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Under construction 🚧

Client app for Retrofusion project

What it does?

  1. The app listens for UDP broadcast messages on the network. These broadcasts contain information about available servers.
  2. Upon receiving a UDP packet, the app parses the packet to extract host information, such as the server's IP address and WebSocket port.
  3. Using the extracted host information, the app establishes a connection to the server using the WebSocket protocol.
  4. Once connected, the app continuously streams the mobile phone's sensor data to the server over the WebSocket connection for gameplay control.