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Active Effects support? #429

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3 tasks done
sirkerry opened this issue Jun 20, 2024 · 1 comment
Open
3 tasks done

Active Effects support? #429

sirkerry opened this issue Jun 20, 2024 · 1 comment
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feature New feature or request help wanted Extra attention is needed

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@sirkerry
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Description

When using the FL game system I would like to be to see and add Active Effects (from the core FVTT Active Effects feature) to actors and items similar to how this can be done in dnd5e, coc7, and/or swade.

Suggested solution

The games sysems for dnd5e, coc7, swade, and wwn provide implementations of the Active Effects .

Alternative

If not a added to the game system, maybe something like the OSR Helper module that adds them to the OSE game system.

Additional context

No response

Validations

  • Not a feature request for the official content modules. Issues regarding the content modules go here instead.
  • Not a "How To"-question (You can ask questions here: Discussions).
  • Check that there isn't already an issue that request the same feature to avoid creating a duplicate.
@sirkerry sirkerry added the feature New feature or request label Jun 20, 2024
@aMediocreDad
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Hi, the intention was to use Active Effects for modifiers on rolls, but I never got around to it because it necessitated larger changes to the system.

What are the use cases you envision with Active Effects?

@aMediocreDad aMediocreDad added the help wanted Extra attention is needed label Jul 22, 2024
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Labels
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