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pygame_Setup.py
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pygame_Setup.py
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#Importing modules, procedures and constants that are referenced in this file
import pygame
import sys
pygame.init()
SCREEN_WIDTH = 1255
SCREEN_HEIGHT = 570
BLOCK_SIZE = 25
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREY = (211,211,211)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
PURPLE = (153,50,204)
SCREEN = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
SCREEN.fill(BLACK)
GRID_WIDTH = 50
GRID_HEIGHT = 20
def createVisualGrid(grid):
for i in range(len(grid)):
for j in range(len(grid[0])):
#' ' represents an empty space
if grid[i][j] == ' ' or grid[i][j] == []:
pygame.draw.rect(SCREEN, WHITE, (BLOCK_SIZE*j + 1.5, BLOCK_SIZE*i + 70, BLOCK_SIZE - 3, BLOCK_SIZE - 3))
#'•' represents a wall
elif grid[i][j] == '•':
pygame.draw.rect(SCREEN, PURPLE, (BLOCK_SIZE*j + 1.5, BLOCK_SIZE*i + 70, BLOCK_SIZE - 3, BLOCK_SIZE - 3))
#'*' represents a start/end node
elif grid[i][j] == '*':
pygame.draw.rect(SCREEN, BLUE, (BLOCK_SIZE*j + 1.5, BLOCK_SIZE*i + 70, BLOCK_SIZE - 3, BLOCK_SIZE - 3))
#'_' represents a node in the search space
elif grid[i][j] == '_':
pygame.draw.rect(SCREEN, GREEN, (BLOCK_SIZE*j + 1.5, BLOCK_SIZE*i + 70, BLOCK_SIZE - 3, BLOCK_SIZE - 3))
#'o' represents a node in the path
elif grid[i][j] == 'o':
pygame.draw.rect(SCREEN, GREEN, (BLOCK_SIZE*j + 1.5, BLOCK_SIZE*i + 70, BLOCK_SIZE - 3, BLOCK_SIZE - 3))
pygame.draw.rect(SCREEN, BLUE, (BLOCK_SIZE*j + 4.5, BLOCK_SIZE*i + 73, BLOCK_SIZE - 10, BLOCK_SIZE - 10))