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conways_game_of_life.py
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conways_game_of_life.py
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import copy
import sys
import tkinter as tk
import tkinter.ttk as ttk
class Cell:
FILLED_COLOR_BG = "green"
EMPTY_COLOR_BG = "grey"
FILLED_COLOR_BORDER = "white"
EMPTY_COLOR_BORDER = "white"
def __init__(self, master, x, y, size):
self.master = master
self.abs = x
self.ord = y
self.size = size
self.fill = False
self.id = None
def switch(self):
self.fill = not self.fill
def draw(self):
if self.master is not None:
fill = Cell.FILLED_COLOR_BG
outline = Cell.FILLED_COLOR_BORDER
if not self.fill:
fill = Cell.EMPTY_COLOR_BG
outline = Cell.EMPTY_COLOR_BORDER
xmin = self.abs * self.size
xmax = xmin + self.size
ymin = self.ord * self.size
ymax = ymin + self.size
self.id = self.master.create_rectangle(xmin, ymin, xmax, ymax, fill=fill, outline=outline)
class CellGrid(tk.Canvas):
def __init__(self, master, row_number: int, col_number: int, cell_size: int):
tk.Canvas.__init__(self, master, width=cell_size * col_number, height=cell_size * row_number)
self.row_number = row_number
self.col_number = col_number
self.cell_size = cell_size
self.around = ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1))
self.grid = [[Cell(self, j, i, cell_size) for j in range(col_number)] for i in range(row_number)]
self.cells_alive_old = set()
self.cells_alive_new = set()
self.cells_interest = set()
# memorize the cells that are being modified to avoid many switching of state during the mouse motion
self.switched_color = set()
# bind click action
self.bind("<Button-1>", self.handle_mouse)
# bind moving while clicking
self.bind("<B1-Motion>", self.handle_mouse)
# bind release button action — clear the memory of modified cells
self.bind("<ButtonRelease-1>", lambda event: self.switched_color.clear())
# draw
for row in self.grid:
for cell in row:
cell.draw()
def event_coords(self, event):
row = int(event.y / self.cell_size)
col = int(event.x / self.cell_size)
return row, col
def handle_mouse(self, event):
row, col = self.event_coords(event)
cell = self.grid[row][col]
if cell not in self.switched_color:
cell.switch()
if cell.fill:
self.cells_alive_old.add((cell.ord, cell.abs))
else:
self.cells_alive_old.remove((cell.ord, cell.abs))
cell.draw()
self.switched_color.add(cell)
def update_cells_interest(self):
for i, j in self.cells_alive_old:
for di, dj in self.around:
if 0 <= i + di < self.row_number and 0 <= j + dj < self.col_number:
self.cells_interest.add((i + di, j + dj))
self.cells_interest.add((i, j))
def iteration(self):
# delete green rectangles and switch off current living cells
for i, j in self.cells_alive_old:
self.delete(self.grid[i][j].id)
self.grid[i][j].switch()
# iterate through the interesting cells, calculate new living ones
for i, j in self.cells_interest:
alive_around = 0
for di, dj in self.around:
if (i + di, j + dj) in self.cells_alive_old:
alive_around += 1
if (i, j) not in self.cells_alive_old and alive_around == 3 or \
(i, j) in self.cells_alive_old and 2 <= alive_around <= 3:
self.cells_alive_new.add((i, j))
# update the living set
self.cells_alive_old = copy.deepcopy(self.cells_alive_new)
self.cells_alive_new.clear()
# update the interesting set
self.cells_interest.clear()
self.update_cells_interest()
# update the field
for i, j in self.cells_alive_old:
self.grid[i][j].switch()
# redraw the field
for i, j in self.cells_alive_old:
self.grid[i][j].draw()
class Game:
def __init__(self, cell_size: int, delay: int):
# hyperparameters
self.cell_size = cell_size
self.delay = delay
# grid and other
self.rows = 0
self.cols = 0
self.cancel = None
# entry
self.entry = tk.Tk()
self.rows_var = tk.IntVar()
self.cols_var = tk.IntVar()
self.launch_entry()
# game of life
self.game_of_life = tk.Tk()
self.grid = CellGrid(self.game_of_life, self.rows, self.cols, self.cell_size)
self.start_button = ttk.Button(self.game_of_life, text="Start", command=self.start)
self.pause_button = ttk.Button(self.game_of_life, text="Pause", command=self.pause, state="disabled")
self.exit_button = ttk.Button(self.game_of_life, text="Exit", command=sys.exit)
self.launch_game_of_life()
def launch_entry(self):
self.entry.geometry("300x100")
rows_label = tk.Label(self.entry, text="Number of rows", font=("calibre", 10, "bold"))
rows_entry = tk.Entry(self.entry, textvariable=self.rows_var, font=("calibre", 10, "normal"))
cols_label = tk.Label(self.entry, text="Number of columns", font=("calibre", 10, "bold"))
cols_entry = tk.Entry(self.entry, textvariable=self.cols_var, font=("calibre", 10, "normal"))
exit_button = tk.Button(self.entry, text="Exit", command=sys.exit)
submit_button = tk.Button(self.entry, text="Submit", command=self.submit_sizes)
rows_label.grid(row=0, column=0)
rows_entry.grid(row=0, column=1)
cols_label.grid(row=1, column=0)
cols_entry.grid(row=1, column=1)
submit_button.grid(row=2, column=0)
exit_button.grid(row=2, column=1)
self.entry.mainloop()
def launch_game_of_life(self):
self.grid.pack()
self.exit_button.pack(side=tk.RIGHT)
self.pause_button.pack(side=tk.RIGHT)
self.start_button.pack(side=tk.RIGHT)
self.game_of_life.mainloop()
def submit_sizes(self):
self.rows = self.rows_var.get()
self.cols = self.cols_var.get()
self.entry.destroy()
def start(self):
self.start_button["state"] = "disabled"
self.pause_button["state"] = "enabled"
self.grid.update_cells_interest()
self.game_of_life.after(0, self.proceed)
def proceed(self):
self.grid.iteration()
self.cancel = self.game_of_life.after(self.delay, self.proceed)
def pause(self):
self.game_of_life.after_cancel(self.cancel)
self.start_button["state"] = "enabled"
self.pause_button["state"] = "disabled"
def main():
Game(15, 50)
if __name__ == "__main__":
main()
# make the field toroidal
# delete multiply drawn rectangles