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Tree.js
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Tree.js
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//Image Variables
var ground,
initGround,
winterGround,
autumnGround,
summerGround,
springGround;
//Sound Variables
var sound,
initSound,
winterSound,
autumnSound,
summerSound,
springSound;
var leaf; //Leaf Object
//Slider Variables
var rslide,
pslide,
aslide;
//Buttons
var randButton;
//Option to choose a season
var selSeason;
var season;
//Label Variables
var rslide_label,
pslide_label,
aslide_label,
season_label;
//Customizable Variables
var numRecursion,
branchProb,
branchAngle;
var s = 0.5;
var prog = 1;
var randSeed = 80;
var plColor = [255, 255, 255];
var lColors = [[255, 215, 0],
[205, 133, 63],
[210, 105, 30],
[255, 140, 0],
[255, 69, 0],
[255, 0, 0],
[107, 142, 35]];
var mX,
mY,
rX = 0,
rY = 0,
zoom = 2;
function preload() {
initGround = loadImage("assets/init_floor.jpg");
ground = initGround;
winterGround = loadImage("assets/winter_floor.jpg");
springGround = loadImage("assets/spring_floor.jpg");
summerGround = loadImage("assets/summer_floor.jpg");
autumnGround = loadImage("assets/autumn_floor.jpg");
initSound = null;
sound = initSound;
winterSound = loadSound("assets/winter_audio.mp3");
springSound = loadSound("assets/spring_audio.mp3");
summerSound = loadSound("assets/summer_audio.mp3");
autumnSound = loadSound("assets/autumn_audio.mp3");
leaf = loadModel("assets/leaf.obj")
}
function setup()
{
//create canvas
createCanvas(window.innerWidth, window.innerHeight, WEBGL);
var f = 60 / 180 * PI;
var camZ = (height / 2) / tan(f / 2);
perspective(60 / 180 * PI, width / height, camZ * 0.001, camZ * 100);
rX = PI/8;
//# of recursions slider
rslide = createSlider(1, 15, 10, 1);
rslide.position(10,10);
rslide.input(function() {readInputs(true)});
rslide_label = createSpan('Number of Recursions');
rslide_label.position(150,10);
//offshoot probability slider
pslide = createSlider(1, 100, 100, 1);
pslide.position(10, 40);
pslide.input(function() {readInputs(true)});
pslide_label = createSpan('Offshoot Probability');
pslide_label.position(150, 40);
//branch angle slider
aslide = createSlider(0, 1, 0.125, 0.01);
aslide.position(10,70);
aslide.input(function() {readInputs(true)});
aslide_label = createSpan('Branch Angle');
aslide_label.position(150,70);
//randomization button
randButton = createButton('Randomize');
randButton.position(10, 110);
randButton.mousePressed(function(){
rslide.value(getRandomInt(1, 15));
pslide.value(getRandomInt(1, 100));
aslide.value(getRandomInt(0, 100)/100.0);
readInputs();
});
//season selection list
season_label = createSpan("Season");
season_label.position(10, 140)
selSeason = createSelect();
selSeason.position(10, 160);
selSeason.option('');
selSeason.option('Winter');
selSeason.option('Spring');
selSeason.option('Summer');
selSeason.option('Autumn');
selSeason.changed(selectEvent);
div_inputs = createDiv('');
mX = mouseX;
mY = mouseY;
readInputs();
}
function selectEvent() { //if season is selected
season = selSeason.value();
if(season == "Winter") {
ground = winterGround;
if (sound != null) sound.stop();
sound = winterSound;
plColor = [173, 216, 230];
}
else if (season == "Summer") {
ground = summerGround;
if (sound != null) sound.stop();
sound = summerSound;
plColor = [224, 255, 255];
}
else if (season == "Spring") {
ground = springGround;
if (sound != null) sound.stop();
sound = springSound;
plColor = [255, 255, 224];
}
else if (season == "Autumn") {
ground = autumnGround;
if (sound != null) sound.stop();
sound = autumnSound;
plColor = [238, 221, 130];
}
else {
ground = initGround;
if (sound != null) sound.stop();
sound = null;
plColor = [255, 255, 255];
}
loop();
}
//mouse rotation functions
function mouseDragged()
{
if ( mouseX < 330 && mouseY < 400 )
return true;
rX += (mouseY - mY) / 500;
rY += (mouseX - mX) / 500;
mX = mouseX;
mY = mouseY;
loop();
return false;
}
function mouseMoved()
{
mX = mouseX;
mY = mouseY;
if ( mouseX > 330 || mouseY > 400 )
return false;
}
function mouseClicked()
{
if ( mouseX > 330 || mouseY > 400 )
return false;
}
function mouseWheel(event)
{
zoom *= (event.delta > 0 ? 1.1 : 1 / 1.1);
loop();
return false;
}
function readInputs() //read slider inputs
{
numRecursion = rslide.value();
branchProb = pslide.value();
branchAngle = aslide.value();
startGrow();
}
//if window size changes
function windowResized()
{
resizeCanvas(windowWidth, windowHeight);
var f = 60 / 180 * PI;
var camZ = (height / 2) / tan(f / 2);
perspective(60 / 180 * PI, width / height, camZ * 0.1, camZ * 10);
loop();
}
function draw()
{
background(135, 206, 250); //Light sky blue
if (sound != null){ //sounds
sound.setVolume(1.0);
sound.play();
sound.loop();
}
pointLight(plColor[0], plColor[1], plColor[2], 1000, 1000, 1000);
scale(1, -1);
translate(0, -height * (s+0.25), -zoom * height * s);
rotate(-rX, [1, 0, 0]);
rotate(rY, [0, 1, 0]);
push();
rotate(-PI/2, [1, 0, 0]);
texture(ground); //Green
plane(1000, -1000); //give tree a base
pop();
ambientLight(20);
branch(1, randSeed); //branches
noLoop();
}
function branch(level, seed) //recursive branch function
{
if ( prog < level )
return;
randomSeed(seed);
seed1 = random(1000);
seed2 = random(1000);
var growthLevel = (prog - level > 1) || (prog >= numRecursion + 1) ? 1 : (prog - level);
var width = 50 * s * Math.pow((numRecursion - level + 1) / numRecursion, 2);
var len = growthLevel * s * height;
translate(0, (len / level) / 2, 0);
if ( (season == "Winter" && doBranch1 == false && doBranch2 == false) || (season == "Winter" && level >= numRecursion)){ //winter branches
ambientMaterial(255, 255, 255); //white
}
else {
ambientMaterial(160, 82, 45); //brown
}
box(width, len / level, width);
translate(0, (len / level) / 2, 0);
if ( level < numRecursion )
{
//draw branches
var doBranch1 = rand() <= (branchProb/100);
var doBranch2 = rand() <= (branchProb/100);
if (level == 1) {
doBranch1 = true;
doBranch2 = true;
}
var r = branchAngle * PI;
if (doBranch1) {
push();
rotate(PI/2 + r, [0, 1, 0]);
rotate(r, [1, 0, 0]);
branch(level + 1, seed1);
pop();
}
if (doBranch2) {
push();
rotate(PI/2 + r, [0, 1, 0]);
rotate(-r, [1, 0, 0]);
branch(level + 1, seed2);
pop();
}
}
if ( (season == "Spring" && doBranch1 == false && doBranch2 == false) || (season == "Spring" && level >= numRecursion)) //spring flowers
{
ambientMaterial(255, 0, 0);
var flowerSize = growthLevel * size * 50 * rand();
for ( var i=0 ; i<4 ; i++ )
{
rotate(PI/4, [1, 0, 0]);
rotate(2 * PI * i/4, [0, 0, 1]);
box(2, 10, 2);
}
}
if ( (season == "Summer" && doBranch1 == false && doBranch2 == false) || (season == "Summer" && level >= numRecursion)) //summer leaves
{
rotate(PI/2, [0, 0, 1]);
scale(0.1);
fill(50, 205, 50);
model(leaf);
}
if ( (season == "Autumn" && doBranch1 == false && doBranch2 == false) || (season == "Autumn" && level >= numRecursion)) //autumn leaves
{
rotate(PI/2, [0, 0, 1]);
scale(0.1);
var c = getRandomInt(0, 6);
fill(lColors[c][0], lColors[c][1], lColors[c][2]);
model(leaf);
}
}
function startGrow() //start tree growth
{
growing = true;
prog = 1;
grow();
}
function grow() //show the tree growing
{
prog = numRecursion + 3;
loop();
growing = false;
return;
}
//random number functions
function rand()
{
return random(1000) / 1000;
}
function rand2()
{
return random(2000) / 1000 - 1;
}
function getRandomInt(max, min){
return floor(random(min, max+1));
}