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script_manager.cc
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script_manager.cc
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//---------------------------------------------------------------------------
#include "script_manager.h"
#include "clock.h"
#include "console.h"
#include "flash.h"
#include "script_byte_code.h"
#include "timer_manager.h"
//---------------------------------------------------------------------------
#define CONSOLE_LOG_BUTTON_PRESSES 0
//---------------------------------------------------------------------------
JavelinStaticAllocate<ScriptManager> ScriptManager::container;
//---------------------------------------------------------------------------
ScriptManager::ScriptManager(const uint8_t *scriptByteCode)
: script(scriptByteCode) {
isScriptValid = script.IsValid();
if (isScriptValid) {
script.ExecuteInitScript(Clock::GetMilliseconds());
}
}
void ScriptManager::Update(const ButtonState &newButtonState,
uint32_t scriptTime) {
if (!isScriptValid) {
return;
}
if (newButtonState == buttonState) {
return;
}
const ButtonState changedButtons = buttonState ^ newButtonState;
const ButtonState pressedButtons = changedButtons & newButtonState;
const ButtonState releasedButtons = changedButtons ^ pressedButtons;
buttonState = newButtonState;
for (const size_t buttonIndex : releasedButtons) {
#if CONSOLE_LOG_BUTTON_PRESSES
Console::Printf("Release %zu at %u ms, now: %u ms\n\n", buttonIndex,
scriptTime, Clock::GetMilliseconds());
#endif
script.IncrementReleaseCount();
script.HandleRelease(buttonIndex, scriptTime);
}
for (const size_t buttonIndex : pressedButtons) {
#if CONSOLE_LOG_BUTTON_PRESSES
Console::Printf("Press %zu at %u ms, now: %u ms\n\n", buttonIndex,
scriptTime, Clock::GetMilliseconds());
#endif
script.IncrementPressCount();
script.HandlePress(buttonIndex, scriptTime);
}
SendButtonStateUpdate();
}
void ScriptManager::ExecuteScript(ScriptId scriptId) {
if (Flash::IsUpdating()) {
return;
}
ScriptManager &instance = GetInstance();
if (!instance.isScriptValid) {
return;
}
instance.script.ExecuteScriptId(scriptId, Clock::GetMilliseconds());
}
void ScriptManager::PressButton(size_t index, uint32_t scriptTime) {
if (buttonState.IsSet(index)) {
return;
}
buttonState.Set(index);
script.HandlePress(index, scriptTime);
SendButtonStateUpdate();
}
void ScriptManager::ReleaseButton(size_t index, uint32_t scriptTime) {
if (!buttonState.IsSet(index)) {
return;
}
buttonState.Clear(index);
script.HandleRelease(index, scriptTime);
SendButtonStateUpdate();
}
void ScriptManager::SendButtonStateUpdate(const ButtonState &state) const {
if (isButtonStateUpdatesEnabled) {
Console::Printf("EV {\"event\":\"button_state\",\"data\":\"%D\"}\n\n",
&state, sizeof(state));
}
}
void ScriptManager::SendButtonStateUpdate() const {
if (allowButtonStateUpdates) {
SendButtonStateUpdate(buttonState);
}
}
void ScriptManager::SetAllowButtonStateUpdates(bool value) {
if (value == allowButtonStateUpdates) {
return;
}
allowButtonStateUpdates = value;
if (value) {
SendButtonStateUpdate();
} else {
ButtonState state;
state.ClearAll();
SendButtonStateUpdate(state);
}
}
//---------------------------------------------------------------------------
void ScriptManager::Tick(uint32_t scriptTime) {
if (Flash::IsUpdating()) {
return;
}
if (!isScriptValid) {
return;
}
script.ExecuteTickScript(scriptTime);
}
//---------------------------------------------------------------------------
void ScriptManager::Reset() {
script.Reset();
TimerManager::instance.RemoveScriptTimers(Clock::GetMilliseconds());
isScriptValid = script.IsValid();
if (isScriptValid) {
script.ExecuteInitScript(Clock::GetMilliseconds());
}
}
//---------------------------------------------------------------------------
void ScriptManager::EnableScriptEvents_Binding(void *context,
const char *commandLine) {
((Script *)context)->EnableScriptEvents();
Console::SendOk();
}
void ScriptManager::DisableScriptEvents_Binding(void *context,
const char *commandLine) {
((Script *)context)->DisableScriptEvents();
Console::SendOk();
}
void ScriptManager::EnableButtonStateUpdates_Binding(void *context,
const char *commandLine) {
ScriptManager *manager = (ScriptManager *)context;
manager->isButtonStateUpdatesEnabled = true;
Console::SendOk();
}
void ScriptManager::DisableButtonStateUpdates_Binding(void *context,
const char *commandLine) {
((ScriptManager *)context)->isButtonStateUpdatesEnabled = false;
Console::SendOk();
}
void ScriptManager::AddConsoleCommands(Console &console) {
console.RegisterCommand("enable_script_events", "Enables events from scripts",
EnableScriptEvents_Binding, &script);
console.RegisterCommand("disable_script_events",
"Disables events from scripts",
DisableScriptEvents_Binding, &script);
console.RegisterCommand("enable_button_state_updates",
"Enables button state updates",
EnableButtonStateUpdates_Binding, this);
console.RegisterCommand("disable_button_state_updates",
"Disables button state updates",
DisableButtonStateUpdates_Binding, this);
}
//---------------------------------------------------------------------------