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  1. StaffsUniGames/pcg-forests-ecs StaffsUniGames/pcg-forests-ecs Public

    Submitted in part for CGVC '24. A procedural forest generation approach, using ECS to massively optimise existing FON-based approaches to forest generation in games

    C# 2

  2. [windows.h] Iterating over all deskt... [windows.h] Iterating over all desktop windows in C++, by z-order
    1
    //Find the top-most window. We need the Z-order to be
    2
    //relative to this
    3
    HWND window = GetTopWindow(GetDesktopWindow());
    4
    
                  
    5
    do
  3. uol-arcade/webglsl-editor uol-arcade/webglsl-editor Public

    A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project

    JavaScript 4

  4. win32-simple-named-pipe-client win32-simple-named-pipe-client Public

    A simple to use, simple to implement, header-only C++ Win32 named pipe client.

    C++

  5. funky-unity-shaders funky-unity-shaders Public

    A collection of rather funky & useful shaders in Unity.

    9 2

  6. pcl-hololens2-unity pcl-hololens2-unity Public

    A repository with a few experimental scripts for rendering pointcloud data to the Hololens 2, from Unity.

    C# 9 1