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user.js
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user.js
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import Board from "./board.js";
import Chess from "./chess.js";
import Shop from "./shop.js";
import lib from "./lib.js";
import chessDefaultList from "./chessList.js";
class User {
constructor(maxPieces, money, health) {
this.maxPieces = maxPieces || 6; // 最大棋子數量
this.money = money || 100; // 玩家擁有的金額
this.health = health || 100; // 玩家的血量
this.storage = []; // 玩家擁有的棋子
this.oldStorage = []; // 玩家擁有的棋子
this.Board = new Board();
this.Shop = new Shop();
this.Shop.setUserObject(this);
this.Shop.show();
this.storageDivScope = [];
this.Stage = null;
// 模擬事件
}
render() {
this.renderStoragePiece();
this.renderMoney();
this.Board.render();
this.Shop.render();
}
renderShop() {
this.Shop.render();
}
renderBoard() {
this.Board.render();
}
getBoard() {
return this.Board.displayBoard();
}
testAddPiece() {
const chess1 = new Chess("cavalry", 2);
const chess = new Chess("cavalry", 3);
const chess2 = new Chess("cavalry", 1);
const chess3 = new Chess("medic", 3);
const chess4 = new Chess("medic", 1);
// const chess5 = new Chess("ninja", 3);
// const chess6 = new Chess("ninja", 3);
// const chess7 = new Chess("ninja", 3);
// const chess8 = new Chess("ninja", 3);
this.Board.setPiece(null, 7, chess1);
this.Board.setPiece(null, 8, chess);
this.Board.setPiece(null, 1, chess2);
this.Board.setPiece(null, 3, chess3);
this.Board.setPiece(null, 6, chess4);
// this.Board.setPiece(null, 5, chess5);
// this.Board.setPiece(null, 6, chess6);
// this.Board.setPiece(null, 7, chess7);
// this.Board.setPiece(null, 8, chess8);
}
// 新增一個棋子
addPiece(piece) {
if (this.storage.length > this.maxPieces) {
console.log("玩家棋子過多");
return;
}
const addChessIndex = this.storage.findIndex((item) => !item);
this.setPiece(null, addChessIndex, piece);
}
buyPiece(piece) {
this.reduceMoney(piece.price);
this.addPiece(piece);
}
renderStage() {
const arrFristLastCheange = (arr) => {
const _arr = arr.slice();
const first = _arr.shift();
const last = _arr.pop();
return [last, ..._arr, first];
};
const stageBoardDom = document.querySelector(".stage-board");
const stageChessList = this.Stage.nowStage.chessList;
const renderStageChessList = arrFristLastCheange(stageChessList);
stageBoardDom.textContent = "";
const stageBoardTitle = lib.createDOM("div", `Level ${this.Stage.level}`, {
className: "stage-board-title",
});
stageBoardDom.appendChild(stageBoardTitle);
renderStageChessList.forEach((row, rowIndex) => {
const rowDiv = lib.createDOM("div", null, {
className: "stage-board-row",
});
stageBoardDom.appendChild(rowDiv);
let i = 0;
row.forEach((col, colIndex) => {
const colImg = lib.createDOM("img", "", {
src: `./static/stage/${col ? "level-" + col.level : "space"}.png`,
});
colImg.style.backgroundImage = `url(./static/stage/${
col?.name ?? "space"
}.png)`;
colImg.style.backgroundSize = "cover";
rowDiv.appendChild(colImg);
});
});
}
reduceMoney(price = 0) {
this.money = this.money - price;
this.renderMoney();
}
sellChess(price = 0) {
this.money = this.money + price;
this.renderMoney();
}
getPiece(index) {
return this.storage[index];
}
getStorage() {
return this.storage;
}
setPiece(oldIndex, index, piece) {
const nextPieceRace = this.storage[index]?.race;
let oldPiece = null;
// 從棋盤移來
if (oldIndex === null) {
if (this.storage[index]) {
oldPiece = this.storage[index];
}
this.storage[index] = piece;
} else {
if (!nextPieceRace) {
this.storage[index] = piece;
this.storage[oldIndex] = null;
} else {
oldPiece = this.storage[index];
this.storage[index] = piece;
}
}
this.render();
return oldPiece;
}
removePiece(index) {
const delPiece = this.storage[index];
let piece = null;
if (!delPiece) {
piece = new Chess(delPiece?.race);
}
this.storage[index] = null;
this.render();
return piece;
}
battleOver() {
const boardList = this.getBoard().flat();
this.Shop.generateStock();
this.Shop.show();
this.renderStage();
boardList.forEach((e, i) => {
if (!e) return;
if (e.health) {
const treatHealth = (e.fullHealth - e.health) * 0.5;
e.health += Math.round(treatHealth);
e.fightAddition = {};
} else {
this.Board.removePiece(i);
}
});
this.renderBoard();
}
addMoney(money) {
this.money += money;
}
// 移除一個棋子
// sellPiece(piece) {
// const index = this.storage.indexOf(piece);
// if (index === -1) {
// console.log("You do not have this piece.");
// return;
// }
// this.storage.splice(index, 1);
// }
// 顯示玩家擁有的棋子
displayPieces() {
return this.storage;
}
displayPiecesLength() {
return this.storage.filter((e) => e).length;
}
getRenderIndex() {
if (!this.storage.length) {
this.storage = [null, null, null, null, null, null];
}
const _storage = this.storage;
const _oldStorage = this.oldStorage;
const renderIndexList = _storage.reduce((arr, item, index) => {
if (item !== _oldStorage[index]) {
arr.push(index);
}
return arr;
}, []);
this.oldStorage = this.storage.slice();
return renderIndexList;
}
renderStoragePiece(renderIndex) {
let reRenderIndexList;
if (typeof renderIndex === "number") {
reRenderIndexList = [renderIndex];
} else {
reRenderIndexList = this.getRenderIndex();
}
const parent = document.querySelector(".user-piece-wrap");
const childList = parent.childNodes;
reRenderIndexList.forEach((reRenderIndex) => {
const piece = this.storage[reRenderIndex];
const pieceIndex = reRenderIndex;
const childItem = childList[pieceIndex];
const pieceWrap = lib.createDOM("div", "", {
className: "user-piece-item-wrap",
});
const pieceDiv = lib.createDOM("div", "", {
className: "user-piece-item",
});
const pieceImg = lib.createDOM("img", "", {
src: `./static/user/${
piece?.level ? "level-" + piece.level : "space"
}.png`,
});
pieceImg.style.backgroundImage = `url(./static/user/${
piece?.name ?? "space"
}.png)`;
pieceImg.style.backgroundSize = "cover";
pieceDiv.setAttribute("draggable", !!piece);
if (piece) {
piece.drag(pieceDiv, "user", pieceIndex, this.Board, this, this.Shop);
const pieceDivBackground = lib.createDOM("div", "", {
className: "user-piece-item-background",
});
pieceDivBackground.style.height = `${
(1 - piece.health / piece.fullHealth) * 100
}%`;
pieceDiv.appendChild(pieceDivBackground);
}
pieceDiv.appendChild(pieceImg);
pieceWrap.appendChild(pieceDiv);
if (!childItem) {
parent.appendChild(pieceWrap);
} else {
parent.replaceChild(pieceWrap, childItem);
}
});
const storeDivList = childList;
setTimeout(() => {
const _storageDivScope = this.storageDivScope;
let scopeRange;
if (document.documentElement.scrollWidth > 767) {
scopeRange = 40;
} else {
scopeRange = 30;
}
_storageDivScope.length = 0;
// 元素插入完才可以抓到元素範圍
storeDivList.forEach((item) => {
const { left, right, top, bottom } = item.getBoundingClientRect();
_storageDivScope.push({
left: left - scopeRange,
right: right + scopeRange,
top: top - scopeRange,
bottom: bottom + scopeRange,
});
});
});
this.Board.setUserObject(this);
}
getColDivScope() {
return this.colDivScope;
}
getMoney() {
return this.money;
}
renderMoney() {
const _userMoney = this.getMoney().toString();
const _moneyDom = document.querySelector(".user-money");
const moneyDiv = lib.createDOM("span", _userMoney);
_moneyDom.innerHTML = "";
_moneyDom.appendChild(moneyDiv);
}
checkPieceThree(chess) {
const getTotalChess = [
...this.Board.displayBoard().flat(Infinity),
...this.getStorage(),
];
const sameChess = getTotalChess.filter(
(e) => e && e.race === chess.race && e.level === chess.level
);
return sameChess.length === 2;
}
makeupPieceLevel(chessItem) {
const chessItemName = chessItem.name;
const getTotalChess = () => {
return [
...this.Board.displayBoard().flat(Infinity),
...this.getStorage(),
];
};
let chessLevel = 1;
const repeatChessFunc = (list) => {
const groupChessList = list.filter(
(item) =>
item?.name === chessItemName &&
item?.level === chessLevel &&
item.level < 3
);
if (groupChessList.length >= 3) {
const getRepeatChess = (list) => {
return list.reduce((list, item, index) => {
if (!item) return list;
if (item.name !== repeatName) return list;
if (item.level !== chessLevel) return list;
list.push(index);
return list;
}, []);
};
const removeForeach = (list, Class) => {
list.forEach((index) => {
Class.removePiece(index);
});
};
const repeatName = groupChessList[0].name;
const boardRepeatChess = getRepeatChess(
this.Board.displayBoard().flat(Infinity)
);
const userRepeatChess = getRepeatChess(this.getStorage());
removeForeach(boardRepeatChess, this.Board);
removeForeach(userRepeatChess, this);
const chessLevelUp = new Chess(repeatName, chessLevel + 1);
if (this.storage.every((e) => e)) {
const boardList = this.getBoard().flat();
const spaceBoardIndex = boardList.findIndex((e) => !e);
this.Board.setPiece(null, spaceBoardIndex, chessLevelUp);
} else {
this.addPiece(chessLevelUp);
}
chessLevel++;
repeatChessFunc(getTotalChess());
}
};
// 第一次需帶入購買的棋子
repeatChessFunc([...getTotalChess(), chessItem]);
}
setStageObject(stage) {
this.Stage = stage;
}
}
export default User;
// 創建一個玩家
// const player = new Player(8, 100, 1000);
// // 新增一個棋子
// const piece1 = new ChessPiece("Piece 1", "Human", 30, 80, "Stun");
// player.addPiece(piece1);
// // 顯示玩家擁有的棋子
// player.displayPieces();
// // 新增一個棋子
// const piece2 = new ChessPiece("Piece 2", "Elf", 35, 90, "Silence");
// player.addPiece(piece2);
// // 顯示玩家擁有的棋子
// player.displayPieces();
// // 移除一個棋子
// player.removePiece(piece1);
// // 顯示玩家擁有的棋子
// player.displayPieces();