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Drifter holes not allowing proper wormhole types #177

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november781 opened this issue Apr 24, 2023 · 8 comments
Open

Drifter holes not allowing proper wormhole types #177

november781 opened this issue Apr 24, 2023 · 8 comments
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@november781
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image

I am unable to select the proper outgoing wormhole IDs in this C13 hole I am working on. My guess is that they are missing from the default list of IDs and need to be added. But a C13 can spawn wormholes of all available wandering IDs and a few other specific ones. I dont know if there is a defined list available for these holes but I could be persuaded to collate one given the time if needed.

@november781
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for that matter thera also does not allow all the possible wandering types too

@Thump3d
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Thump3d commented Apr 27, 2023

Do you have the specific c13? Most wanderings should be there:

image

@november781
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november781 commented Apr 27, 2023 via email

@Thump3d
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Thump3d commented Apr 27, 2023

Yes, all of the named ones do not have any associated WH groups:

14: { // Drifter Sentinel WH
1: c14Combat
},
15: { // Drifter Barbican WH
1: c15Combat
},
16: { // Drifter Vidette WH
1: c16Combat
},
17: { // Drifter Conflux WH
1: c17Combat
},
18: { // Drifter Redoubt WH
1: c18Combat
}

@samoneilll
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If somebody can document them I'm happy to add them. I'm going to update the title since C13s are not drifter holes.

@samoneilll samoneilll changed the title C13 (drifter) holes not allowing proper wormhole types Drifter holes not allowing proper wormhole types May 1, 2023
@SirFinnbar
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I have scanned down all 5 drifter systems repeatedly and found that they each have 6 statics: Z647, D382, O477. Y683. N062, and R474. I have witnessed these holes going EOL and the new signature spawning like a normal wormhole static. Only one each of these types of holes have every spawned so there are no wandering holes that spawn in Drifter systems.

@samoneilll
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@SirFinnbar can wandering connections spawn from inside drifter systems to your knowledge? or is it always those 6 sigs?

@samoneilll samoneilll added this to the 2.3.0 milestone Jan 6, 2024
@SirFinnbar
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It is always those 6 wormhole types with no duplicates. No wandering holes spawn.

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