
socket.roomId = roomId;
msg = {
type: "info",
room: socket.roomId,
content: socket.username + " has entered room",
}
socket.broadcast.to(socket.roomId).emit("chat", msg);
// store username in new room members list
rooms.map(room => {
if (room.id === socket.roomId) {
room.members.push(socket.username);
}
return room;
});
io.sockets.emit("rooms", rooms);
let user = {
userId: socket.userId,
username: socket.username,
avatar: socket.avatar,
roomId: socket.roomId
};
sessions.set(socket.sessionId, user);
return;
}
if (rooms.some(room => room.id === roomId)) {
socket.roomId = roomId;
socket.join(roomId);
}
else {
socket.roomId = globalRoomId;
socket.join(globalRoomId);
}
// check if there is no duplicate entry of users in same room
rooms.map(room => {
if (room.id === socket.roomId) {
room.members.push(socket.username);
}
return room;
});
msg = {
type: "info",
room: socket.roomId,
content: socket.username + " has joined room",
}
socket.broadcast.to(socket.roomId).emit("chat", msg);
io.sockets.emit("rooms", rooms);
user = {
userId: socket.userId,
username: socket.username,
avatar: socket.avatar,
roomId: socket.roomId
};
sessions.set(socket.sessionId, user);
});
socket.on("deleteRoom", (roomId)=> {
console.log("roomid", roomId);
rooms = rooms.filter(room => room.id !== roomId);
io.sockets.emit("rooms", rooms);
});
socket.on("message", (message) => {
const msg = {
type: "message",
room: socket.roomId,
userId: socket.userId,
username: socket.username,
avatar: socket.avatar,
content: message,
date: new Date(),
}
io.sockets.to(socket.roomId).emit("chat", msg);
});
socket.on("typing", () => {
io.sockets.to(socket.roomId).emit("typing", socket.username);
});
socket.on("stoppedTyping", () => {
io.sockets.to(socket.roomId).emit("stoppedTyping");
});
socket.on("disconnect", () => {
console.log("disconnect: user disconnected");
// remove disconnected user from users list
users = users.filter(user => user.userId !== socket.userId);
// remove username of disconnected user from all rooms member list
rooms.map(room => {
if (room.members.includes(socket.username)) {
let index = room.members.indexOf(socket.username);
if (index !== -1) room.members.splice(index, 1);
}
return room;
});
const message = {
type: "info",
content: socket.username + " went offline",
}
socket.broadcast.to(socket.roomId).emit("chat", message);
io.sockets.emit("users", users);
io.sockets.emit("rooms", rooms);
});
});
http.listen(4000, () => {
console.log("Connected to port 4000");
});