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register_step.lua
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register_step.lua
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missions.steps = {}
missions.register_step = function(spec)
table.insert(missions.steps, spec)
end
missions.get_step_spec_by_type = function(type)
for i,spec in ipairs(missions.steps) do
if type == spec.type then
-- step spec found
return spec
end
end
end
local FORMNAME = "mission_block_editstep"
missions.show_step_editor = function(pos, node, player, stepnumber, step, stepdata)
-- clear inv before showing step editor
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
inv:set_stack("main", i, ItemStack(""))
end
for i,spec in ipairs(missions.steps) do
if spec.type == step.type then
if not spec.edit_formspec then
missions.form.missionblock_stepeditor(pos, node, player)
return
end
local formspec = spec.edit_formspec({
pos=pos,
node=node,
player=player,
stepnumber=stepnumber,
step=step,
stepdata=stepdata,
inv=inv
})
minetest.show_formspec(player:get_player_name(),
FORMNAME .. ";" .. minetest.pos_to_string(pos) .. ";" .. stepnumber .. ";" .. spec.type,
formspec .. missions.FORMBG
)
end
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local parts = formname:split(";")
local name = parts[1]
if name ~= FORMNAME then
return
end
local pos = minetest.string_to_pos(parts[2])
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local node = minetest.get_node(pos)
local stepnumber = tonumber(parts[3])
local spectype = parts[4]
if not missions.check_owner(pos, player) then
return
end
local steps = missions.get_steps(pos)
local step = steps[stepnumber]
local stepdata = step.data
for i,spec in ipairs(missions.steps) do
if spec.type == spectype then
local show_editor = function()
missions.show_step_editor(pos, node, player, stepnumber, step, stepdata)
end
local show_mission = function()
missions.form.missionblock_stepeditor(pos, node, player)
end
spec.update({
fields=fields,
player=player,
step=step,
show_editor=show_editor,
show_mission=show_mission,
inv=inv
})
-- write back data
missions.set_steps(pos, steps)
end
end
end)