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MainForm.cs
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MainForm.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace EnergyBalanceSolver
{
public partial class MainForm : Form
{
TextBox[,] textBoxes = new TextBox[10,10];
List<TextBox> flatBoxes = new List<TextBox>();
public MainForm()
{
InitializeComponent();
foreach (var c in tableLayoutPanel1.Controls)
{
var textBox = c as TextBox;
if (textBox == null)
continue;
var tbIndex = int.Parse(textBox.Name.Replace("textBox", "")) - 1;
var row = tbIndex / 10;
var col = tbIndex % 10;
textBoxes[row, col] = textBox;
textBox.Click += TextBox_Click;
}
foreach (var t in textBoxes)
flatBoxes.Add(t);
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var version = Assembly.GetExecutingAssembly().GetName().Version;
this.Text += $" v{version.Major}.{version.Minor}";
}
private void TextBox_Click(object sender, EventArgs e)
{
var tb = (TextBox)sender;
if (Control.ModifierKeys == Keys.Shift)
{
if (tb.BackColor != Color.LightGreen)
tb.BackColor = Color.LightGreen;
else
tb.BackColor = Color.White;
}
}
private List<sbyte> AvailableValues = new List<sbyte>();
private class SequenceEquality : IEqualityComparer<sbyte[]>
{
public static readonly SequenceEquality Default = new SequenceEquality();
public bool Equals(sbyte[] x, sbyte[] y)
{
if (x.Length != y.Length)
return false;
for(var z = 0; z < x.Length; z++)
{
if (x[z] != y[z])
return false;
}
return true;
}
public int GetHashCode(sbyte[] obj)
{
var hash = 2166136261;
const uint prime = 16777619;
foreach(var i in obj)
{
unchecked
{
var k = (uint)i.GetHashCode();
hash ^= k;
hash *= prime;
}
}
return (int) hash;
}
}
public class BalancePermutations
{
public sbyte[] Base { get; set; }
public sbyte[] Intersections { get; set; }
}
private class BalancePermutationsEqualityComparer : SequenceEquality, IEqualityComparer<BalancePermutations>
{
public BalancePermutationsEqualityComparer()
{
}
public bool Equals(BalancePermutations x, BalancePermutations y)
{
return base.Equals(x.Intersections, y.Intersections);
}
public int GetHashCode(BalancePermutations obj)
{
return base.GetHashCode(obj.Intersections);
}
}
public class KeyDictionary : IEquatable<KeyDictionary>
{
private object _lockObject;
private int _solutions;
public byte IndexPos { get; }
public sbyte Value { get; }
public SortedList<sbyte, KeyDictionary> Values { get; private set; }
public KeyDictionary(byte index, sbyte value)
{
_lockObject = new object();
IndexPos = index;
_solutions = 0;
Values = null;
Value = value;
}
public int Solutions { get { return _solutions; } }
public void SetSolution(sbyte[] s)
{
var dict = this;
foreach(var i in s)
{
Interlocked.Increment(ref dict._solutions);
lock (dict._lockObject)
{
if (dict.Values == null)
dict.Values = new SortedList<sbyte,KeyDictionary>();
if(!dict.Values.TryGetValue(i, out var next))
dict.Values[i] = next = new KeyDictionary((byte)(dict.IndexPos + 1), i);
dict = next;
}
}
}
internal HashSet<sbyte> GetValuesAtIndex(int index)
{
if(index == IndexPos)
{
return new HashSet<sbyte>(Values.Keys);
}
else if (index > IndexPos)
{
var result = new HashSet<sbyte>();
foreach(var s in Values)
{
result.UnionWith(s.Value.GetValuesAtIndex(index));
}
return result;
}
return new HashSet<sbyte>();
}
internal int RemoveSolutionsAtIndex(sbyte solution, int index)
{
if(index == IndexPos)
{
if(Values.TryGetValue(solution, out var removed))
{
Values.Remove(solution);
_solutions -= removed.Solutions;
return removed.Solutions;
}
}
else if (index > IndexPos)
{
var result = 0;
var toRemove = new List<sbyte>();
foreach(var s in Values)
{
var removed = s.Value.RemoveSolutionsAtIndex(solution, index);
result += removed;
if (removed > 0 && s.Value.Solutions == 0)
toRemove.Add(s.Key);
}
//If we have no more solutions in this key remove it totally.
foreach (var key in toRemove)
Values.Remove(key);
_solutions -= result;
return result;
}
return 0;
}
internal bool AllSolutionsUse(sbyte s)
{
if (Values == null)
return true;
if (IndexPos == 0 && Values.ContainsKey(s))
{
return Values.All(x => x.Key == s || x.Value.AllSolutionsUse(s));
}
else if( IndexPos > 0)
{
//I did not start w/ the s value, but maybe one of my children has it.
return Values.ContainsKey(s) || Values.Any(x => x.Value.AllSolutionsUse(s));
}
return false;
}
public bool Equals(KeyDictionary other)
{
return Value == other.Value;
}
internal KeyDictionary FilterForState(sbyte?[] setValues, List<sbyte> availableValues)
{
var ret = new KeyDictionary(IndexPos, Value);
if (IndexPos == setValues.Length)
{
ret._solutions = 1;
return ret;
}
ret.Values = new SortedList<sbyte, KeyDictionary>();
if (Values != null)
{
var myVal = setValues[IndexPos];
foreach (var kd in Values.Values)
{
if (myVal.HasValue && kd.Value == myVal)
{
//Check to see if the next one passes
var found = kd.FilterForState(setValues, availableValues);
if (found.Solutions != 0)
{
ret.Values[kd.Value] = found;
ret._solutions += found._solutions;
}
}
else if (!myVal.HasValue)
{
var thisSolutionAvail = availableValues.ToList();
if (thisSolutionAvail.Remove(kd.Value))
{
var found = kd.FilterForState(setValues, thisSolutionAvail);
if (found.Solutions != 0)
{
ret.Values[kd.Value] = found;
ret._solutions += found._solutions;
}
}
}
}
}
return ret;
}
}
private class SumVector
{
private Guid Id = Guid.NewGuid();
private int _estimatedSolutionCount;
public List<TextBox> Boxes = new List<TextBox>();
public List<int> BoxIndexes = new List<int>();
public int? Sum = null;
public int FinalSolutionsCount => SolutionsPopulated ? _SolutionDictionary.Solutions : _estimatedSolutionCount;
public bool SolutionsPopulated { get; private set; }
private KeyDictionary _SolutionDictionary = new KeyDictionary(0, sbyte.MinValue);
private Func<List<sbyte>, CancellationToken, KeyDictionary> _SolutionDictionaryPopulator = null;
public KeyDictionary GetSolutionDictionary(sbyte?[] setValues, List<sbyte> availableValues, CancellationToken token)
{
var primary = _SolutionDictionary;
var passValues = new sbyte?[BoxIndexes.Count];
var available = availableValues.ToList();
if (setValues != null)
{
int i = 0;
foreach (var bi in BoxIndexes)
{
var v = setValues[bi];
passValues[i++] = v;
if (v.HasValue)
available.Add(v.Value);
}
}
//We skipped this one because it was just too massive.
if (_SolutionDictionaryPopulator != null)
{
primary = _SolutionDictionaryPopulator(available, token);
}
return primary;
if (setValues == null)
return _SolutionDictionary;
else
return primary.FilterForState(passValues, available);
}
public HashSet<sbyte> GetValuesAtIndex(int index)
{
return _SolutionDictionary.GetValuesAtIndex(index);
}
public void RemoveSolutionsAtIndex(sbyte solution, int index)
{
var reduced = _SolutionDictionary.RemoveSolutionsAtIndex(solution, index);
}
public void AddSolutions(List<TextBox> flat, List<sbyte> values, List<SumVector> otherVectors, CancellationToken cancellationToken)
{
var commonIntersections = BoxIndexes.Where(x => otherVectors.Any(z => z.BoxIndexes.Contains(x))).Select(x => BoxIndexes.IndexOf(x)).ToList();
var combinations = GetCombination(new List<sbyte>(), values, Boxes.Count).Where(x => x.Select(z => (int)z).Sum() == Sum).ToList();
var acceptedCombos = combinations.Select(x => x.OrderBy(z => z).ToArray()).Distinct(new SequenceEquality()).ToList();
combinations = null;
Console.WriteLine($"[{Sum}]: {acceptedCombos.Count} combos");
if (Boxes.Count > 7 && acceptedCombos.Count >= 5000)
{
_SolutionDictionaryPopulator = (valuesLeft, token) =>
{
var popCombos = GetCombination(new List<sbyte>(), valuesLeft, Boxes.Count).Where(x => x.Select(z => (int)z).Sum() == Sum).ToList();
var popAcceptedCombos = popCombos.Select(x => x.OrderBy(z => z).ToArray()).Distinct(new SequenceEquality()).ToList();
popCombos = null;
return PopulateSolutionDictionary(commonIntersections, popAcceptedCombos, token);
};
_estimatedSolutionCount = acceptedCombos.Count * Factorial(Boxes.Count);
}
else
{
_SolutionDictionary = PopulateSolutionDictionary(commonIntersections, acceptedCombos, cancellationToken);
SolutionsPopulated = true;
}
}
private int Factorial(int count)
{
if (count == 1)
return 1;
return count * Factorial(count - 1);
}
private KeyDictionary PopulateSolutionDictionary(List<int> commonIntersections, List<sbyte[]> acceptedCombos, CancellationToken cancellationToken)
{
var kd = new KeyDictionary(0, sbyte.MinValue);
Parallel.ForEach(acceptedCombos, (ac, state) =>
{
if (cancellationToken.IsCancellationRequested)
{
state.Break();
}
else
{
var onlyIntersectionDiffs = IntersectionPermuatations(ac.ToArray(), commonIntersections.ToArray());
Parallel.ForEach(onlyIntersectionDiffs, (i, innerState) =>
{
if (cancellationToken.IsCancellationRequested)
innerState.Break();
else
kd.SetSolution(i);
});
}
});
return kd;
}
private static IEnumerable<List<sbyte>> GetCombination(List<sbyte> temp, List<sbyte> list, int length)
{
if (temp.Count == length)
{
yield return temp;
}
else
{
while (list.Any())
{
var value = list.Take(1);
list = list.Skip(1).ToList();
foreach (var y in GetCombination(temp.Concat(value).ToList(), list, length))
yield return y;
}
}
}
private static IEnumerable<sbyte[]> IntersectionPermuatations(sbyte[] values, int[] intersections)
{
if (intersections.Length == 0)
{
//Add special case handling if we have no intersections,
//just return the single value.
yield return values;
yield break;
}
var valuesInOrder = values.OrderBy(x => x).ToList();
var returnArray = new sbyte[values.Length];
foreach (var combo in SumVector.GetCombination(new List<sbyte>(), valuesInOrder, intersections.Length))
{
var valuesForPerm = valuesInOrder.ToList();
foreach (var c in combo)
valuesForPerm.Remove(c);
foreach (var comboPerm in Permutations(combo.ToArray(), 0))
{
var intersectionCounter = 0;
var nextIntersection = intersections[intersectionCounter];
var valueSelector = 0;
for (var i = 0; i < values.Length; i++)
{
sbyte value;
if (i == nextIntersection)
{
value = comboPerm[intersectionCounter++];
nextIntersection = intersectionCounter < intersections.Length ? intersections[intersectionCounter] : -1;
}
else
{
value = valuesForPerm[valueSelector++];
}
returnArray[i] = value;
}
yield return returnArray.ToArray();
}
}
}
private static IEnumerable<T[]> Permutations<T>(T[] values, int fromInd = 0)
{
if (fromInd + 1 == values.Length)
yield return values;
else
{
foreach (var v in Permutations(values, fromInd + 1))
yield return v;
for (var i = fromInd + 1; i < values.Length; i++)
{
SwapValues(values, fromInd, i);
foreach (var v in Permutations(values, fromInd + 1))
yield return v;
SwapValues(values, fromInd, i);
}
}
}
private static void SwapValues<T>(T[] values, int pos1, int pos2)
{
if (pos1 != pos2)
{
T tmp = values[pos1];
values[pos1] = values[pos2];
values[pos2] = tmp;
}
}
internal bool AllSolutionsUse(sbyte s)
{
return _SolutionDictionary.AllSolutionsUse(s);
}
private HashSet<Tuple<int,int>> trackedStates = new HashSet<Tuple<int, int>>();
private int savedItterations = 0;
internal bool TrackState(sbyte[] setValues, List<sbyte> valuesLeft)
{
var primaryHash = SequenceEquality.Default.GetHashCode(valuesLeft.ToArray());
var secondaryHash = SequenceEquality.Default.GetHashCode(setValues);
lock (trackedStates)
{
var ret = trackedStates.Add(Tuple.Create(primaryHash, secondaryHash));
if(!ret)
savedItterations++;
return ret;
}
}
}
private Progress ProgressBar;
private async void Solve_Click(object sender, EventArgs e)
{
//Dis-allow while in progress.
if (ProgressBar != null)
return;
var userCts = new CancellationTokenSource();
ProgressBar = new Progress(userCts);
ProgressBar.Show(this);
try
{
//Hunt for the things we are trying to solve.
ProgressBar.UpdateLabel("Gathering user inputs.");
var vectors = GetVectors();
AvailableValues = new List<sbyte>();
foreach (var tb in textBoxes)
{
if (!string.IsNullOrWhiteSpace(tb.Text) && tb.BackColor != Color.LightGreen)
AvailableValues.Add(sbyte.Parse(tb.Text));
}
if(!vectors.All(v => v.Boxes.Count > 0))
{
throw new Exception();
}
ProgressBar.UpdateLabel("Finding all possible solutions...");
await Task.Run(() =>
{
ProgressBar.TotalSolutions = vectors.Count;
Parallel.ForEach(vectors, (v, state) =>
{
if (userCts.Token.IsCancellationRequested)
{
state.Break();
}
else
{
v.AddSolutions(flatBoxes, AvailableValues, vectors.Where(x => x != v).ToList(), userCts.Token);
lock (this)
{
ProgressBar.CompletedCount++;
}
}
});
}, userCts.Token);
ProgressBar.UpdateLabel("Reduce possible soltuions....");
await Task.Run(() =>
{
int totalSolutions = 0;
int afterReduce = 0;
do
{
totalSolutions = vectors.Sum(x => x.SolutionsPopulated ? x.FinalSolutionsCount : 0);
ReduceSolutionsBySingles(vectors);
ReduceSolutionsByIntersections(vectors);
afterReduce = vectors.Sum(x => x.SolutionsPopulated ? x.FinalSolutionsCount : 0);
Console.WriteLine($"TotalSolutions: {totalSolutions} -> {afterReduce}");
} while (totalSolutions != afterReduce);
}, userCts.Token);
ProgressBar.SetDificulty(vectors.Sum(x => x.FinalSolutionsCount));
ProgressBar.TotalSolutions = 0;
ProgressBar.CompletedCount = 0;
//Sort them by least solutions to most.
await BruteForce(vectors, userCts.Token);
}
catch (Exception ex)
{
if (!(ex is TaskCanceledException))
{
userCts.Cancel();
MessageBox.Show("An error happened, please make sure your inputs are valid numbers!.");
}
}
finally
{
ProgressBar.Close();
ProgressBar = null;
}
}
private void ClearTextBoxes(bool all = false)
{
foreach(var tb in textBoxes)
{
if(all || tb.BackColor != Color.LightGreen)
{
tb.Text = "";
tb.BackColor = Color.White;
}
}
}
private async Task BruteForce(List<SumVector> vectors, CancellationToken userToken)
{
var bag = new ConcurrentBag<int?[]>();
var outerCts = CancellationTokenSource.CreateLinkedTokenSource(userToken);
var blockingTasks = new BlockingCollection<Task>(20);
var consumedPositions = new HashSet<int>();
var primaryProcessingOrder = new List<SumVector>();
var secondaryProcessingOrder = new List<SumVector>();
var notComputed = vectors.Where(x => !x.SolutionsPopulated).OrderBy(x => x.FinalSolutionsCount).ToList();
var tempVectors = vectors.Where(x => x.SolutionsPopulated).ToList();
while (primaryProcessingOrder.Count < tempVectors.Count)
{
//remaining to add.
var toAdd = tempVectors.Where(v => !primaryProcessingOrder.Contains(v)).OrderByDescending(x => consumedPositions.Count(z => x.BoxIndexes.Contains(z)))
.ThenBy(x => x.FinalSolutionsCount)
.ThenBy(x => x.BoxIndexes[0]).FirstOrDefault();
foreach (var bi in toAdd.BoxIndexes)
consumedPositions.Add(bi);
primaryProcessingOrder.Add(toAdd);
}
consumedPositions = new HashSet<int>();
while (secondaryProcessingOrder.Count < tempVectors.Count)
{
//remaining to add.
var toAdd = tempVectors.Where(v => !secondaryProcessingOrder.Contains(v)).OrderByDescending(x => consumedPositions.Count(z => x.BoxIndexes.Contains(z)))
.ThenBy(x => x.FinalSolutionsCount)
.ThenBy(x => x.BoxIndexes[0]).FirstOrDefault();
foreach (var bi in toAdd.BoxIndexes)
consumedPositions.Add(bi);
secondaryProcessingOrder.Add(toAdd);
}
primaryProcessingOrder.AddRange(notComputed);
secondaryProcessingOrder.AddRange(notComputed);
double totalPossibleSolutions = 0;
foreach(var v in vectors)
{
if (totalPossibleSolutions == 0)
totalPossibleSolutions = v.FinalSolutionsCount;
else
totalPossibleSolutions *= v.FinalSolutionsCount;
}
ProgressBar.TotalSolutions = totalPossibleSolutions;
var t = Task.Run(() => AttemptSolution(AvailableValues.ToList(), primaryProcessingOrder, outerCts));
var t2 = Task.Run(() => AttemptSolution(AvailableValues.ToList(), secondaryProcessingOrder, outerCts));
var primarySolution = await t;
var secondarySolution = await t2;
var solution = primarySolution ?? secondarySolution;
if (solution != null)
{
ClearTextBoxes();
for (int i = 0; i < solution.Length; i++)
{
var v = solution[i];
if (v.HasValue)
{
var tb = flatBoxes[i];
tb.Text = v.Value.ToString();
if (v.Value == 0)
tb.BackColor = Color.LightGoldenrodYellow;
else if (v.Value < 0)
tb.BackColor = Color.LightBlue;
else
tb.BackColor = Color.LightSalmon;
}
}
}
else if(!userToken.IsCancellationRequested)
{
MessageBox.Show("Failed to find a solution. Check inputs or regen in game.");
}
}
private void UpdateLabel(string text)
{
ProgressBar?.UpdateLabel(text);
}
private async Task<sbyte?[]> AttemptSolution(List<sbyte> valuesLeft, List<SumVector> vectors, CancellationTokenSource cts)
{
if (cts.Token.IsCancellationRequested)
return null;
var v = vectors.FirstOrDefault();
var bag = new ConcurrentBag<sbyte?[]>();
var blockingTasks = new BlockingCollection<Task>(500);
var tasks = new List<Task>();
UpdateLabel($"Attempting solutions...");
var solutionDictionary = v.GetSolutionDictionary(null, valuesLeft, cts.Token);
foreach(var s in solutionDictionary.Values.OrderBy(x => x.Value.Solutions))
{
tasks.Add(Task.Run(() =>
{
var result = AttemptSolveOneSolutionGroup(null, valuesLeft, v, s, vectors.Skip(1).ToList(), cts.Token);
if (result != null)
{
bag.Add(result);
cts.Cancel();
}
}, cts.Token));
}
try
{
await Task.WhenAll(tasks.ToArray());
}
catch(Exception ex) { }
return bag.FirstOrDefault();
}
private bool EvaluateSolutionGroup(sbyte?[] setValues, List<sbyte> valuesLeft, int matrixIndex, sbyte value)
{
var setValue = setValues[matrixIndex];
if (setValue.HasValue)
{
if (value != setValue)
{
return false;
}
}
else
{
if (valuesLeft.Contains(value))
{
valuesLeft.Remove(value);
setValues[matrixIndex] = value;
}
else
{
return false;
}
}
return true;
}
private class EvalContext
{
public sbyte?[] SetValues { get; set; }
public List<sbyte> ValuesLeft { get; set; }
public KeyDictionary KeyGroup { get; set; }
public int Position { get; set; }
}
private sbyte?[] EvalNextGroups(EvalContext context, SumVector v, List<SumVector> vectorsLeft, CancellationToken token)
{
if (token.IsCancellationRequested)
return null;
var stack = new Stack<EvalContext>();
stack.Push(context);
while(stack.Any())
{
if (token.IsCancellationRequested)
return null;
var ctx = stack.Pop();
if (ctx.Position >= v.Boxes.Count)
{
//if (v.TrackState(ctx.SetValues, ctx.ValuesLeft))
//{
var rslt = AttemptSolve(ctx.SetValues, ctx.ValuesLeft, vectorsLeft.FirstOrDefault(), vectorsLeft.Skip(1).ToList(), token);
if (rslt != null)
return rslt;
//}
//else
//{
// Console.WriteLine("ITT prevented due to state tracking.");
//}
continue;
}
var boxIdx = v.BoxIndexes[ctx.Position];
var setVal = ctx.SetValues[boxIdx];
//Short-cut if we have values set.
if (setVal.HasValue)
{
if(ctx.KeyGroup.Values.TryGetValue(setVal.Value, out var next))
{
stack.Push(new EvalContext
{
//Can we get away with not duplicating these here??
SetValues = ctx.SetValues.ToArray(),
ValuesLeft = ctx.ValuesLeft.ToList(),
KeyGroup = next,
Position = ctx.Position + 1
});
}
continue;
}
else
{
foreach (var k in ctx.KeyGroup.Values.OrderByDescending(c => c.Value.Solutions))
{
var tempSetValues = ctx.SetValues.ToArray();
var tempValuesLeft = ctx.ValuesLeft.ToList();
var works = EvaluateSolutionGroup(tempSetValues, tempValuesLeft, v.BoxIndexes[ctx.Position], k.Key);
if (works)
{
stack.Push(new EvalContext
{
SetValues = tempSetValues,
ValuesLeft = tempValuesLeft,
KeyGroup = k.Value,
Position = ctx.Position + 1
});
}
}
}
}
return null;
}
private sbyte?[] AttemptSolveOneSolutionGroup(sbyte?[] setValues, List<sbyte> valuesLeft, SumVector v, KeyValuePair<sbyte, KeyDictionary> k, List<SumVector> vectorsLeft, CancellationToken token)
{
bool topLevel = false;
if (token.IsCancellationRequested)
return null;
if (setValues == null)
{
topLevel = true;
setValues = new sbyte?[100];
}
var primarySetValues = setValues.ToArray();
var primaryValuesLeft = valuesLeft.ToList();
//Interlocked.Add(ref ProgressBar.TotalSolutions, k.Value.Solutions);
bool solutionWorks = EvaluateSolutionGroup(primarySetValues, primaryValuesLeft, v.BoxIndexes[0], k.Key);
if (solutionWorks)
{
var rslt = EvalNextGroups(new EvalContext
{
SetValues = primarySetValues,
ValuesLeft = primaryValuesLeft,
KeyGroup = k.Value,
Position = 1,
}, v, vectorsLeft, token);
if (rslt != null)
return rslt;
double skipped = k.Value.Solutions;
foreach (var notComputed in vectorsLeft)
skipped *= notComputed.FinalSolutionsCount;
lock (this)
{
ProgressBar.CompletedCount += skipped;
}
Console.WriteLine($"[{v.Sum}]: Eliminated sg {k.Key} - {vectorsLeft.Count} vectors left.");
}
else
{
double skipped = k.Value.Solutions;
foreach (var notComputed in vectorsLeft)
skipped *= notComputed.FinalSolutionsCount;
lock(this)
{
ProgressBar.CompletedCount += skipped;
}
}
//else
//{
// Console.WriteLine("ITT Prevented!!");
//}
return null;
}
private sbyte?[] AttemptSolve(sbyte?[] setValues, List<sbyte> valuesLeft, SumVector v, List<SumVector> vectorsLeft, CancellationToken token)
{
if (token.IsCancellationRequested)
return null;
if (v == null)
return setValues;
sbyte?[] result = null;
//for state we really only care about the view
//of the board for this vector & the remaining ones.
var boxesToTrack = vectorsLeft.Concat(new[] { v }).SelectMany(x => x.BoxIndexes).Distinct().ToList();
var trackState = setValues.Where((x, i) => x.HasValue && boxesToTrack.Contains(i)).Select(x => x.Value).ToArray();
if (v.TrackState(trackState, valuesLeft))
{
var solutionDictionary = v.GetSolutionDictionary(setValues, valuesLeft, token);
if (solutionDictionary.Values != null)
{
Parallel.ForEach(solutionDictionary.Values.OrderBy(x => x.Value.Solutions), (k, state) =>
{
var temp = AttemptSolveOneSolutionGroup(setValues, valuesLeft, v, k, vectorsLeft, token);
if (temp != null || token.IsCancellationRequested)
{
result = temp;
state.Break();
}
});
}
}
else
{
double skipped = v.FinalSolutionsCount;
foreach (var notComputed in vectorsLeft)
skipped *= notComputed.FinalSolutionsCount;
lock (this)
{
ProgressBar.CompletedCount += skipped;
}
}
return result;
}
private void ReduceSolutionsBySingles(List<SumVector> vectors)
{
var singles = AvailableValues.Where(x => AvailableValues.Count(z => z == x) == 1).ToList();
foreach (var s in singles)
{
var alwaysUsed = vectors.Where(x => x.AllSolutionsUse(s)).OrderBy(x => x.FinalSolutionsCount).ToList();
if(alwaysUsed.Any())
{
var acceptibleBoxes = alwaysUsed.SelectMany(x => x.Boxes).ToList();
foreach (var v in vectors)