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slayer.py
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slayer.py
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import time
import pyautogui
import threading
import random
from gui import Gui
from inventFunctions import Inventory
from mouseFunctions import Mouse
from verification import Verifyer
from camera import Camera
from pyautogui import ImageNotFoundException
from runeliteAPI import RuneLiteApi
class Slayer:
gui = Gui()
infoGUI = Gui()
infoGuiThread = None
botThread = None
invent = Inventory()
selectedSubScript = None
mouse = Mouse()
verifyer = Verifyer()
cam = Camera()
startTime = gui.startTime
nothingNearToPickup = None
running = None
monsterName = None
monsterSlain = 0
api = RuneLiteApi()
item1InvPosition = None
item1Quant = None
MONSTERHIGHLIGHT = (0,255,255)
def __init__(self):
self.main()
def main(self):
#startThreads
time.sleep(1)
chickenSlayer = ChickenSlayer()
#get which attack style to prio?
# self.botThread = threading.Thread(target = self.createBot, args=("shrimp",))
# self.botThread.start()
# #creates display gui, then creates thread and starts it
# self.infoGUI.displayBotInfo("Shrimp PowerFisher")
# self.infoGuiThread = threading.Thread(target = self.infoGUI.root.mainloop())
# self.infoGuiThread.start()
#check if running(in game)
def slay(self, monsterName:str, monsterHighlightColor:tuple) -> None:
#make sure your monster is highlighted
#while api npcname null
monsterKilled = False
monsterFindAttempt = 0
maxMonsterFindAttempt = 3
while self.getFightingStatus() == False or monsterKilled == False:
if monsterFindAttempt > maxMonsterFindAttempt:
rDur = random.uniform(0.52, 0.83)
self.mouse.rotateCameraInRandomDirection(weightedDirection="downRight", dur=rDur)
monsterFindAttempt -= 2
x,y = self.findMonster(monsterHighlightColor)
if self.veriyMonster(monsterName) == True:
monsterFindAttempt = 0
self.mouse.mouseClick(x,y)
time.sleep(3)
npcName, npcHealth = self.api.getNPCinfo()
while npcHealth > 0:
time.sleep(0.5)
npcName, npcHealth = self.api.getNPCinfo()
monsterKilled = True
else:
monsterFindAttempt += 1
print("SLAYER:SLAY:MONSTER NOT FOUND")
return None
def getFightingStatus(self) -> bool:
npcName, npcHealth = self.api.getNPCinfo()
if npcName != "null" or npcHealth > 0:
return True
else:
return False
def veriyMonster(self, monsterName:str) -> bool:
#assumes mouse is over chicken already
text = self.verifyer.getText(10, 33, 105, 12)
verifyingText = "Attack " + monsterName
if self.verifyer.verifyText(text, verifyingText) == True:
return True
else:
return False
def findMonster(self,monsterHighlightColor:tuple) -> int:
#finds monster, and moves mouse to get ready for verification
#nature of npc it's possible adding variance to the mouse can set it out of bounds need to account for this.
try:
region = (0,0,688,726)
matchingPixels = self.mouse.findColorsRandomly(monsterHighlightColor, region)
# matchingPixels = self.mouse.findColorsFast(monsterHighlightColor, region)
y,x = matchingPixels[0]
# print(x, y)
randDur = random.uniform(0.2,0.4)
randArea = random.randint(1,4)
#removing random area for now
x,y = self.mouse.moveMouseToArea(x,y,randDur)
return x,y
except IndexError:
raise IndexError
def runner(self):
#need a semi refact OCR engines are awful at reading small text like the run energy, will need to do
#time based system for handling run, (takes 12 min to full run energy from 0)
#runelite api
#handles running
runningColor = (236,218,103)
x, y = 730, 163
if pyautogui.pixelMatchesColor(x, y, runningColor) != True:
print("SLAYER:RUNNER: Not running")
runningThreshold = random.randint(50, 80)
currentRunEnergy = self.api.getRunEnergy()
print(currentRunEnergy)
if currentRunEnergy >= runningThreshold:
print("SLAYER:RUNNER: Clicking on run icon")
dur = random.uniform(0.3,0.5)
self.mouse.moveMouseToArea(735,165, duration=dur, areaVariance=10,click=True)
else:
print("SLAYER:RUNNER: Running")
def pickUpNearbyDrops(self, dropImg, dropName, amountToPickUp):
playerLocationX = 452
playerLocationY = 468
distanceThreshold = 200
availableDrops = pyautogui.locateAllOnScreen('img/featherText.png',region=(0,0,900,900),confidence=0.6)
dropsNeaby = []
for drop in availableDrops:
dropX,dropY = pyautogui.center(drop)
absX = abs(playerLocationX - dropX)
absY = abs(playerLocationY - dropY)
def pickUpDrop(self,dropName:str, dropImg:str, textVerificationPos:tuple, itemId:int):
#need it to sample a random region of the screen the topright to bottom left makes it so obvious a bot
#attempts to find drop, verifys if drop, clicks if it is.
print("SLAYER:PICKUPDROP: Starting pick up drop method ...")
if self.item1InvPosition == None:
self.item1InvPosition, self.item1Quant = self.api.getItemQuantityComplete(itemId)
# try:
# x, y = self.findDrops(dropImg)
# except TypeError:
# print("SLAYER:PICKUPDROP:No drop found.")
# return None
# x, y = self.mouse.moveMouseToArea(x, y, duration=(random.uniform(0.2,0.4)), areaVariance=1)
# dropBool = self.verifyDropName(dropName, textVerificationPos)
# print(dropBool)
maxAttempts = 6
attempts = 0
lastX = 0
lastY = 0
ocrFail = 0
ocrFailThreshold = 5
while attempts < maxAttempts:
try:
x, y = self.findDrops(dropImg)
except TypeError:
print("SLAYER:PICKUPDROP:No drop found.")
return None
x, y = self.mouse.moveMouseToArea(x, y, duration=(random.uniform(0.2,0.4)), areaVariance=1)
dropBool = self.verifyDropName(dropName, textVerificationPos)
if dropBool == True:
# currentWorldPos = self.api.getCurrentWorldPosition()
print("SLAYER:PICKUPDROP: Attempting to Click on drop")
self.mouse.mouseClick(x,y)
#this sleep needs to be replaced with a method that checks if the feather was picked up
result = self.waitForDropPickup()
if result == True:
return True
else:
attempts += 1
else:
if x == lastX and y == lastY:
attempts += 1
ocrFail += 1
else:
ocrFail = 0
lastX = x
lastY = y
attempts += 1
if ocrFail >= ocrFailThreshold:
print("SLAYER:PICKUPDROP: Triggered OCR Fail.. Clicking")
self.mouse.mouseClick(x,y)
ocrFail = 0
#this sleep needs to be replaced with a method that checks if the feather was picked up
self.waitForDropPickup()
def dropPickedUp(self) -> bool:
currentItem1Quanty = self.api.getItemQuantityInInventory(self.item1InvPosition)
if currentItem1Quanty > self.item1Quant:
self.item1Quant = currentItem1Quanty
return True
else:
return False
def waitForDropPickup(self):
attempts = 0
time.sleep(0.6)
for _ in range(5):
if self.dropPickedUp() == True:
return True
else:
attempts += 1
time.sleep(0.6)
return attempts
def findDrops(self,dropImgLocation, conf:float = 0.6, multiple:bool = False) -> int:
if multiple == False:
try:
x, y = self.mouse.findImageSimple(dropImgLocation,900,900,desiredConfidence = conf)
return x, y
except ImageNotFoundException:
return print("single drop not found")
else:
try:
dropAvailableDrops = pyautogui.locateAllOnScreen(dropImgLocation,region=(0,0,900,900),confidence= conf)
return dropAvailableDrops
except ImageNotFoundException:
return print("multiple drops not found")
def verifyDropName(self, dropName:str, checkingPos:tuple) -> bool:
#verifyer good enough for now need to add some checking
left, top, w, h = checkingPos
text = self.verifyer.getText(left, top, w, h)
print("Text captured to verify if Drop: %s" % text)
if text == dropName:
print("SLAYER:VERIFYDROPNAME: Text Verifyed Returning True")
return True
else:
print("SLAYER:VERIFYDROPNAME: Text Not Verifyed Returning False")
return False
def inArea(self,boundingTile:tuple, maxRange:int) -> bool:
if self.verifyer.verifyInArea(self.api,boundingTile=boundingTile,MaxRange=maxRange):
return True
else:
return False
class ChickenSlayer(Slayer):
#makesure feathers are highlighted purple on runelite
#makesure chickens are fully highlighted on runelite
#make sure opponent info is on (HP)
from universalMethods import Uni
drop0name = "Feather"
drop0Img = 'img/featherText.png'
textVerificationPos = (41, 32, 58, 17)
chickenBoundingTile = (3177, 3296)
boundingRange = 11
drop0Check = (49,38,53,12)
left, top, w, h = drop0Check
feathersAtStart = None
feathersInInventory = None
featherRuneLiteID = 314
feathersPickedUp = 0
feathersInventoryLocation = None
uni = Uni()
def __init__(self):
self.monsterName = "Chicken"
self.chickenOrchestrator()
self.updateFeatherCount()
def updateFeatherCount(self)->str:
if self.item1InvPosition == None:
self.item1InvPosition, self.item1Quant = self.api.getItemQuantityComplete(self.featherRuneLiteID)
else:
self.item1Quant = self.api.getItemQuantityInInventory(self.item1InvPosition)
if self.feathersAtStart == None:
self.feathersAtStart = self.item1Quant
self.feathersInInventory = self.item1Quant
else:
self.feathersInInventory = self.item1Quant
self.feathersPickedUp = self.feathersInInventory - self.feathersAtStart
return print(f"SLAYER:UPDATEFEATHERCOUNT: Feathers picked up: {self.feathersPickedUp}")
def chickenOrchestrator(self):
while True:
while self.inArea(self.chickenBoundingTile, self.boundingRange):
#while within bounds
self.runner()
firstPickupAttempts = random.randint(1,5)
for _ in range(firstPickupAttempts):
if self.pickUpDrop(self.drop0name, self.drop0Img, self.textVerificationPos, self.featherRuneLiteID) == None:
#this break is making the droppickup logic only pickup once or no times at all
break
self.slay(self.monsterName, self.MONSTERHIGHLIGHT)
self.pickUpDrop(self.drop0name, self.drop0Img, self.textVerificationPos, self.featherRuneLiteID,)
self.updateFeatherCount()
self.uni.returnToBoundingArea(self.api, self.chickenBoundingTile, self.boundingRange)