Releases: brgmnn/autogen-rundown
Releases · brgmnn/autogen-rundown
v0.7.0
New
- Add Terminal Uplink objective
- Add fully custom enemy spawning
- Custom hibernation groups
- Individual enemy spawns
- Custom alarm waves
- All vanilla waves and spawns preserved
- Add fog EventBuilder events
- Add Charger hibernation rolls
- Add level modifier system with charger modifiers
Changes
- Increased S-Class I scan distance from door from 6.0 to 12.0
Full Changelog: v0.6.0...v0.7.0
v0.6.0
Changes
- Reworked enemy points spawning system, scouts now included in points count for rolls
- Scouts have 50% reduced chance of spawning in zones with a blood door entrance
- Slightly reduced max number of zones for all layouts
- Removed surge alarm from reactor shutdown roll pool
- Fixed scout spawns to manually spawn exact numbers of scouts
- Reduced max number of scouts that can spawn
Full Changelog: v0.5.0...v0.6.0
v0.5.0
Changes
- Reworked blood doors for more varied enemy spawns
- Changed bulkhead keys to spawn one in each bulkhead area
- Fixed issue with incorrect scan for first alarm scans
Full Changelog: v0.4.0...v0.5.0
v0.4.0
New
- Added C-Tier
- Secondary / Overload missions
- Bulkhead DCs with Keys to access
- New objective: Reactor shutdown
- Reactor specific lighting
- Reactor shutdown specific scans
- New objective: Input Special Terminal Command
- Added random light selection
- Added watermark for mod version and seed
- Added scaling exit scan times
Changes
- Adjusted enemy spawning points
- Adjusted room sizes down
- Removed Memory Sticks from small item collection
- Reworked level layout planner to reduce chance of failed map generation
- Manual install: BepInEx terminal is disabled by default now
Full Changelog: v0.3.0...v0.4.0
v0.3.0
v0.2.1
v0.2.0
New
- HSU Sample collection
- Scouts
- Blood door and error alarm rolls
Changes
- Balancing of enemies
- Fixed exit zone for HSU
Full Changelog: v0.1.0...v0.2.0