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GuideMask.as
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GuideMask.as
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package view.page.guide
{
import laya.display.Node;
import laya.display.Sprite;
import laya.events.Event;
import laya.maths.Point;
import laya.resource.Texture;
import laya.ui.Button;
import laya.ui.Image;
import ui.clueScene.ArrowUI;
import view.UIMgr;
import laya.utils.HitArea;
import view.page.ClueScene;
/**
* 引导层
*/
public class GuideMask
{
private var guideContainer:Sprite;
private var hitArea:HitArea;
//private var interactionArea:Sprite;
private var maskArea:Sprite;
private var guideSp:Image;
private var btnSp:Image;
private var arrow:*;
public static var _instance:GuideMask;
public function GuideMask()
{
}
public static function getInstance():GuideMask
{
_instance ||= new GuideMask();
return _instance;
}
/**清理*/
public static function clearAll():void
{
if (_instance)
{
_instance.clear();
}
}
/**初始化*/
public function init():void
{
// 设置容器为画布缓存
var w:Number = UIMgr.AllLayer.width;
var h:Number = UIMgr.AllLayer.height;
//var w:Number = Laya.stage.width;
//var h:Number = Laya.stage.height;
if (!guideContainer)
{
guideContainer = new Sprite();
guideContainer.cacheAs = "bitmap";
//绘制遮罩区,含透明度,可见游戏背景
maskArea = new Sprite();
maskArea.alpha = 0.5;
guideContainer.addChild(maskArea);
hitArea = new HitArea();
arrow = new ArrowUI();
guideContainer.addChild(arrow);
arrow.pos( -100, -100);
guideContainer.hitArea = hitArea;
guideContainer.mouseEnabled = true;
////绘制一个区域,利用叠加模式,从遮罩区域抠出可交互区
//interactionArea = new Sprite();
////设置叠加模式
//interactionArea.blendMode = "destination-out";
//guideContainer.addChild(interactionArea);
guideSp = new Image();
btnSp = new Image();
guideSp.visible = btnSp.visible = false;
guideSp.anchorX = guideSp.anchorY = btnSp.anchorX = 0.5;
btnSp.anchorY = 0.7;
guideSp.addChild(btnSp);
guideContainer.addChild(guideSp);
}
guideContainer.size(w, h);
maskArea.graphics.clear();
maskArea.graphics.drawRect(0, 0, w, h, "#000000");
hitArea.hit.clear();
hitArea.hit.drawRect(0, 0, w, h, "#000000");
}
//public function maskCircle(x:Number, y:Number, r:Number /*,tipStr:String*/):void
//{
//init();
//arrow.pos(x - 240, y - 30);
//arrow.ani1.play();
//hitArea.unHit.clear();
//hitArea.unHit.drawCircle(x, y, r, "#ff0000");
//interactionArea.graphics.clear();
//interactionArea.graphics.drawCircle(x, y, r, "#ff0000");
//
//UIMgr.getLayer(UIMgr.LAYER_GUIDE).addChild(guideContainer);
//}
public function maskSprite(sp:Button, func:Function, isBtnMask:Boolean):void
{
init();
var p:Point = new Point(110, UIMgr.BTN_Y +70);
arrow.pos(sp.x - 30, sp.y - 236);
arrow.ani1.play();
hitArea.unHit.clear();
if (isBtnMask){
guideSp.skin = sp.skin;
guideSp.once(Event.CLICK, this, function():void{
arrow.ani1.stop();
arrow.pos( -100, -100);
btnSp.visible = true;
btnSp.skin = "common/ok.png";
btnSp.pos( -100, 30);
btnSp.on(Event.CLICK, ClueScene.instance, func);
});
}else{
btnSp.visible = false;
guideSp.skin = "common/1_12.png";
guideSp.on(Event.CLICK, ClueScene.instance, func);
}
guideSp.pos(sp.x, sp.y);
guideSp.visible = true;
UIMgr.getLayer(UIMgr.LAYER_GUIDE).addChild(guideContainer);
guideContainer.pos(0, 0);
}
//public function maskRect(x:Number, y:Number, w:Number, h:Number /*,tipStr:String*/):void
//{
//init();
//arrow.pos(x - 50, y - 230);
//arrow.ani1.play();
//
//hitArea.unHit.clear();
//hitArea.unHit.drawRect(x, y, w, h, "#000000");
//interactionArea.graphics.clear();
//interactionArea.graphics.drawRect(x, y, w, h, "#ff0000");
//
//UIMgr.getLayer(UIMgr.LAYER_GUIDE).addChild(guideContainer);
//}
public function clear():void
{
if (guideContainer)
{
btnSp.offAll(Event.CLICK);
guideSp.offAll(Event.CLICK);
guideContainer.removeSelf();
arrow.ani1.stop();
arrow.pos( -100, -100);
}
}
}
}