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JCast Engine

View last release In development

JCast Demo

Table of contents
  1. Getting started
  2. Contributing
  3. Credits

Getting started

Include the minified version of the JCast Engine into the HEAD your HTML file:

<script type="text/javascript" src="lib/jcast.min.js"></script>

Add a canvas tag into the BODY of your HTML file:

<canvas width="410" height="210"></canvas>

Get a reference to your canvas in your JS file or script:

var canvas = document.querySelector('canvas');

Instantiate and center the camera:

var camera = new jcast.Camera({
  farClipPlane: 10
});

camera.transform.position.x =
camera.transform.position.y = 5;

Define your coloured materials to be used:

var bgMaterial = new jcast.Material({
  color: new jcast.Color({
    r: 162,
    g: 218,
    b: 235
  })
});

var floorMaterial = new jcast.Material({
  color: new jcast.Color({
    r: 150,
    g: 150,
    b: 150
  })
});

var blockMaterial = new jcast.Material({
  color: new jcast.Color({
    r: 195,
    g: 195,
    b: 195
  })
});

var pillarMaterial = new jcast.Material({
  color: new jcast.Color({
    r: 200,
    g: 200,
    b: 200
  })
});

var glassMaterial = new jcast.Material({
  color: new jcast.Color({
    r: 200,
    g: 0,
    b: 200,
    a: 0.5
  })
});

Define and instantiate your blocks/walls:

var block = new jcast.Block({
  walls: [
    new jcast.Wall({
      material: blockMaterial
    })
  ]
});

var pillarBlock = new jcast.Block({
  walls: [
    new jcast.Wall({
      material: pillarMaterial
    }),
    new jcast.Wall({
      material: pillarMaterial
    })
  ]
});

var glassBlock = new jcast.Block({
  walls: [
    new jcast.Wall({
      material: glassMaterial
    })
  ]
});

Create your map:

var map = new jcast.Map({
  width: 10,
  height: 10,
  depth: 1,
  name: 'Test Map',
  camera,
  bg: bgMaterial,
  floor: floorMaterial
});

Populate your map with your blocks:

// Add the glass block:
map.setBlock(8, 5, glassBlock);

// We loop through each border of the map, if the current position is even then we add the normal block, otherwise we add a pillar:

for (var x = 0; x < map.width; x++) {
  map.setBlock(x, 0, (x % 2) == 0 ? block : pillarBlock);
  map.setBlock(x, map.height - 1, (x % 2) == 0 ? block : pillarBlock);
}

for (var y = 0; y < map.height; y++) {
  map.setBlock(0, y, (y % 2) == 0 ? block : pillarBlock);
  map.setBlock(map.width - 1, y, (y % 2) == 0 ? block : pillarBlock);
}

Init and start your game with previous canvas and map:

var game = jcast.init({ canvas, map });
game.start();

Add rotation and bouncing to the camera with an interval:

var vrs = 0.01;

setInterval(() => {
  var z = camera.transform.rotation.z;

  if (z >= 1.0 || z <= -1.0) {
    vrs *= -1;
  }

  // Rotate horizontally and vertically:
  camera.rotate(0, jcast.Time.deltaTime, vrs);
}, 1000 / 60);

The result will be the animation from above, you can check out the full source here and also see the running example here. This project is under construction.

Credits