A new type of RNG feature like $randomNumber[min, max]. #2296
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XenoSquirrel
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I use Run Random Effect - Chat - $randomNumber[min, max] to make my redeems. My issue is that I can't make certain number Rarity be higher then others. I spaced the effects to be every 5 all the way up to 100 but it still makes getting 100 easier then other number without having to double the redeems. Example: Run Random Effects - Chat - $randomNumber[1, 5] save, repeat chat until I get to the desired number. My friend uses 12, 69, 88 and 100 as their special numbers but with this method I can't get the rarity of these numbers higher then all the other ones because their redeems are separate from the others because they get special commands and messages attached to them. I know I can do it every 1 and make 100 redeems but it's a lot more work because I want to make other types of redeem and make it so that special things happen have a rarity of 1/8192 (like a Pokemon game for a shiny) so someone who does get it feel all the more special in achieving this feat.
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