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Releases: brgmnn/autogen-rundown

v0.7.0

25 Oct 06:25
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New

  • Add Terminal Uplink objective
  • Add fully custom enemy spawning
    • Custom hibernation groups
    • Individual enemy spawns
    • Custom alarm waves
    • All vanilla waves and spawns preserved
  • Add fog EventBuilder events
  • Add Charger hibernation rolls
  • Add level modifier system with charger modifiers

Changes

  • Increased S-Class I scan distance from door from 6.0 to 12.0

Full Changelog: v0.6.0...v0.7.0

v0.6.0

18 Oct 05:15
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Changes

  • Reworked enemy points spawning system, scouts now included in points count for rolls
    • Scouts have 50% reduced chance of spawning in zones with a blood door entrance
  • Slightly reduced max number of zones for all layouts
  • Removed surge alarm from reactor shutdown roll pool
  • Fixed scout spawns to manually spawn exact numbers of scouts
  • Reduced max number of scouts that can spawn

Full Changelog: v0.5.0...v0.6.0

v0.5.0

16 Oct 04:02
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Changes

  • Reworked blood doors for more varied enemy spawns
  • Changed bulkhead keys to spawn one in each bulkhead area
  • Fixed issue with incorrect scan for first alarm scans

Full Changelog: v0.4.0...v0.5.0

v0.4.0

15 Oct 18:09
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New

  • Added C-Tier
  • Secondary / Overload missions
    • Bulkhead DCs with Keys to access
  • New objective: Reactor shutdown
    • Reactor specific lighting
    • Reactor shutdown specific scans
  • New objective: Input Special Terminal Command
  • Added random light selection
  • Added watermark for mod version and seed
  • Added scaling exit scan times

Changes

  • Adjusted enemy spawning points
  • Adjusted room sizes down
  • Removed Memory Sticks from small item collection
  • Reworked level layout planner to reduce chance of failed map generation
  • Manual install: BepInEx terminal is disabled by default now

Full Changelog: v0.3.0...v0.4.0

v0.3.0

10 Oct 23:34
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Changes

Add manual install builds and documentation

Full Changelog: v0.2.1...v0.3.0

v0.2.1

10 Oct 05:15
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Changes

  • Update README.

Full Changelog: v0.2.0...v0.2.1

v0.2.0

10 Oct 05:05
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New

  • HSU Sample collection
  • Scouts
  • Blood door and error alarm rolls

Changes

  • Balancing of enemies
  • Fixed exit zone for HSU

Full Changelog: v0.1.0...v0.2.0

v0.1.0

06 Oct 23:08
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Initial release 🎉

New

  • A Tier levels
  • B Tier levels