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[Hunt] Devise a way to improve Actor scan to pick targets with less resources.
[SmartHunt] Improved version of Hunt to pick targets based on effectiveness (Y-Wings against cruisers, X-Wings against TIEs) Integrated as part of Hunt
ActorInfo (overriding controls over ActionInfo settings)
Blocking controls to override automatic AI actions
NoAI (Disables AI processing, but does not clear the list - clearing the Action list to be performed separately)
CanEvade (switches AI to Evade if under attack)
CanRetaliate (switches AI to AttackActor if under attack)
HuntWeight (influences the probability of picking targets)
NoIdleHunt (Disables AI turning into Hunt mode when idle)
Parser Development
Create an ActionFactory and ActionParser class to process strings into ActionInfo.
The text was updated successfully, but these errors were encountered:
Divided into two main categories
ActionInfo
ActorInfo (overriding controls over ActionInfo settings)
Parser Development
The text was updated successfully, but these errors were encountered: