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_main.cfg
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_main.cfg
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#textdomain wesnoth-Saving_Elensefar
[textdomain]
name="wesnoth-Saving_Elensefar"
path="data/add-ons/Saving_Elensefar/translations"
[/textdomain]
[campaign]
id=saving_elensefar
define=CAMPAIGN_SAVING_ELENSEFAR
extra_defines=ENABLE_DWARVISH_RUNESMITH,ENABLE_HORSE_ARCHER #,ENABLE_DEATH_KNIGHT
icon="units/transport/transport-galleon.png~RC(magenta>red)"
image="data/add-ons/Saving_Elensefar/images/portraits/Meneldur.png~SCALE(200,200)"
name= _ "Saving Elensefar"
rank=5750
#ifver WESNOTH_VERSION > 1.13.0
type=hybrid
allow_era_choice=no
min_players=2
max_players=4
#else
type=sp
#endif
abbrev= _ "SE"
description= _ "Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.
"+"
"+_ "Expert level, 4 — 22 scenarios (depending of route taken)"+"
"+"
"+_ "Expected campaign length: about 12 scenarios (one year)"
# 4 scenarios are mandatory
# 18 optional islands
# 2 are story only
# 1 is the main map
# 1 (6 variations) are seabattles
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "data/add-ons/Saving_Elensefar/images/units/Meneldur/elvish-mariner.png~RC(magenta>red)" (_"Mariner") (_"(easiest)")} +
";*" + {MENU_IMG_TXT "data/add-ons/Saving_Elensefar/images/units/Meneldur/elvish-navigator.png~RC(magenta>red)" (_"Navigator")} +
";" + {MENU_IMG_TXT2 "data/add-ons/Saving_Elensefar/images/units/Meneldur/elvish-admiral.png~RC(magenta>red)" (_"Admiral") (_"(hardest)")}
first_scenario=sea_voyage_-1
allow_difficulty_change=no
{~add-ons/Saving_Elensefar/credits.cfg}
[/campaign]
#ifdef CAMPAIGN_SAVING_ELENSEFAR
[binary_path]
path="data/add-ons/Saving_Elensefar"
[/binary_path]
{~add-ons/Saving_Elensefar/utils}
{~add-ons/Saving_Elensefar/scenarios}
[+units]
{~add-ons/Saving_Elensefar/units}
[/units]
#endif
#ifdef EDITOR
[binary_path]
path="data/add-ons/Saving_Elensefar"
[/binary_path]
[editor_group]
id=set
name= _ "Saving Elensefar Terrain"
icon="group_custom"
[/editor_group]
{~add-ons/Saving_Elensefar/utils/terrain.cfg}
{~add-ons/Saving_Elensefar/utils}
[+units]
{~add-ons/Saving_Elensefar/units}
[/units]
#endif
# wmllint: general spellings Elensefar Wesnoth Wesnothian Wesnothians lich Jevyan Alduin
# wmllint: general spellings orcish Weldyn Wesmere Wesfolk Eloh Jessene Aldril
# wmllint: directory spellings Meneldur Madru Elensian Elensians Aldran reprovision