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swordtypes.txt
executable file
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swordtypes.txt
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"swordtypes"
{
"default"
{
"printname" "bb_swordtype_default"
"printname_long" "bb_swordtype_default_alt"
"info" "bb_swordtypeinfo_default"
"icon" "vgui\swordtypes\swordtype_default"
"icon_big" "vgui\swordtypes\swordtype_default_big"
"blockTech" "block"
"damageX" "1.0" //overall damage multiplier
"balanceddamageX" "1.0"
"heavydamageX" "1.0"
"fastdamageX" "1.0"
"airdamageX" "1.0"
"damagedotproductx" "0.0"
"forwardAttackDamageX" "1.0"
"sideAttackDamageX" "1.0"
"thrustDamageX" "1.0"
"parryDamageX" "1.0"
"multihitRateForwardX" "1.0"
"multihitRateSideX" "1.0"
"multihitMinDamage" "1"
"mindamagetier1" "0"
"mindamagetier2" "0"
"mindamagetier3" "0"
"interceptTurnSelfX" "1.0" //how much to turn yourself, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnOpponentX
"interceptTurnOpponentX" "0.0" //how much to turn opponent, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnSelfX
"interceptRecoveryX" "1.0" //how long a tracer parry recovery takes, multiplied by bb_recovery_tier_worse/normal/better
"interceptForwardRecoveryX" "1.0" //as above, but another multiplier for forward attacks
"interceptSideRecoveryX" "1.0" //as above, but for side attacks
"knockbackX" "1.0"
"recoveryBonusOnHit" "0.0" //how much time to shave off of an attack's lock timer if you land the hit
"tier3shouldknockdown" "1"
"tier3shouldbreakblock" "1"
"tier3shouldbreakparry" "1"
"chargetime" "1.0" //how much to multiply bb_charge_tier#_time variables by
"chargerunx" "1.0" //how much bonus for charge run
"multihitscale" "0.25" //how much to scale attack damage down to each multi-hit
"cansidecancel" "1"
"canstancecancel" "0"
"canhitinterrupt" "1"
"interruptx" "1"
"soundhitfast" "Weapon_Blade.Light_Hit"
"soundhitbalanced" "Weapon_Blade.Balanced_Hit"
"soundhitheavy" "Weapon_Blade.Heavy_Hit"
"soundunblockable" "Weapon_Blade.Penetrated"
"soundblocked" "Weapon_Blade.Blocked"
"sounddefensiveparry" "Weapon_Blade.Blocked"
"soundswooshfast" "Weapon_Blade.Reverse"
"soundswooshbalanced" "Weapon_Blade.Balanced"
"soundswooshheavy" "Weapon_Blade.Heavy"
}
"longsword"
{
"extends" "default"
"printname" "bb_swordtype_longsword"
"printname_long" "bb_swordtype_longsword_alt"
"info" "bb_swordtypeinfo_longsword"
"icon" "vgui\swordtypes\swordtype_longsword"
"icon_big" "vgui\swordtypes\swordtype_longsword_big"
"blockTech" "block"
"forwardAttackDamageX" "0.80"
"sideAttackDamageX" "0.90"
"multihitRateForwardX" "0.06"
"multihitRateSideX" "0.06"
"multihitMinDamage" "2"
"knockbackX" "1.0"
"soundswooshfast" "Longsword.Fast"
"soundswooshbalanced" "Longsword.Balanced"
"soundswooshheavy" "Longsword.Heavy"
}
"katana"
{
"extends" "default"
"printname" "bb_swordtype_katana"
"printname_long" "bb_swordtype_katana_alt"
"info" "bb_swordtypeinfo_katana"
"icon" "vgui\swordtypes\swordtype_katana"
"icon_big" "vgui\swordtypes\swordtype_katana_big"
"blockTech" "feint"
"multihitRateForwardX" "0.1"
"multihitRateSideX" "0.1"
"multihitMinDamage" "2"
"damageX" "0.8"
"parryDamageX" "2.0" // 1.5
"interceptSideRecoveryX" "0.7" //as above, but for side attacks
"interruptx" "1.15"
"knockbackX" "1.5"
"chargerunx" "0.6"
"soundswooshfast" "Katana.Fast"
"soundswooshbalanced" "Katana.Balanced"
"soundswooshheavy" "Katana.Heavy"
}
"foil"
{
"extends" "default"
"printname" "bb_swordtype_foil"
"printname_long" "bb_swordtype_foil_alt"
"info" "bb_swordtypeinfo_foil"
"icon" "vgui\swordtypes\swordtype_foil"
"icon_big" "vgui\swordtypes\swordtype_foil_big"
"blockTech" "guard"
"damagedotproductx" "1.5"
"multihitscale" "0.4"
"multihitRateForwardX" "0.038"
"multihitRateSideX" "10.0" // never multihit
"forwardAttackDamageX" "0.50"
"sideAttackDamageX" "0.6"
"interceptTurnSelfX" "0.0"
"interceptTurnOpponentX" "0.75"
"interceptSideRecoveryX" "0.15"
"interceptForwardRecoveryX" "1.4"
"knockbackX" "1.15"
"heavydamageX" "0.7"
"mindamagetier1" "2"
"mindamagetier2" "3"
"mindamagetier3" "8"
"soundswooshfast" "Foil.Fast"
"soundswooshbalanced" "Foil.Balanced"
"soundswooshheavy" "Foil.Heavy"
}
"jian"
{
"extends" "default"
"printname" "bb_swordtype_jian"
"printname_long" "bb_swordtype_jian_alt"
"info" "bb_swordtypeinfo_jian"
"icon" "vgui\swordtypes\swordtype_jian"
"icon_big" "vgui\swordtypes\swordtype_jian_big"
"blockTech" "parry"
"multihitRateForwardX" "0.12"
"multihitRateSideX" "0.12"
"multihitscale" "0.35"
"damageX" "0.75"
"airdamageX" "1.2"
"knockbackX" "1.10"
"interceptTurnOpponentX" "0.25"
"recoveryBonusOnHit" "0.15"
"soundswooshfast" "Jian.Fast"
"soundswooshbalanced" "Jian.Balanced"
"soundswooshheavy" "Jian.Heavy"
}
"scimitar"
{
"extends" "default"
"printname" "bb_swordtype_scimitar"
"printname_long" "bb_swordtype_scimitar_alt"
"info" "bb_swordtypeinfo_scimitar"
"icon" "vgui\swordtypes\swordtype_scimitar"
"icon_big" "vgui\swordtypes\swordtype_scimitar_big"
"blockTech" "block"
"cansidecancel" "0"
"canstancecancel" "1"
"multihitscale" "1.0"
"multihitRateForwardX" "0.12"
"multihitRateSideX" "0.038"
"multihitMinDamage" "2"
"forwardAttackDamageX" "0.5"
"sideAttackDamageX" "0.4"
"tier3shouldknockdown" "0"
"tier3shouldbreakblock" "0"
"tier3shouldbreakparry" "0"
"chargetime" "0.75"
"soundswooshfast" "Scimitar.Fast"
"soundswooshbalanced" "Scimitar.Balanced"
"soundswooshheavy" "Scimitar.Heavy"
}
}