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AbyNLM.py
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AbyNLM.py
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import pygame
import sys
import inputbox
from Button import Button
from anim1 import *
import errorScreen
from pygame.locals import *
from const_colors import *
import math
def compAbyNLM(DISPLAY_SURF):
print ("INSIDE AbyNLM.py")
btn_a1 = pygame.image.load('Images/buttons/parameters/a1.png')
btn_a2 = pygame.image.load('Images/buttons/parameters/a2.png')
btn_a3 = pygame.image.load('Images/buttons/parameters/a3.png')
btn_a4 = pygame.image.load('Images/buttons/parameters/a4.png')
btn_back = Button('Back')
btn_back.setColor(RED)
btn_back.setHoverColor(LIME)
btn_back.setFontColor(BLUE)
clock = pygame.time.Clock()
background=pygame.image.load('Images/game1/input_values.png')
run = True
while run:
DISPLAY_SURF.blit(background,SCREEN_TOPLEFT)
mouse = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if rect_a1.collidepoint(mouse):
countInputs = 1; # countInputs is related to the y coordinate of the input text boxes
initial_velocity = inputbox.ask(DISPLAY_SURF, "Initial velocity, u",countInputs)
initial_velocity = float (initial_velocity)
countInputs = countInputs + 5;
final_velocity = inputbox.ask(DISPLAY_SURF, "Final Velocity, v",countInputs)
final_velocity = float (final_velocity)
countInputs = countInputs + 5;
time = inputbox.ask(DISPLAY_SURF, "Time, t",countInputs)
time = float (time)
if(time < 0):
errorScreen.errorScreen(DISPLAY_SURF,"Negative time entered")
run = False
if(time == 0):
errorScreen.errorScreen(DISPLAY_SURF,"Time cannot be zero in this case")
run = False
acceleration = (final_velocity - initial_velocity)/time
displacement = initial_velocity*time+ acceleration*time*time/2
font = pygame.font.Font(None, 36)
text = font.render("Acceleration hence calculated is "+ str(acceleration) +"meter/sec/sec", 1, WHITE)
path = "Images/game1/Explanation/Calculate_A/G1/"
anim1(DISPLAY_SURF,text,final_velocity,initial_velocity,acceleration,time,displacement,path)
run = False
elif rect_a2.collidepoint(mouse):
countInputs = 1; # countInputs is related to the y coordinate of the input text boxes
displacement = inputbox.ask(DISPLAY_SURF, "Displacement, s",countInputs)
displacement = float (displacement)
countInputs = countInputs + 5;
final_velocity = inputbox.ask(DISPLAY_SURF, "Final Velocity, v",countInputs)
final_velocity = float (final_velocity)
countInputs = countInputs + 5;
time = inputbox.ask(DISPLAY_SURF, "Time, t",countInputs)
time = float (time)
if(time < 0):
errorScreen.errorScreen(DISPLAY_SURF,"Negative time entered")
run = False
if(time == 0):
errorScreen.errorScreen(DISPLAY_SURF,"Time cannot be zero in this case")
run = False
acceleration = (final_velocity*time - displacement)*2/time/time
initial_velocity = final_velocity - acceleration*time
font = pygame.font.Font(None, 36)
text = font.render("Acceleration hence calculated is "+ str(acceleration) +"meter/sec/sec", 1, WHITE)
path = "Images/game1/Explanation/Calculate_A/G2/"
anim1(DISPLAY_SURF,text,final_velocity,initial_velocity,acceleration,time,displacement,path)
run = False
elif rect_a3.collidepoint(mouse):
countInputs = 1; # countInputs is related to the y coordinate of the input text boxes
initial_velocity = inputbox.ask(DISPLAY_SURF, "Initial velocity, u",countInputs)
initial_velocity = float (initial_velocity)
countInputs = countInputs + 5;
displacement = inputbox.ask(DISPLAY_SURF, "Displacement, s",countInputs)
displacement = float (displacement)
countInputs = countInputs + 5;
time = inputbox.ask(DISPLAY_SURF, "Time, t",countInputs)
time = float (time)
if(time < 0):
errorScreen.errorScreen(DISPLAY_SURF,"Negative time entered")
run = False
if(time == 0):
errorScreen.errorScreen(DISPLAY_SURF,"Time cannot be zero in this case")
run = False
acceleration = ((displacement-initial_velocity*time)/time/time)*2
final_velocity = initial_velocity + acceleration*time
font = pygame.font.Font(None, 36)
text = font.render("Acceleration hence calculated is "+ str(acceleration) +"meter/sec/sec", 1, WHITE)
path = "Images/game1/Explanation/Calculate_A/G3/"
anim1(DISPLAY_SURF,text,final_velocity,initial_velocity,acceleration,time,displacement,path)
run = False
elif rect_a4.collidepoint(mouse):
countInputs = 1; # countInputs is related to the y coordinate of the input text boxes
initial_velocity = inputbox.ask(DISPLAY_SURF, "Initial velocity, u",countInputs)
initial_velocity = float (initial_velocity)
countInputs = countInputs + 5;
displacement = inputbox.ask(DISPLAY_SURF, "Displacement, s",countInputs)
displacement = float (displacement)
countInputs = countInputs + 5;
final_velocity = inputbox.ask(DISPLAY_SURF, "Final Velocity, v",countInputs)
final_velocity = float (final_velocity)
if(displacement==0):
errorScreen.errorScreen(DISPLAY_SURF,"Displacement cannot be zero in this case")
run = False
acceleration = (final_velocity*final_velocity - initial_velocity*initial_velocity )/2/displacement
if (acceleration == 0):
time =0
else :
time = (final_velocity - initial_velocity)/acceleration
if(time < 0):
errorScreen.errorScreen(DISPLAY_SURF,"Inconsistent data entered.(results to Negative time)")
run = False
font = pygame.font.Font(None, 36)
text = font.render("Acceleration hence calculated is "+ str(acceleration) +"meter/sec/sec", 1, WHITE)
path = "Images/game1/Explanation/Calculate_A/G4/"
anim1(DISPLAY_SURF,text,final_velocity,initial_velocity,acceleration,time,displacement,path)
run = False
elif btn_back.obj.collidepoint(mouse):
run = False
rect_a1 = DISPLAY_SURF.blit(btn_a1,(125, 103))
rect_a2 = DISPLAY_SURF.blit(btn_a2,(125, 153))
rect_a3 = DISPLAY_SURF.blit(btn_a3,(125, 203))
rect_a4 = DISPLAY_SURF.blit(btn_a4,(125, 253))
btn_back.draw(DISPLAY_SURF,mouse,(550,10,45,20),(560,13))
pygame.display.update()
clock.tick(60)
print ("exit from AbyNLM")