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SmartScope.cs
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SmartScope.cs
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#region Using Statements
using System;
using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Media;
using LabNation.DeviceInterface.Devices;
using System.Collections.Generic;
#if IOS
using MonoTouch;
using UIKit;
using Foundation;
using System.Runtime.InteropServices;
using ObjCRuntime;
#endif
#endregion
namespace ESuite
{
/// <summary>
/// Default Project Template
/// </summary>
public class SmartScopeGui : Game
{
#region Fields
GraphicsDeviceManager graphics;
ScopeApp smartScopeController;
MouseState lastMouseState;
Microsoft.Xna.Framework.Input.KeyboardState lastKeyboardState;
const int DOUBLECLICK_TIMEOUT = 500;
const int KEYBOARD_DELAY_MS = 250;
const int KEYBOARD_REPEAT_MS = 30;
Dictionary<Keys, int> keyTimers = new Dictionary<Keys, int>();
DateTime previousUpdateTime = DateTime.Now;
DateTime lastLeftClickTime = DateTime.MinValue;
bool quitting = false;
bool exitCalled = false;
Thread inputThread;
int requestedWidth = 0; /* Default window size now defined in Settings.windowPositionAndSize! */
int requestedHeight = 0;
const int minWidth = 500;
const int minHeight = 500;
bool windowResizeRequested = false;
#if ANDROID
Android.Content.Context context;
#endif
#if WINDOWS && DEBUG
LabNation.DeviceInterface.Devices.DeviceConnectHandler connectHandler;
#endif
#endregion
#region Initialization
public SmartScopeGui(
#if ANDROID
Android.Content.Context context
#endif
#if WINDOWS && DEBUG
LabNation.DeviceInterface.Devices.DeviceConnectHandler connectHandler
#endif
)
{
#if ANDROID
this.context = context;
#endif
#if WINDOWS && DEBUG
this.connectHandler = connectHandler;
#endif
graphics = new GraphicsDeviceManager(this);
#if IOS
Directory.SetCurrentDirectory(Foundation.NSBundle.MainBundle.BundlePath);
#elif LINUX
Directory.SetCurrentDirectory(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location));
#endif
#if ANDROID
Content.RootDirectory = "";
#else
Content.RootDirectory = "Content";
#endif
//set PPI in Scaler
smartScopeController = new ScopeApp();
lastMouseState = Mouse.GetState();
lastKeyboardState = Keyboard.GetState();
//load intersessions settings from file
Settings.Load(Settings.IntersessionSettingsId, null);
this.Exiting += Cleanup;
}
private void InitializeWindow()
{
#if !ANDROID && !IOS
//act in case of low screen resolotion
graphics.IsFullScreen = false;
this.Window.AllowUserResizing = true;
this.Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged);
IsMouseVisible = true;
//fetch last store window location and size
requestedWidth = smartScopeController.WindowPositionAndSize.Width;
requestedHeight = smartScopeController.WindowPositionAndSize.Height;
Point requestedPosition = new Point(smartScopeController.WindowPositionAndSize.Left, smartScopeController.WindowPositionAndSize.Top);
//make sure window doesn't start out of screen (in case resolution or screen is changed between sessions)
//in such case: make sure top-right corner is visible
if (requestedPosition.X + requestedWidth > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
requestedPosition.X = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width - requestedWidth;
if (requestedPosition.Y + requestedHeight > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height)
requestedPosition.Y = 10;
if (requestedPosition.X < 0)
requestedPosition.X = 0;
if (requestedPosition.Y < 0)
requestedPosition.Y = 0;
#if !MONOMAC
//commit
Window.Position = requestedPosition;
#endif
ResizeBackBuffer(requestedWidth, requestedHeight);
#else
graphics.IsFullScreen = true;
IsMouseVisible = false;
graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
graphics.SupportedOrientations = DisplayOrientation.LandscapeRight | DisplayOrientation.LandscapeLeft;
graphics.ApplyChanges();
#endif
}
void Window_ClientSizeChanged(object sender, EventArgs e)
{
#if !__IOS__ && !ANDROID
Microsoft.Xna.Framework.GameWindow window = (Microsoft.Xna.Framework.GameWindow)sender;
//only update when there's a change
#if WINDOWS
if (window.Position.X != -32000 && window.Position.Y != -32000)
#endif
{
if ((requestedWidth != window.ClientBounds.Width) || (requestedHeight != window.ClientBounds.Height))
{
requestedWidth = window.ClientBounds.Width;
requestedHeight = window.ClientBounds.Height;
this.windowResizeRequested = true;
}
}
#endif
}
private void ResizeBackBuffer(int newWidth, int newHeight)
{
//clip in case the window is made too small
if (newWidth < minWidth) newWidth = minWidth;
if (newHeight < minHeight) newHeight = minHeight;
//preferred fixed screensize
graphics.PreferredBackBufferWidth = newWidth;
graphics.PreferredBackBufferHeight = newHeight;
graphics.ApplyChanges();
}
/// <summary>
/// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
/// we'll use the viewport to initialize some values.
/// </summary>
protected override void Initialize()
{
base.Initialize();
InitializeWindow();
#if DEBUG
LabNation.Common.LogLevel level = LabNation.Common.LogLevel.DEBUG;
#else
LabNation.Common.LogLevel level = LabNation.Common.LogLevel.WARN;
#endif
int dpi = GetDpi();
smartScopeController.Initialize(
#if ANDROID
context,
#endif
GraphicsDevice, Content,
#if WINDOWS && DEBUG
connectHandler,
#endif
level, dpi
);
#if !ANDROID && !IOS
inputThread = new Thread(handleInputThread);
inputThread.Name = "SmartScope input handling thread";
inputThread.Start();
#endif
}
private int GetDpi()
{
int dpi = 96;
#if WINDOWS && DIRECTX
dpi = this.PixelsPerInch;
#elif ANDROID
dpi = (int)context.Resources.DisplayMetrics.DensityDpi;
#elif IOS
string iDeviceVersion = iOSHardware.iDeviceVersion;
LabNation.Common.Logger.Info("Detected iDevice named " + iDeviceVersion);
if (iOSHardware.iDeviceDpi.ContainsKey(iDeviceVersion))
dpi = iOSHardware.iDeviceDpi[iDeviceVersion];
#else
dpi = 96;
#endif
LabNation.Common.Logger.Info("Got DPI " + dpi);
return dpi;
}
public void Pause()
{
//Make scope go in low power mode
smartScopeController.Pause();
}
public void Resume()
{
//Restore scope
smartScopeController.Resume();
}
/// <summary>
/// Load your graphics content.
/// </summary>
protected override void LoadContent()
{
}
#endregion
#region Update and Draw
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (smartScopeController.Quitting)
{
//menu->settings->quit->ssc.Quitting=true->Cleanup->terminateScopeThreads + quitting=true->see below:Exit()
smartScopeController.Quitting = false;
this.Cleanup(null, null);
}
if (quitting)
{
if (!exitCalled)
{
exitCalled = true;
#if IOS
throw new Exception("iOS doesn't allow programmatic closing, so we throw an exception");
#else
Exit();
#endif
#if ANDROID
System.Environment.Exit(0); //added for cases where the above doesn't work reliably (android)
#endif
}
base.Update(gameTime);
return;
}
//backbuffer must be updated during the Update routine. Hence this construction
if (windowResizeRequested)
{
bool tryRestoreUiScale = true;
Point position =
#if WINDOWS
Window.Position;
#else
new Point();
#endif
#if WINDOWS
this.ResizeBackBuffer(requestedWidth, requestedHeight);
#endif
if (position.X == -32000 && position.Y == -32000) //Minimized
tryRestoreUiScale = false;
else //not minimized - store position
smartScopeController.WindowPositionAndSize = new Rectangle(position.X, position.Y, Window.ClientBounds.Width, Window.ClientBounds.Height);
if (smartScopeController != null)
smartScopeController.OnResize(tryRestoreUiScale);
windowResizeRequested = false;
}
#if !ANDROID && !IOS
handleKeyboardInput();
#endif
}
public void Cleanup(object sender, EventArgs e)
{
//2 origins:
// 1. app killed -> Exiting -> Cleanup
// 2. menu->settings->quit->ssc.Quitting=true->Cleanup
//what Cleanup does: terminateScopeThreads + quitting=true->see below:Exit()
quitting = true;
smartScopeController.Stop(); //might get called twice. Different on different OSes
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
smartScopeController.Update(gameTime);
graphics.GraphicsDevice.Clear(Color.Black);
base.Draw(gameTime);
smartScopeController.Draw(gameTime);
}
#endregion
#region mouse and keyboard
#if !IOS && !ANDROID
private void handleInputThread()
{
while (!quitting)
{
handleMouseInput();
Thread.Sleep(1);
}
}
private void handleMouseInput()
{
try
{
MouseState s = Mouse.GetState();
if (s.Position != lastMouseState.Position)
mouseMove(s, lastKeyboardState);
if (
(s.LeftButton == ButtonState.Released && s.LeftButton != lastMouseState.LeftButton)
||
(s.RightButton == ButtonState.Released && s.RightButton != lastMouseState.RightButton))
mouseUp(s.Position, s.RightButton == ButtonState.Released && s.RightButton != lastMouseState.RightButton);
int scrollDelta = lastMouseState.ScrollWheelValue - s.ScrollWheelValue;
if (scrollDelta != 0)
mouseScroll(s, scrollDelta);
lastMouseState = s;
}
catch (InvalidOperationException) { }
}
private void handleKeyboardInput()
{
try
{
Microsoft.Xna.Framework.Input.KeyboardState k = Keyboard.GetState();
Keys[] pressedKeys = k.GetPressedKeys();
int msecsSincePreviousUpdate = (int)DateTime.Now.Subtract(previousUpdateTime).TotalMilliseconds;
previousUpdateTime = DateTime.Now;
AdvanceKeyboardTimers(pressedKeys, msecsSincePreviousUpdate);
if (pressedKeys.Length > 0)
{
List<Keys> keyDown = new List<Keys>();
List<Keys> keyUp = new List<Keys>();
foreach (Keys key in pressedKeys)
{
if (KeyDown(k, key))
{
keyDown.Add(key);
LabNation.Common.Logger.Debug("key " + key.ToString("G") + " Pressed");
}
if (KeyUp(k, key))
keyUp.Add(key);
}
Point mousePos = new Point();
if (lastMouseState != null)
mousePos = lastMouseState.Position;
smartScopeController.HandleKey(pressedKeys.ToList(), keyDown, keyUp, mousePos);
}
lastKeyboardState = k;
}
catch (InvalidOperationException) { }
}
bool KeyPressed(Microsoft.Xna.Framework.Input.KeyboardState k, Keys key)
{
return k.GetPressedKeys().Contains(key);
}
void AdvanceKeyboardTimers(Keys[] pressedKeys, int msecs)
{
keyTimers = keyTimers.Where(k => pressedKeys.Contains(k.Key))
.ToDictionary(p => p.Key, p => p.Value - msecs);
}
bool KeyDown(Microsoft.Xna.Framework.Input.KeyboardState k, Keys key)
{
bool currentlyPressed = KeyPressed(k, key);
if (currentlyPressed)
{
if (keyTimers.ContainsKey(key))
{
if (keyTimers[key] <= 0)
{
keyTimers[key] = KEYBOARD_REPEAT_MS;
return true;//repeat timer underflow
}
else
return false; //wait for delay or repeat
}
else
{
keyTimers.Add(key, KEYBOARD_DELAY_MS);
return true; //just now pressed
}
}
else
{
if (keyTimers.ContainsKey(key))
keyTimers.Remove(key);
return false;//not pressed
}
}
bool KeyUp(Microsoft.Xna.Framework.Input.KeyboardState k, Keys key)
{
return KeyPressed(lastKeyboardState, key) && !KeyPressed(k, key);
}
private enum DRAGTYPE
{
REGULAR,
MODIFIED,
UNDEFINED
}
//mouse control
private DRAGTYPE dragtype = DRAGTYPE.UNDEFINED;
private DateTime lastClickMoment = DateTime.Now;
private Point lastMouseLocation;
private Point startingMouseLocation;
private void mouseMove(MouseState s, Microsoft.Xna.Framework.Input.KeyboardState k)
{
//in case this window does not have focus
if (!this.IsActive) return;
if (smartScopeController == null) return;
if (s == null) return;
if (k == null) return;
if (s.Position == null) return;
if (s.LeftButton == null) return; //cannot be false actually..
if (s.RightButton == null) return; //cannot be false actually..
if (dragtype == null) return; //cannot be false actually..
//s is not null, otherwise there would have been a crash in the calling code already!
s = mouseMove1(s);
s = mouseMove2(s, k);
if (dragtype == DRAGTYPE.UNDEFINED)
return;
s = mouseMove3(s);
mouseMove4(s);
}
private void mouseMove4(MouseState s)
{
lastMouseLocation = s.Position;
}
private MouseState mouseMove3(MouseState s)
{
switch (dragtype)
{
case DRAGTYPE.MODIFIED:
smartScopeController.AddFreeDragModified(startingMouseLocation, lastMouseLocation, s.Position);
break;
case DRAGTYPE.REGULAR:
smartScopeController.AddFreeDragRegular(startingMouseLocation, lastMouseLocation, s.Position);
break;
}
return s;
}
private MouseState mouseMove2(MouseState s, Microsoft.Xna.Framework.Input.KeyboardState k)
{
//Start of drag
if (dragtype == DRAGTYPE.UNDEFINED && (s.LeftButton == ButtonState.Pressed || s.RightButton == ButtonState.Pressed))
{
bool shiftDown = KeyPressed(k, Keys.LeftShift) || KeyPressed(k, Keys.RightShift);
bool ctrlDown = KeyPressed(k, Keys.LeftControl) || KeyPressed(k, Keys.RightControl);
startingMouseLocation = lastMouseLocation = s.Position;
if (
(s.LeftButton == ButtonState.Pressed && shiftDown) ||
(s.RightButton == ButtonState.Pressed))
dragtype = DRAGTYPE.MODIFIED;
else
dragtype = DRAGTYPE.REGULAR;
}
return s;
}
private MouseState mouseMove1(MouseState s)
{
//to enable intervals
smartScopeController.MouseHover(s.Position);
return s;
}
private void mouseUp(Point p, bool rightButton)
{
//in case this window does not have focus
if (!this.IsActive) return;
if (dragtype != DRAGTYPE.UNDEFINED)
{
switch (dragtype)
{
case DRAGTYPE.MODIFIED:
smartScopeController.FinishFreeDragModified(startingMouseLocation, lastMouseLocation, p);
break;
case DRAGTYPE.REGULAR:
smartScopeController.FinishFreeDragRegular(startingMouseLocation, lastMouseLocation, p);
break;
}
dragtype = DRAGTYPE.UNDEFINED;
}
//Left click
else if (!rightButton)
{
if ((DateTime.Now - lastLeftClickTime).TotalMilliseconds < DOUBLECLICK_TIMEOUT)
{
smartScopeController.LeftMouseDoubleClick(p.X, p.Y);
lastLeftClickTime = DateTime.MinValue;
}
else
{
smartScopeController.LeftMouseClick(p.X, p.Y);
lastLeftClickTime = DateTime.Now;
}
}
//Right click
else
{
lastLeftClickTime = DateTime.MinValue;
smartScopeController.RightMouseClick(p.X, p.Y);
}
}
#if MONOMAC
DateTime lastScrollEvent = DateTime.MinValue;
#endif
private void mouseScroll(MouseState s, int delta)
{
//in case this window does not have focus
if (!this.IsActive) return;
#if MONOMAC
//On mac, only allow 5 scroll events per second
if ((DateTime.Now - lastScrollEvent).TotalMilliseconds < 200)
return;
lastScrollEvent = DateTime.Now;
#endif
bool scrollUp = delta < 0;
if (lastKeyboardState.GetPressedKeys().Contains(Keys.LeftShift) || lastKeyboardState.GetPressedKeys().Contains(Keys.RightShift))
{
if (scrollUp)
smartScopeController.ZoomInVertical(s.Position);
else
smartScopeController.ZoomOutVertical(s.Position);
}
else
{
if (scrollUp)
smartScopeController.ZoomInHorizontal(s.Position);
else
smartScopeController.ZoomOutHorizontal(s.Position);
}
}
#endif
#endregion
}
#if IOS
static class iOSHardware
{
const int DPI_APPLE_TV = 72;
const int DPI_APPLE_WATCH = 326;
const int DPI_IPHONE_1 = 163;
const int DPI_IPHONE_4_5_6 = 326;
const int DPI_IPHONE_6_PLUS = 401;
const int DPI_IPOD_1 = 163;
const int DPI_IPOD_4 = 326;
const int DPI_IPAD_1_2 = 132;
const int DPI_IPAD_3_4 = 264;
const int DPI_IPAD_AIR = 264;
const int DPI_IPAD_PRO = 264;
const int DPI_IPAD_MINI_1 = 163;
const int DPI_IPAD_MINI_2_3_4 = 326;
const int DPI_SIMULATOR = 264;
public static Dictionary<string, int> iDeviceDpi = new Dictionary<string, int>()
{
// Apple TV
{"AppleTV2,1", DPI_APPLE_TV }, // Apple TV 2G
{"AppleTV3,1", DPI_APPLE_TV }, // Apple TV 3G
{"AppleTV3,2", DPI_APPLE_TV }, // Apple TV 3G
{"AppleTV5,3", DPI_APPLE_TV }, // Apple TV 4G
// Apple Watch
{"Watch1,1", DPI_APPLE_WATCH }, // Apple Watch
{"Watch1,2", DPI_APPLE_WATCH }, // Apple Watch
// iPhone
{"iPhone1,1", DPI_IPHONE_1 }, // iPhone
{"iPhone1,2", DPI_IPHONE_1 }, // iPhone 3G
{"iPhone2,1", DPI_IPHONE_1 }, // iPhone 3GS
{"iPhone3,1", DPI_IPHONE_1 }, // iPhone 4
{"iPhone3,2", DPI_IPHONE_1 }, // iPhone 4
{"iPhone3,3", DPI_IPHONE_1 }, // iPhone 4 (CDMA)
{"iPhone4,1", DPI_IPHONE_4_5_6 }, // iPhone 4S
{"iPhone5,1", DPI_IPHONE_4_5_6 }, // iPhone 5 (GSM)
{"iPhone5,2", DPI_IPHONE_4_5_6 }, // iPhone 5 (GSM+CDMA)
{"iPhone5,3", DPI_IPHONE_4_5_6 }, // iPhone 5C (GSM)
{"iPhone5,4", DPI_IPHONE_4_5_6 }, // iPhone 5C (GSM+CDMA)
{"iPhone6,1", DPI_IPHONE_4_5_6 }, // iPhone 5S (GSM)
{"iPhone6,2", DPI_IPHONE_4_5_6 }, // iPhone 5S (GSM+CDMA)
{"iPhone7,1", DPI_IPHONE_6_PLUS }, // iPhone 6 Plus
{"iPhone7,2", DPI_IPHONE_4_5_6 }, // iPhone 6
{"iPhone8,1", DPI_IPHONE_4_5_6 }, // iPhone 6s
{"iPhone8,2", DPI_IPHONE_6_PLUS }, // iPhone 6s Plus
// iPod
{"iPod1,1", DPI_IPOD_1 }, // iPod Touch
{"iPod2,1", DPI_IPOD_1 }, // iPod Touch 2G
{"iPod3,1", DPI_IPOD_1 }, // iPod Touch 3G
{"iPod4,1", DPI_IPOD_4 }, // iPod Touch 4G
{"iPod5,1", DPI_IPOD_4 }, // iPod Touch 5G
{"iPod7,1", DPI_IPOD_4 }, // iPod Touch 6G
// iPad
{"iPad1,1", DPI_IPAD_1_2 }, // iPad
{"iPad2,1", DPI_IPAD_1_2 }, // iPad 2 (WiFi)
{"iPad2,2", DPI_IPAD_1_2 }, // iPad 2 (GSM)
{"iPad2,3", DPI_IPAD_1_2 }, // iPad 2 (CDMA)
{"iPad2,4", DPI_IPAD_1_2 }, // iPad 2 (WiFi)
{"iPad3,1", DPI_IPAD_3_4 }, // iPad 3 (WiFi)
{"iPad3,2", DPI_IPAD_3_4 }, // iPad 3 (GSM+CDMA)
{"iPad3,3", DPI_IPAD_3_4 }, // iPad 3 (GSM)
{"iPad3,4", DPI_IPAD_3_4 }, // iPad 4 (WiFi)
{"iPad3,5", DPI_IPAD_3_4 }, // iPad 4 (GSM)
{"iPad3,6", DPI_IPAD_3_4}, // iPad 4 (GSM+CDMA)
{"iPad4,1", DPI_IPAD_AIR }, // iPad Air (WiFi)
{"iPad4,2", DPI_IPAD_AIR }, // iPad Air (Cellular)
{"iPad4,3", DPI_IPAD_AIR }, // iPad Air
{"iPad5,3", DPI_IPAD_AIR }, // iPad Air 2 (WiFi)
{"iPad5,4", DPI_IPAD_AIR }, // iPad Air 2 (Cellular)
{"iPad6,7", DPI_IPAD_PRO }, // iPad Pro (WiFi)
{"iPad6,8", DPI_IPAD_PRO }, // iPad Pro (Cellular)
// iPad Mini
{"iPad2,5", DPI_IPAD_MINI_1 }, // iPad Mini (WiFi)
{"iPad2,6", DPI_IPAD_MINI_1 }, // iPad Mini (GSM)
{"iPad2,7", DPI_IPAD_MINI_1 }, // iPad Mini (GSM+CDMA)
{"iPad4,4", DPI_IPAD_MINI_2_3_4 }, // iPad Mini 2 (WiFi)
{"iPad4,5", DPI_IPAD_MINI_2_3_4 }, // iPad Mini 2 (Cellular)
{"iPad4,6", DPI_IPAD_MINI_2_3_4 }, // iPad Mini 2
{"iPad4,7", DPI_IPAD_MINI_2_3_4 }, // iPad mini 3 (WiFi)
{"iPad4,8", DPI_IPAD_MINI_2_3_4 }, // iPad mini 3 (Cellular)
{"iPad4,9", DPI_IPAD_MINI_2_3_4 }, // iPad mini 3 (China Model)
{"iPad5,1", DPI_IPAD_MINI_2_3_4 }, // iPad mini 4 (WiFi)
{"iPad5,2", DPI_IPAD_MINI_2_3_4 }, // iPad mini 4 (Cellular)
// Simulator
{"i386", DPI_SIMULATOR}, // Simulator
{"x86_64", DPI_SIMULATOR }, // Simulator
};
[DllImport(Constants.SystemLibrary)]
internal static extern int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string property, // name of the property
IntPtr output, // output
IntPtr oldLen, // IntPtr.Zero
IntPtr newp, // IntPtr.Zero
uint newlen // 0
);
public static string iDeviceVersion
{
get
{
// get the length of the string that will be returned
var pLen = Marshal.AllocHGlobal(sizeof(int));
sysctlbyname("hw.machine", IntPtr.Zero, pLen, IntPtr.Zero, 0);
var length = Marshal.ReadInt32(pLen);
// check to see if we got a length
if (length == 0)
{
Marshal.FreeHGlobal(pLen);
return null;
}
// get the hardware string
var pStr = Marshal.AllocHGlobal(length);
sysctlbyname("hw.machine", pStr, pLen, IntPtr.Zero, 0);
// convert the native string into a C# string
var hardwareStr = Marshal.PtrToStringAnsi(pStr);
string ret = "" + hardwareStr;
// cleanup
Marshal.FreeHGlobal(pLen);
Marshal.FreeHGlobal(pStr);
return ret;
}
}
}
#endif
}