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engine_normal_mode.cc
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engine_normal_mode.cc
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//---------------------------------------------------------------------------
#include "clock.h"
#include "console.h"
#include "engine.h"
#include "key.h"
#include "segment.h"
#include "state.h"
#include "str.h"
#include "thread.h"
#include "utf8_pointer.h"
//---------------------------------------------------------------------------
#define ENABLE_PROFILE 0
//---------------------------------------------------------------------------
#if JAVELIN_THREADS
struct StenoEngine::UpdateNormalModeTextBufferThreadData {
UpdateNormalModeTextBufferThreadData(StenoEngine *engine,
StenoKeyCodeBuffer *keyCodeBuffer,
StenoSegmentList *segments,
size_t startingOffset)
: engine(engine), keyCodeBuffer(keyCodeBuffer), segments(segments),
startingOffset(startingOffset) {}
StenoEngine *engine;
StenoKeyCodeBuffer *keyCodeBuffer;
StenoSegmentList *segments;
size_t startingOffset;
void ConvertText() {
engine->ConvertText(*keyCodeBuffer, *segments, startingOffset);
}
static void ConvertTextEntryPoint(void *data) {
((UpdateNormalModeTextBufferThreadData *)data)->ConvertText();
}
};
#endif
size_t StenoEngine::GetStartingStrokeForNormalModeProcessing() const {
const size_t maximumConversionStrokes = dictionary.GetMaximumOutlineLength();
if (history.GetCount() < maximumConversionStrokes) {
return 0;
}
const size_t startingStrokeIndex =
history.GetStartingStroke(maximumConversionStrokes);
// Code below is to expand the history scope when finger spelling is used
// in case a set_value or retro_transform command is used.
size_t lastLookupIndex = history.GetIndexOfWordStart(history.GetCount() - 1);
const StenoState &lastState = history[lastLookupIndex].state;
if (!lastState.isSpace && !lastState.isHistoryExtending &&
!lastState.requestsHistoryExtending) {
// Not fingerspelling -- trace back extra prefixes and suffixes up to limit.
const size_t MAX_EXTRA_STROKES = 4;
const size_t limit = startingStrokeIndex > MAX_EXTRA_STROKES
? startingStrokeIndex - MAX_EXTRA_STROKES
: 0;
while (lastLookupIndex > limit) {
const size_t previousStartIndex =
history.GetIndexOfWordStart(lastLookupIndex - 1);
if (!history[lastLookupIndex].state.isSuffix &&
!history[previousStartIndex].state.joinNext) {
break;
}
lastLookupIndex = previousStartIndex;
}
} else {
// Fingerspelling -- trace back as far as one unit.
size_t loops = 1;
while (lastLookupIndex > 0 &&
history[lastLookupIndex].state.requestsHistoryExtending) {
++loops;
lastLookupIndex = history.GetIndexOfWordStart(lastLookupIndex - 1);
}
do {
while (lastLookupIndex > 0) {
const size_t previousStartIndex =
history.GetIndexOfWordStart(lastLookupIndex - 1);
if (!history[previousStartIndex].state.isHistoryExtending) {
break;
}
lastLookupIndex = previousStartIndex;
}
while (lastLookupIndex > 0) {
const size_t previousStartIndex =
history.GetIndexOfWordStart(lastLookupIndex - 1);
if (!history[previousStartIndex].state.isSpace) {
break;
}
lastLookupIndex = previousStartIndex;
}
} while (--loops);
}
return lastLookupIndex < startingStrokeIndex ? lastLookupIndex
: startingStrokeIndex;
}
void StenoEngine::ProcessNormalModeStroke(StenoStroke stroke) {
#if ENABLE_DICTIONARY_STATS
StenoDictionary::ResetStats();
#endif
history.PruneIfFull();
#if ENABLE_PROFILE
uint32_t t0 = Clock::GetMicroseconds();
#endif
const size_t previousSourceStrokeCount = history.GetCount();
const size_t startingStroke = GetStartingStrokeForNormalModeProcessing();
// ConversionCount adds one as a stroke is added below, but that call
// also needs to be provided with the conversion count.
const size_t conversionCount = history.GetCount() + 1 - startingStroke;
history.Add(stroke, state, conversionCount);
StenoSegmentList nextSegments;
CreateSegments(history.GetCount(), nextConversionBuffer, conversionCount,
nextSegments, true);
history.UpdateDefinitionBoundaries(history.GetCount() - conversionCount,
nextSegments);
#if ENABLE_PROFILE
uint32_t t1 = Clock::GetMicroseconds();
#endif
StenoSegmentList previousSegments;
if (nextConversionBuffer.segmentBuilder.HasModifiedStrokeHistory()) {
CreateSegments(previousSourceStrokeCount, previousConversionBuffer,
conversionCount - 1, previousSegments, false);
} else {
CreateSegmentsUsingLongerResult(previousSourceStrokeCount,
previousConversionBuffer,
conversionCount - 1, previousSegments,
nextConversionBuffer, nextSegments);
}
#if ENABLE_PROFILE
uint32_t t2 = Clock::GetMicroseconds();
#endif
size_t startingOffset = StenoSegmentList::GetCommonStartingSegmentsCount(
previousSegments, nextSegments);
if (startingOffset > 0 && placeSpaceAfter) {
--startingOffset;
}
#if ENABLE_PROFILE
uint32_t t3 = Clock::GetMicroseconds();
#endif
#if JAVELIN_THREADS
UpdateNormalModeTextBufferThreadData previousThreadData(
this, &previousConversionBuffer.keyCodeBuffer, &previousSegments,
startingOffset);
UpdateNormalModeTextBufferThreadData nextThreadData(
this, &nextConversionBuffer.keyCodeBuffer, &nextSegments, startingOffset);
RunParallel(&UpdateNormalModeTextBufferThreadData::ConvertTextEntryPoint,
&previousThreadData,
&UpdateNormalModeTextBufferThreadData::ConvertTextEntryPoint,
&nextThreadData);
#else
ConvertText(previousConversionBuffer.keyCodeBuffer, previousSegments,
startingOffset);
ConvertText(nextConversionBuffer.keyCodeBuffer, nextSegments, startingOffset);
#endif
#if ENABLE_PROFILE
uint32_t t4 = Clock::GetMicroseconds();
#endif
state = nextConversionBuffer.keyCodeBuffer.state;
state.shouldCombineUndo = false;
state.isManualStateChange = false;
bool printSuggestions = true;
if (emitter.Process(previousConversionBuffer.keyCodeBuffer,
nextConversionBuffer.keyCodeBuffer)) {
history.SetBackCombineUndo();
if (previousConversionBuffer.keyCodeBuffer.count ==
nextConversionBuffer.keyCodeBuffer.count) {
history.SetBackHasManualStateChange();
if (state.caseMode != StenoCaseMode::NORMAL ||
state.overrideCaseMode != StenoCaseMode::NORMAL) {
printSuggestions = false;
} else if (history.GetCount() >= 2) {
const StenoState previousState = history.Back(2).state;
if (previousState.isManualStateChange) {
printSuggestions = false;
}
}
}
}
PrintTextLog(previousConversionBuffer.keyCodeBuffer,
nextConversionBuffer.keyCodeBuffer);
PrintPaperTape(stroke, previousSegments, nextSegments);
if (nextConversionBuffer.keyCodeBuffer.addTranslationCount >
previousConversionBuffer.keyCodeBuffer.addTranslationCount) {
history.SetBackNoCombineUndo();
InitiateAddTranslationMode(
nextConversionBuffer.keyCodeBuffer.addTranslationText);
return;
}
if (nextConversionBuffer.keyCodeBuffer.consoleCount >
previousConversionBuffer.keyCodeBuffer.consoleCount) {
history.SetBackNoCombineUndo();
InitiateConsoleMode();
return;
}
if (nextConversionBuffer.keyCodeBuffer.resetStateCount >
previousConversionBuffer.keyCodeBuffer.resetStateCount) {
ResetState();
return;
}
#if ENABLE_PROFILE
uint32_t t5 = Clock::GetMicroseconds();
#endif
if (printSuggestions) {
// PrintSuggestions will overwrite the previousConversionBuffer
PrintSuggestions(previousSegments, nextSegments);
}
#if ENABLE_PROFILE
uint32_t t6 = Clock::GetMicroseconds();
#endif
#if ENABLE_PROFILE
Console::Printf("Next Segments: %u\n", t1 - t0);
Console::Printf("Previous Segments: %u\n", t2 - t1);
Console::Printf("Common Check: %u\n", t3 - t2);
Console::Printf("Text Conversion: %u\n", t4 - t3);
Console::Printf("Suggestions: %u\n", t6 - t5);
#endif
#if ENABLE_DICTIONARY_STATS
Console::Printf("Lookups: %zu\n", StenoDictionary::GetLookupCount());
Console::Printf("ReverseLookups: %zu\n",
StenoDictionary::GetReverseLookupCount());
Console::Printf("DictionaryForOutline: %zu\n",
StenoDictionary::GetDictionaryForOutlineCount());
#endif
#if ENABLE_PROFILE || ENABLE_DICTIONARY_STATS
Console::Printf("\n");
#endif
}
void StenoEngine::ProcessNormalModeUndo() {
const size_t maximumConversionStrokes =
history.IsEmpty() ? 0 : history.Back().conversionCount;
const size_t undoCount = history.GetUndoCount(maximumConversionStrokes);
if (undoCount == 0) {
Key::Tap(KeyCode::BACKSPACE);
PrintPaperTapeUndo(0);
return;
}
const size_t startingStroke =
history.GetStartingStroke(maximumConversionStrokes);
const size_t conversionCount = history.GetCount() - startingStroke;
StenoSegmentList previousSegments;
CreateSegments(history.GetCount(), previousConversionBuffer, conversionCount,
previousSegments, false);
state = history.Back(undoCount).state;
state.shouldCombineUndo = false;
state.isManualStateChange = false;
history.RemoveBack(undoCount);
const size_t nextConversionCount =
undoCount >= conversionCount ? 0 : conversionCount - undoCount;
StenoSegmentList nextSegments;
if (previousConversionBuffer.segmentBuilder.HasModifiedStrokeHistory()) {
CreateSegments(history.GetCount(), nextConversionBuffer,
nextConversionCount, nextSegments, true);
} else {
CreateSegmentsUsingLongerResult(history.GetCount(), nextConversionBuffer,
nextConversionCount, nextSegments,
previousConversionBuffer, previousSegments);
}
history.UpdateDefinitionBoundaries(history.GetCount() - nextConversionCount,
nextSegments);
size_t startingOffset = StenoSegmentList::GetCommonStartingSegmentsCount(
previousSegments, nextSegments);
if (startingOffset > 0 && placeSpaceAfter) {
--startingOffset;
}
#if JAVELIN_THREADS
UpdateNormalModeTextBufferThreadData previousThreadData(
this, &previousConversionBuffer.keyCodeBuffer, &previousSegments,
startingOffset);
UpdateNormalModeTextBufferThreadData nextThreadData(
this, &nextConversionBuffer.keyCodeBuffer, &nextSegments, startingOffset);
RunParallel(&UpdateNormalModeTextBufferThreadData::ConvertTextEntryPoint,
&previousThreadData,
&UpdateNormalModeTextBufferThreadData::ConvertTextEntryPoint,
&nextThreadData);
#else
ConvertText(previousConversionBuffer.keyCodeBuffer, previousSegments,
startingOffset);
ConvertText(nextConversionBuffer.keyCodeBuffer, nextSegments, startingOffset);
#endif
emitter.Process(previousConversionBuffer.keyCodeBuffer,
nextConversionBuffer.keyCodeBuffer);
PrintTextLog(previousConversionBuffer.keyCodeBuffer,
nextConversionBuffer.keyCodeBuffer);
PrintPaperTapeUndo(undoCount);
}
void StenoEngine::CreateSegments(size_t sourceStrokeCount,
ConversionBuffer &buffer,
size_t conversionLimit,
StenoSegmentList &segments,
bool allowSetValue) {
buffer.segmentBuilder.TransferFrom(history, sourceStrokeCount,
conversionLimit);
BuildSegmentContext context(segments, *this, allowSetValue);
buffer.segmentBuilder.CreateSegments(context);
}
void StenoEngine::CreateSegmentsUsingLongerResult(
size_t sourceStrokeCount, ConversionBuffer &buffer, size_t conversionLimit,
StenoSegmentList &segments, const ConversionBuffer &longerBuffer,
const StenoSegmentList &longerSegments) {
// state pointers are used to track segment length, so a proper stroke
// history needs to be set up and translated.
buffer.segmentBuilder.TransferFrom(history, sourceStrokeCount,
conversionLimit);
size_t startingOffset = 0;
if (conversionLimit > sourceStrokeCount) {
conversionLimit = sourceStrokeCount;
}
for (const StenoSegment &segment : longerSegments) {
if (startingOffset + segment.strokeLength > conversionLimit) {
break;
}
startingOffset += segment.strokeLength;
segments.Add(StenoSegment(
segment.strokeLength, segment.lookupType,
buffer.segmentBuilder.GetStatePointer(
longerBuffer.segmentBuilder.GetStateIndex(segment.state)),
segment.lookup.Clone()));
}
if (startingOffset == conversionLimit) {
return;
}
buffer.segmentBuilder.TransferStartFrom(longerBuffer.segmentBuilder,
startingOffset);
BuildSegmentContext context(segments, *this, false);
buffer.segmentBuilder.CreateSegments(context, startingOffset);
}
void StenoEngine::ConvertText(StenoKeyCodeBuffer &keyCodeBuffer,
StenoSegmentList &segments,
size_t startingOffset) {
StenoTokenizer *tokenizer = StenoTokenizer::Create(segments, startingOffset);
keyCodeBuffer.Populate(tokenizer);
if (placeSpaceAfter && !keyCodeBuffer.state.joinNext &&
segments.IsNotEmpty()) {
keyCodeBuffer.AppendSpace();
}
delete tokenizer;
}
//---------------------------------------------------------------------------
void StenoEngine::PrintPaperTapeUndo(size_t undoCount) const {
if (!IsPaperTapeEnabled()) {
return;
}
char buffer[StenoStroke::MAX_STRING_LENGTH];
UNDO_STROKE.ToWideString(buffer);
Console::Printf(
"EV {\"event\":\"paper_tape\",\"data\":\"%s\",\"undo\":%zu}\n\n", buffer,
undoCount);
}
void StenoEngine::PrintPaperTape(StenoStroke stroke,
const StenoSegmentList &previousSegments,
const StenoSegmentList &nextSegments) const {
if (!IsPaperTapeEnabled()) {
return;
}
char buffer[256];
stroke.ToWideString(buffer);
Console::Printf("EV {\"event\":\"paper_tape\",\"data\":\"%s\"", buffer);
size_t undoCount = 0;
const StenoSegment &segment = nextSegments.Back();
const size_t startingStrokeIndex =
segment.GetStrokeIndex(nextSegments.Front().state);
const size_t previousSegmentCount = previousSegments.GetCount();
while (undoCount < previousSegmentCount &&
previousSegments[previousSegmentCount - 1 - undoCount].GetStrokeIndex(
previousSegments.Front().state) >= startingStrokeIndex) {
++undoCount;
}
if (undoCount > 0) {
Console::Printf(",\"undo\":%zu", undoCount);
}
const StenoStroke *strokes =
nextConversionBuffer.segmentBuilder.GetStrokes(startingStrokeIndex);
const size_t length = segment.strokeLength;
const StenoDictionary *provider =
dictionary.GetDictionaryForOutline(strokes, length);
if (provider != nullptr) {
Console::Printf(",\"dictionary\":\"%J\"", provider->GetName());
}
// Unescape buffer commands.
const char *lookup = segment.lookup.GetText();
if (Str::HasPrefix(lookup, "{:=")) {
const char *p = lookup + 3;
BufferWriter writer;
while (*p && *p != '}') {
int c = *p++;
if (c == '\\') {
c = *p++;
}
writer.WriteByte(c);
}
writer.WriteByte('\0');
Console::Printf(",\"definition\":\"%J\"}\n\n", writer.GetBuffer());
} else {
Console::Printf(",\"definition\":\"%J\"}\n\n", lookup);
}
}
void StenoEngine::PrintSuggestions(const StenoSegmentList &previousSegments,
const StenoSegmentList &nextSegments) {
if (!IsSuggestionsEnabled()) {
return;
}
// Finger spelling suggestions.
if (Str::IsFingerSpellingCommand(nextSegments.Back().lookup.GetText())) {
if (state.isManualStateChange || state.joinNext) {
return;
}
PrintFingerSpellingSuggestions(previousSegments, nextSegments);
return;
}
// General suggestions. Search back up to 8 word segments.
char *lastLookup = nullptr;
for (size_t segmentCount = 1; segmentCount < 8; ++segmentCount) {
Pump();
char *newLookup =
PrintSegmentSuggestion(segmentCount, nextSegments, lastLookup);
free(lastLookup);
lastLookup = newLookup;
if (!lastLookup) {
return;
}
}
free(lastLookup);
}
void StenoEngine::PrintFingerSpellingSuggestions(
const StenoSegmentList &previousSegments,
const StenoSegmentList &nextSegments) {
// Get the last word out of the buffer and look that up.
char buffer[256];
char *p = buffer + sizeof(buffer) - 2;
const StenoKeyCode *skc =
&nextConversionBuffer.keyCodeBuffer
.buffer[nextConversionBuffer.keyCodeBuffer.count - 1];
if (placeSpaceAfter && skc > nextConversionBuffer.keyCodeBuffer.buffer) {
skc--;
}
size_t keyCodeCount = 0;
while (skc >= nextConversionBuffer.keyCodeBuffer.buffer &&
!skc->IsWhitespace() && !skc->IsRawKeyCode()) {
const uint32_t unicode = skc->GetUnicode();
const size_t length = Utf8Pointer::BytesForCharacterCode(unicode);
p -= length;
if (p <= buffer) {
return;
}
Utf8Pointer(p).SetAndAdvance(unicode);
++keyCodeCount;
--skc;
}
if (keyCodeCount >= 3) {
char t = buffer[253];
buffer[253] = '^';
buffer[254] = '}';
buffer[255] = '\0';
p[-1] = '{';
PrintSuggestion(p - 1, 1, keyCodeCount - 1);
buffer[253] = t;
}
if (keyCodeCount >= 2) {
buffer[254] = '\0';
PrintSuggestion(p, 1, keyCodeCount);
}
}
void StenoEngine::PrintSuggestion(const char *p, size_t arrowPrefixCount,
size_t strokeThreshold) const {
StenoReverseDictionaryLookup lookup(p, strokeThreshold);
ReverseLookup(lookup);
if (lookup.results.IsEmpty()) {
return;
}
Console::Printf("EV {"
"\"event\":\"suggestion\","
"\"combine_count\":%zu,"
"\"text\":\"%J\","
"\"outlines\":[",
arrowPrefixCount, p);
for (size_t i = 0; i < lookup.results.GetCount(); ++i) {
const StenoReverseDictionaryResult &entry = lookup.results[i];
Console::Printf(i == 0 ? "\"%T\"" : ",\"%T\"", entry.strokes, entry.length);
}
Console::Printf("]");
if (lookup.AreAllFromSameDictionary()) {
const StenoDictionary *dictionary = lookup.results.Front().dictionary;
const char *name = dictionary->GetName();
if (name[0] != '#') {
Console::Printf(",\"dictionary\":\"%J\"", name);
}
}
Console::Printf("}\n\n");
}
static bool ShouldShowSuggestions(const List<StenoSegment> &segments) {
// Count the number of suffix "{*!}" entries.
// There must be more that number of entries before that.
size_t joinPreviousCount = 0;
for (const StenoSegment &segment : segments.Reverse()) {
if (!Str::Eq(segment.lookup.GetText(), "{*!}")) {
break;
}
++joinPreviousCount;
}
return segments.GetCount() > 2 * joinPreviousCount;
}
static bool HasManualStateChange(const List<StenoSegment> &segments) {
for (const StenoSegment &segment : segments) {
if (segment.state->isManualStateChange) {
return true;
}
}
return false;
}
char *StenoEngine::PrintSegmentSuggestion(size_t segmentCount,
const StenoSegmentList &segments,
char *lastLookup) {
size_t startSegmentIndex = segments.GetCount();
StenoState lastState = state;
for (size_t i = 0; i < segmentCount; ++i) {
if (startSegmentIndex == 0) {
return nullptr;
}
while (startSegmentIndex != 0) {
--startSegmentIndex;
if (segments[startSegmentIndex].ContainsKeyCode()) {
return nullptr;
}
if (segments[startSegmentIndex].lookup ==
StenoDictionaryLookupResult::NO_OP) {
return nullptr;
}
// Consider it a segment start if it isn't a suffix stroke and it isn't
// a fingerspelling joined to a previous fingerspelling.
// This will still give suggestions after prefixes, e.g.
// overwatching: AUFR/WAFP/-G will suggest to combine WAFPG
const char *startSegmentText =
segments[startSegmentIndex].lookup.GetText();
if (!Str::IsJoinPrevious(startSegmentText) &&
(startSegmentIndex == 0 ||
!Str::IsFingerSpellingCommand(startSegmentText) ||
!Str::IsFingerSpellingCommand(
segments[startSegmentIndex - 1].lookup.GetText()))) {
break;
}
}
lastState = *segments[startSegmentIndex].state;
}
if (segments.GetCount() - startSegmentIndex >=
PAPER_TAPE_SUGGESTION_SEGMENT_LIMIT) {
return nullptr;
}
List<StenoSegment> testSegments;
testSegments.AddCount(segments.Skip(startSegmentIndex));
size_t strokeThresholdCount = 0;
for (const StenoSegment &segment : segments.Skip(startSegmentIndex)) {
strokeThresholdCount += segment.strokeLength;
}
StenoTokenizer *tokenizer = StenoTokenizer::Create(testSegments);
previousConversionBuffer.keyCodeBuffer.Populate(tokenizer);
delete tokenizer;
if (!ShouldShowSuggestions(testSegments)) {
return Str::Dup("");
}
char *lookup =
HasManualStateChange(testSegments) ||
Str::HasPrefix(testSegments.Back().lookup.GetText(), "{:")
? previousConversionBuffer.keyCodeBuffer.ToString()
: previousConversionBuffer.keyCodeBuffer.ToUnresolvedString();
char *spaceRemoved = *lookup == ' ' ? lookup + 1 : lookup;
// Special case {*!} and function calls at the start to avoid suggestions.
if (Str::Eq(testSegments[0].lookup.GetText(), "{*!}") ||
Str::HasPrefix(testSegments[0].lookup.GetText(), "{:")) {
return lookup;
}
bool printSuggestion =
*spaceRemoved != '\0' && (startSegmentIndex != segments.GetCount() - 1 ||
strokeThresholdCount != 1);
if (state.joinNext) {
bool usePrefixSyntax = true;
if (segments.GetCount() >= 2) {
// If the previous state is the same, and the new state ends in a space,
// truncate the space and treat it as a non-space lookup.
if (*segments.Back().state == state) {
const size_t length = Str::Length(spaceRemoved);
if (length != 0 && spaceRemoved[length - 1] == ' ') {
spaceRemoved = Str::DupN(spaceRemoved, length - 1);
free(lookup);
lookup = spaceRemoved;
usePrefixSyntax = false;
}
}
}
if (usePrefixSyntax) {
char *prefixLookup = Str::Asprintf("{%s^}", spaceRemoved);
free(lookup);
lookup = prefixLookup;
spaceRemoved = prefixLookup;
}
}
if (!printSuggestion && lastLookup) {
char *lastLookupSpaceRemoved =
*lastLookup == ' ' ? lastLookup + 1 : lastLookup;
printSuggestion = !Str::Eq(spaceRemoved, lastLookupSpaceRemoved);
}
if (printSuggestion) {
PrintSuggestion(spaceRemoved, strokeThresholdCount, strokeThresholdCount);
}
return lookup;
}
void StenoEngine::PrintTextLog(
const StenoKeyCodeBuffer &previousKeyCodeBuffer,
const StenoKeyCodeBuffer &nextKeyCodeBuffer) const {
if (!IsTextLogEnabled()) {
return;
}
const StenoKeyCode *previousData = previousKeyCodeBuffer.buffer;
const size_t previousLength = previousKeyCodeBuffer.count;
const StenoKeyCode *nextData = nextKeyCodeBuffer.buffer;
const size_t nextLength = nextKeyCodeBuffer.count;
size_t i = 0;
while (i < previousLength && i < nextLength &&
previousData[i].HasSameOutput(nextData[i])) {
++i;
}
size_t backspaceCount = 0;
for (size_t j = i; j < previousLength; ++j) {
if (!previousData[j].IsRawKeyCode()) {
++backspaceCount;
}
}
Console::Printf("EV {\"event\":\"text_log\",\"text\":\"");
static const char BACKSPACES[] =
"\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b\\b";
while (backspaceCount > 0) {
const size_t writeCount = backspaceCount > 16 ? 16 : backspaceCount;
Console::Write(BACKSPACES, 2 * writeCount);
backspaceCount -= writeCount;
}
if (i < nextLength) {
char *text = nextKeyCodeBuffer.ToString(i);
Console::WriteAsJson(text);
free(text);
}
Console::Printf("\"}\n\n");
}
//---------------------------------------------------------------------------