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items.c
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items.c
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#include "items.h"
// Item constructor
struct Item* item(char* itemName){
struct Item *pointerItem;
pointerItem = (struct Item *) malloc(sizeof(struct Item));
pointerItem->name = itemName;
return pointerItem;
}
// Function to get item name
char* getItemName(struct Item* item){
return item->name;
}
// Function to get next item
struct Item* getNextItem(struct Item* item){
return item->next;
}
// Function to add item to linked list, room item list or avatar inventory
void add_item(struct Item* item, struct Item* list){
if(list->next == NULL){
list->next = item;
} else {
add_item(item,list->next);
}
}
// Funciton to remove item from linked list, room item list or avatar inventory
int drop_item(struct Item* item, struct Item* list){
// Store head node
struct Item* prev = list;
struct Item* temp = list->next;
// If nextItem is not NULL
if (temp != NULL){
// If name is not equal
if(temp->name != item->name){
// Call again further down list
return drop_item(item,temp);
// Else unlink node
} else if (temp->name == item->name){
prev->next = temp->next;
temp->next = NULL;
return 1;
}
}
return 0;
}