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obj1=unrealsdk.FindObject("MissionDefinition", "GD_Anemone_Side_VaughnPart2.M_Anemone_VaughnPart2")
obj2=unrealsdk.FindObject("WeaponTypeDefinition", "GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol")
obj3=unrealsdk.FindObject("SkillDefinition", "GD_Assassin_Skills.Bloodshed.Execute")
obj4=unrealsdk.FindObject("ItemPoolDefinition", "GD_CustomItemPools_Lilac.Psycho.BlueBold")
# Each line here causes a crashobj1.Dependencies=obj1.Dependenciesobj2.WeaponIdleAnimations=obj2.WeaponIdleAnimationsobj3.SkillConstraints=obj3.SkillConstraintsobj4.BalancedItems=obj4.BalancedItems
TArrays are more complicated than a simple struct. Simply malloc and freeing them causes issues, so we need to hook into the init from UE.
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