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AIJR.java
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AIJR.java
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/*
* Authors:
* Ryan (https://github.com/RyanHiroshi)
* Jerry
*/
package ai.impl.jerry;
import ai.AI;
import model.*;
import model.cards.*;
import java.util.ArrayList;
import java.util.Set;
public class AIJR extends AI {
float k0 = 5;
float k1 = 50;
float k2 = 3;
float k3 = 7;
float k4 = 8;
float k5 = 2;
float c1 = 25;
float c2 = 30;
float c3 = 5;
float c4 = 5;
boolean isMiner;
int[] goalData = {0,0,0}; // 0 Unknown, -1 Rock, 1 Gold (Top, Mid, Bot)
HeuChecker hc;
ArrayList<Card> currHand = new ArrayList<>();
RolePredictor rp;
ArrayList<MoveHeu> cardsHeu = new ArrayList<>();
GameLogicController game;
public AIJR(String name) {
super(name);
}
@Override
protected Move makeDecision() {
//Updates the rp.potFriends and rp.potFoes
rp.updateListOfRoles();
calcHandHeu();
Move m;
Move m1;
float n;
m = hc.maxHeu(cardsHeu).m;
System.out.println("max heu is:" + hc.maxHeu(cardsHeu).getHeu());
n = hc.maxHeu(cardsHeu).getHeu();
System.out.println("min heu is:" + n);
if(n < 0) {
return Move.NewDiscardMove(index(), m.handIndex());
}
else if(m == null){
System.out.println("Move empty!!!");
return Move.NewDiscardMove(index(), 0);
}
else {
return m;
}
}
private void calcHandHeu(){
ArrayList<Move> tempMoves;
currHand = hand();
cardsHeu.clear();
System.out.print("List of Cards: ");
for (int cardIndex = 0; cardIndex < currHand.size(); ++cardIndex) {
tempMoves = new ArrayList<>();
Card c = currHand.get(cardIndex);
if(c instanceof PathCard && !isSabotaged()) {
System.out.print("Path ");
//Check Possible Card Location
tempMoves.addAll(generatePossiblePaths(cardIndex,(PathCard) c));
// Only If card can be placed
if(!tempMoves.isEmpty()) {
// cardsHeu.add(hc.calcHeuCardPath((PathCard)c, tempMoves, isMiner));
cardsHeu.add(hc.calcHeuCardPathNEW((PathCard)c, tempMoves, isMiner, goalData));
}
}
if(c instanceof PlayerActionCard && c.type() == Card.Type.BLOCK) {
System.out.print("Block ");
tempMoves.addAll(generatePossibleBlocks(cardIndex, (PlayerActionCard) c));
// Only If card can be placed
if(!tempMoves.isEmpty()) {
MoveHeu temp = hc.calcHeuCardBlock(cardIndex, tempMoves, game(), rp.potFoes);
if(temp.m != null) {
cardsHeu.add(temp);
}
}
}
if(c instanceof PlayerActionCard && c.type() == Card.Type.REPAIR) {
System.out.print("Repair ");
MoveHeu selfRepair = useRepairToSelf(cardIndex, (PlayerActionCard) c);
if(selfRepair.m != null) {
cardsHeu.add(selfRepair);
} else {
tempMoves.addAll(generatePossibleRepairs(cardIndex,(PlayerActionCard) c));
// Only If card can be placed
if(!tempMoves.isEmpty()) {
MoveHeu temp = hc.calcHeuCardRepair(cardIndex, tempMoves, game(), rp.potFriends);
if(temp.m != null) {
cardsHeu.add(temp);
}
}
}
}
if(c.type() == Card.Type.MAP) {
System.out.print("Map ");
cardsHeu.add(hc.calcHeuCardMap(index(),cardIndex, goalData));
}
if(c.type() == Card.Type.ROCKFALL) {
System.out.print("Rockfall ");
Board board = game().board();
tempMoves.addAll(generatePossibleRockfall(cardIndex,game().board()));
if(!tempMoves.isEmpty()) {
cardsHeu.add(hc.calcHeuCardRockFall(tempMoves, isMiner, board, goalData));
}
}
}
System.out.println("");
System.out.println("CardsHeu size() = " + cardsHeu.size());
if(!cardsHeu.isEmpty()) {
for (MoveHeu temp: cardsHeu) {
Move x = temp.m;
int index = x.handIndex();
Card card = currHand.get(index);
Card.Type tipe = card.type();
// currHand.get(temp.m.handIndex()).type()
// System.out.println("Card Index: "+tipe+" ("+temp.heu+")");
System.out.print("Card "+tipe+": ("+temp.heu +") ");
if(tipe == Card.Type.PATHWAY || tipe == Card.Type.DEADEND) {
System.out.println("at "+x.args()[0]+","+x.args()[1]+" rotated="+x.args()[2]);
} else if(tipe == Card.Type.MAP && x.type() == Move.Type.DISCARD) {
System.out.println("discarded" );
} else if(tipe == Card.Type.MAP) {
System.out.println("to "+x.args()[0]);
} else if(tipe == Card.Type.ROCKFALL) {
System.out.println("at "+x.args()[0]+","+x.args()[1]);
} else if(tipe == Card.Type.BLOCK) {
System.out.println("to Player "+x.args()[0]);
} else if(tipe == Card.Type.REPAIR) {
System.out.println("to Player "+x.args()[0]);
}
}
}
System.out.println("");
}
private MoveHeu useRepairToSelf(int cardIndex, PlayerActionCard card) {
Player me = game().playerAt(index());
if (card.type() == Card.Type.REPAIR && me.isRepairable(card.effects())) {
Move m = Move.NewPlayerActionMove(index(), cardIndex, index());
return new MoveHeu(m,10.0f);
}
return new MoveHeu(null,0.0f);
}
private ArrayList<Move> generatePossiblePaths(int cardIndex, PathCard card) {
ArrayList<Move> possibleMoves = new ArrayList<>();
card.setRotated(false);
Set<Position> posNormal = game().board().getPlaceable(card);
posNormal.forEach(p -> possibleMoves.add(Move.NewPathMove(index(), cardIndex, p.x, p.y, false)));
card.setRotated(true);
Set<Position> posRotated = game().board().getPlaceable(card);
posRotated.forEach(p -> possibleMoves.add(Move.NewPathMove(index(), cardIndex, p.x, p.y, true)));
return possibleMoves;
}
private ArrayList<Move> generatePossiblePaths(int cardIndex, PathCard card, Board oldBoard) {
ArrayList<Move> possibleMoves = new ArrayList<>();
card.setRotated(false);
Set<Position> posNormal = oldBoard.getPlaceable(card);
posNormal.forEach(p -> possibleMoves.add(Move.NewPathMove(index(), cardIndex, p.x, p.y, false)));
card.setRotated(true);
Set<Position> posRotated = oldBoard.getPlaceable(card);
posRotated.forEach(p -> possibleMoves.add(Move.NewPathMove(index(), cardIndex, p.x, p.y, true)));
return possibleMoves;
}
private ArrayList<Move> generatePossibleRockfall(int cardIndex, Board board) {
ArrayList<Move> possibleMoves = new ArrayList<>();
Set<Position> positions = board.getDestroyable();
positions.forEach(p -> possibleMoves.add(Move.NewRockfallMove(index(), cardIndex, p.x, p.y)));
return possibleMoves;
}
private ArrayList<Move> generatePossibleBlocks(int cardIndex, PlayerActionCard card) {
ArrayList<Move> possibleMoves = new ArrayList<>();
int numPlayers = game().numPlayers();
for (int i = 0; i < numPlayers; ++i) {
if (i == index()) continue;
Player p = game().playerAt(i);
if (card.type() == Card.Type.BLOCK && p.isSabotageable(card.effects()[0])) {
possibleMoves.add(Move.NewPlayerActionMove(index(), cardIndex, i));
}
}
return possibleMoves;
}
private ArrayList<Move> generatePossibleRepairs(int cardIndex, PlayerActionCard card) {
ArrayList<Move> possibleMoves = new ArrayList<>();
int numPlayers = game().numPlayers();
for (int i = 0; i < numPlayers; ++i) {
if (i == index()) continue;
Player p = game().playerAt(i);
if (card.type() == Card.Type.REPAIR && p.isRepairable(card.effects())) {
possibleMoves.add(Move.NewPlayerActionMove(index(), cardIndex, i));
}
}
return possibleMoves;
}
protected void onOtherPlayerMove(Move move) {
ArrayList<Float> heus;
/************
* PATHCARD *
************/
if(move.type() == Move.Type.PLAY_PATH) {
System.out.println("Player " + move.playerIndex() + " PATH");
float z1, z2;
int x,y,rotate;
ArrayList<Move> m = new ArrayList<>();
BoardDelta bd = (BoardDelta) move.delta();
//Generate Move berdasarkan kondisi tadinya
m.addAll(generatePossiblePaths(move.handIndex(),(PathCard) move.card(), bd.boardBefore()));
//Find bestMove
// MoveHeu bestMove = hc.calcHeuCardPath((PathCard) move.card(), m, isMiner);
MoveHeu bestMove = hc.calcHeuCardPathNEW((PathCard) move.card(), m, isMiner, goalData);
//Get all possible heus
heus = hc.calcHeuCardPathFloatsNEW((PathCard) move.card(), m, isMiner, goalData);
System.out.print("Heus: ");
for (Float f: heus) {
System.out.print(f+" ");
}
System.out.println("");
x = bestMove.m.args()[0];
y = bestMove.m.args()[1];
rotate = bestMove.m.args()[2];
z1 = bestMove.heu;
System.out.println("Best Possible = "+z1 +" at ("+x+","+y+") rotate="+rotate);
z2 = hc.calcHeuCellPathFloatsNEW((PathCard) move.card(), move, isMiner, goalData);
System.out.println("Actual = "+z2 +" at ("+move.args()[0]+","+move.args()[1]+") rotate="+move.args()[2]);
rp.updatePrediction(z2,heus,move.playerIndex());
}
/************
* ROCKFALL *
************/
if(move.type() == Move.Type.PLAY_ROCKFALL) {
System.out.println("Player " + move.playerIndex() + " ROCKFALL");
float z1, z2;
int x,y;
ArrayList<Move> m = new ArrayList<>();
BoardDelta bd = (BoardDelta) move.delta();
//Generate Move berdasarkan kondisi tadinya
m.addAll(generatePossibleRockfall(move.handIndex(), bd.boardBefore()));
//Find bestMove
MoveHeu bestMove = hc.calcHeuCardRockFall(m,isMiner,bd.boardBefore(),goalData);
//Get all possible heus
heus = hc.calcHeuCardRockFallFloats(m, isMiner,bd.boardBefore(),goalData);
System.out.print("Heus: ");
for (Float f: heus) {
System.out.print(f+" ");
}
System.out.println("");
x = bestMove.m.args()[0];
y = bestMove.m.args()[1];
z1 = bestMove.heu;
System.out.println("Best Possible = "+z1 +" at ("+x+","+y+")");
z2 = hc.calcHeuCellRockFall(move, isMiner, bd.boardBefore(), goalData);
System.out.println("Actual = "+z2 +" at ("+move.args()[0]+","+move.args()[1]+")");
rp.updatePrediction(z2,heus,move.playerIndex());
}
if(move.type() == Move.Type.PLAY_PLAYER) {
// Player p = game().playerAt(move.args()[0]);
/***********
* BLOCK *
***********/
if(move.card().type() == Card.Type.BLOCK) {
System.out.println("Player " + move.playerIndex() + " BLOCK");
rp.updatePredictionBlock(move, index());
/************
* REPAIR *
************/
} else if(move.card().type() == Card.Type.REPAIR) {
System.out.println("Player " + move.playerIndex() + " REPAIR");
rp.updatePredictionRepair(move, index());
}
}
if(move.type() == Move.Type.PLAY_MAP) {
System.out.println("Player " + move.playerIndex() + " MAP to " + move.args()[0]);
}
if(move.type() == Move.Type.DISCARD) {
System.out.println("Player " + move.playerIndex() + " DISCARD");
}
System.out.println("");
}
/*
protected void onPlayerMove(Move move, Card newCard) {
if (move.playerIndex() != index()) onOtherPlayerMove(move,newCard);
}
*/
/**
* @param position the goal position
* @param goalType the opened goal card
* @param permanent marks if the goal card is opened permanently (a path connects to it)
* @see GameObserver#onGoalOpen(Board.GoalPosition, GoalType, boolean)
*/
@Override
protected void onGoalOpen(Board.GoalPosition position, GoalType goalType, boolean permanent) {
// Implement this to do something when a goal card is opened
// This method is called with two conditions:
// - you played a map card
// - a path card is placed so that a goal card is reached
// System.out.println("ONGOALOPEN");
if(goalType == GoalType.GOLD) {
if(position == Board.GoalPosition.TOP) {
goalData[0] = 1;
goalData[1] = -1;
goalData[2] = -1;
}
if(position == Board.GoalPosition.MIDDLE) {
goalData[0] = -1;
goalData[1] = 1;
goalData[2] = -1;
}
if(position == Board.GoalPosition.BOTTOM) {
goalData[0] = -1;
goalData[1] = -1;
goalData[2] = 1;
}
} else {
if(position == Board.GoalPosition.TOP) {
goalData[0] = -1;
}
if(position == Board.GoalPosition.MIDDLE) {
goalData[1] = -1;
}
if(position == Board.GoalPosition.BOTTOM) {
goalData[2] = -1;
}
}
if(goalData[0] == -1 && goalData[1] == -1) goalData[2] = 1;
if(goalData[1] == -1 && goalData[2] == -1) goalData[0] = 1;
if(goalData[2] == -1 && goalData[0] == -1) goalData[1] = 1;
}
@Override
public void initialize() {
// Implement this to initialize the AI when the game starts
// e.g. set this constant to some value, initialize all predictors
if(role() == Role.GOLD_MINER) {
isMiner = true;
} else {
isMiner = false;
}
hc = new HeuChecker(k0,k1,k2,k3,k4,k5,c1,c2,c3,c4);
rp = new RolePredictor(index(), game().numPlayers(), game().numSaboteurs(),2,1,0.5f,0.75f,isMiner);
game = game();
}
}