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player.js
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player.js
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var plat = [];
plat.push(new Image());
plat[0].src = "./plat0.png";
plat.push(new Image());
plat[1].src = "./plat1.png";
const playermaker = function(){
const w = 55;
const h = 27;
const fl = 20;
let player = {
id: 'player',
width: w,
height: h,
rwidth: 32,
rheight: 16,
rx: 12,
ry: 11,
x: ( WIDTH / 2 ) - (w / 2),
y: HEIGHT - h - 32,
speed: 2,
framelength: fl,
frameprogress: fl,
frames: 2,
frame: 0
}
return {
move(){
player.x += player.speed * keyx;
player.y += player.speed * keyy;
},
draw(){
framecount(player);
ctx.drawImage(plat[player.frame], player.x, player.y);
},
collide(id){
switch(id){
case 'ball':
console.log("HIT BALL");
break;
default:
break;
}
},
data: player
}
}