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PreventPickupPlugin.cs
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PreventPickupPlugin.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using RoR2;
using R2API.Utils;
namespace PreventPickup
{
[BepInDependency("com.rune580.riskofoptions", BepInDependency.DependencyFlags.SoftDependency)]
[BepInDependency("com.bepis.r2api", BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin("de.userstorm.preventpickup", "PreventPickup", "{VERSION}")]
[NetworkCompatibility(CompatibilityLevel.NoNeedForSync, VersionStrictness.DifferentModVersionsAreOk)]
public class PreventPickupPlugin : BaseUnityPlugin
{
private static On.RoR2.GenericPickupController.orig_AttemptGrant AttemptGrant;
private static GenericPickupController genericPickupController;
public static ConfigEntry<float> WhiteRandomItemChance { get; set; }
public static ConfigEntry<float> GreenRandomItemChance { get; set; }
public static ConfigEntry<float> RedRandomItemChance { get; set; }
public static ConfigEntry<float> LunarRandomItemChance { get; set; }
public static ConfigEntry<float> BossRandomItemChance { get; set; }
public static Dictionary<ItemIndex, ConfigEntry<bool>> PreventPickupConfigEntries =
new Dictionary<ItemIndex, ConfigEntry<bool>>();
private void SendChatMessage(string message)
{
Chat.SendBroadcastChat(
new Chat.SimpleChatMessage
{
baseToken = "<color=#e5eefc>{0}</color>",
paramTokens = new string[] { message }
}
);
}
private CharacterMaster GetCharacterMasterByInventory(Inventory inventory)
{
PlayerCharacterMasterController playerCharacterMasterController =
PlayerCharacterMasterController.instances.FirstOrDefault((PlayerCharacterMasterController p) =>
p.master.inventory == inventory
);
return (playerCharacterMasterController != null) ? playerCharacterMasterController.master : null;
}
private ItemIndex GetRandomItemIndex(ItemIndex itemIndex)
{
ItemDef definition = ItemCatalog.GetItemDef(itemIndex);
List<ItemIndex> list = new List<ItemIndex>();
switch (definition.tier)
{
case ItemTier.Tier1:
list = ItemCatalog.tier1ItemList;
break;
case ItemTier.Tier2:
list = ItemCatalog.tier2ItemList;
break;
case ItemTier.Tier3:
list = ItemCatalog.tier3ItemList;
break;
case ItemTier.Lunar:
list = ItemCatalog.lunarItemList;
break;
case ItemTier.Boss:
list = ItemCatalog.allItems.ToList().FindAll(
iIndex => ItemCatalog.GetItemDef(iIndex).tier.Equals(ItemTier.Boss)
);
break;
}
list = list.FindAll(
iIndex => PreventPickupConfigEntries.ContainsKey(iIndex) && !PreventPickupConfigEntries[iIndex].Value
);
if (list.Count() == 0)
{
list.Add(RoR2Content.Items.ScrapWhite.itemIndex);
}
return list[new Random().Next(list.Count)];
}
private ItemIndex GetScrapItemIndex(ItemIndex itemIndex)
{
ItemDef definition = ItemCatalog.GetItemDef(itemIndex);
switch (definition.tier)
{
case ItemTier.Tier1:
return RoR2Content.Items.ScrapWhite.itemIndex;
case ItemTier.Tier2:
return RoR2Content.Items.ScrapGreen.itemIndex;
case ItemTier.Tier3:
return RoR2Content.Items.ScrapRed.itemIndex;
case ItemTier.Lunar:
return RoR2Content.Items.ScrapGreen.itemIndex;
case ItemTier.Boss:
return RoR2Content.Items.ScrapYellow.itemIndex;
}
return RoR2Content.Items.ScrapWhite.itemIndex;
}
private float GetChance(ItemIndex itemIndex)
{
ItemDef definition = ItemCatalog.GetItemDef(itemIndex);
switch (definition.tier)
{
case ItemTier.Tier1:
return WhiteRandomItemChance.Value;
case ItemTier.Tier2:
return GreenRandomItemChance.Value;
case ItemTier.Tier3:
return RedRandomItemChance.Value;
case ItemTier.Lunar:
return LunarRandomItemChance.Value;
case ItemTier.Boss:
return BossRandomItemChance.Value;
}
return 0f;
}
private void GiveRandomItem(CharacterBody body, ItemIndex itemIndex)
{
float chance = GetChance(itemIndex);
if (chance - new Random().NextDouble() > 0f)
{
genericPickupController.pickupIndex = PickupCatalog.FindPickupIndex(GetRandomItemIndex(itemIndex));
SendChatMessage("Lucky!");
AttemptGrant.Invoke(genericPickupController, body);
return;
}
if (chance > 0f)
{
SendChatMessage("No luck this time!");
}
GiveScrapItem(body, itemIndex);
}
private void GiveScrapItem(CharacterBody body, ItemIndex itemIndex)
{
genericPickupController.pickupIndex = PickupCatalog.FindPickupIndex(GetScrapItemIndex(itemIndex));
AttemptGrant.Invoke(genericPickupController, body);
}
private void OnAttemptGrant(
On.RoR2.GenericPickupController.orig_AttemptGrant orig,
GenericPickupController self,
CharacterBody body
)
{
AttemptGrant = orig;
genericPickupController = self;
ItemIndex itemIndex = PickupCatalog.GetPickupDef(self.pickupIndex).itemIndex;
if (PreventPickupConfigEntries.ContainsKey(itemIndex) && PreventPickupConfigEntries[itemIndex].Value)
{
GiveRandomItem(body, itemIndex);
return;
}
orig.Invoke(self, body);
}
private void OnGiveItem(On.RoR2.Inventory.orig_GiveItem_ItemDef_int orig, Inventory self, ItemDef itemDef, int count)
{
ItemIndex itemIndex = itemDef.itemIndex;
if (PreventPickupConfigEntries.ContainsKey(itemIndex) && PreventPickupConfigEntries[itemIndex].Value)
{
CharacterMaster characterMasterByInventory = GetCharacterMasterByInventory(self);
if (characterMasterByInventory == null)
{
return;
}
GiveRandomItem(characterMasterByInventory.GetBody(), itemIndex);
return;
}
orig.Invoke(self, itemDef, count);
}
private void OnItemCatalogInit(On.RoR2.ItemCatalog.orig_Init orig)
{
orig.Invoke();
InitConfig();
}
private string GetChanceDescription (string from, string to)
{
string info = "(0.00 to 1.00, 0.00 == 0%, 1.0 == 100%)";
return $"Chance to get a random {to} item when a {from} item pick up is prevented. {info}";
}
private void InitConfig()
{
WhiteRandomItemChance = Config.Bind(
"Balance",
"WhiteRandomItemChance",
0.05f,
GetChanceDescription("white", "white")
);
GreenRandomItemChance = Config.Bind(
"Balance",
"GreenRandomItemChance",
0.05f,
GetChanceDescription("green", "green")
);
RedRandomItemChance = Config.Bind(
"Balance",
"RedRandomItemChance",
0.05f,
GetChanceDescription("red", "red")
);
LunarRandomItemChance = Config.Bind(
"Balance",
"LunarRandomItemChance",
0.05f,
GetChanceDescription("lunar", "GREEN")
);
BossRandomItemChance = Config.Bind(
"Balance",
"BossRandomItemChance",
0.05f,
GetChanceDescription("boss", "boss")
);
if (RiskOfOptionsMod.enabled)
{
RiskOfOptionsMod.Init(
"This mod shows the current item counts in the item selection dialog of the Artifact of Command and the Scrapper."
);
RiskOfOptionsMod.AddStepSliderOption(WhiteRandomItemChance, 0, 1, 0.01f);
RiskOfOptionsMod.AddStepSliderOption(GreenRandomItemChance, 0, 1, 0.01f);
RiskOfOptionsMod.AddStepSliderOption(RedRandomItemChance, 0, 1, 0.01f);
RiskOfOptionsMod.AddStepSliderOption(LunarRandomItemChance, 0, 1, 0.01f);
RiskOfOptionsMod.AddStepSliderOption(BossRandomItemChance, 0, 1, 0.01f);
}
foreach (ItemIndex itemIndex in ItemCatalog.allItems)
{
ItemDef definition = ItemCatalog.GetItemDef(itemIndex);
if (
definition.Equals(RoR2Content.Items.ArtifactKey) ||
definition.Equals(RoR2Content.Items.CaptainDefenseMatrix) ||
definition.Equals(RoR2Content.Items.ScrapWhite) ||
definition.Equals(RoR2Content.Items.ScrapGreen) ||
definition.Equals(RoR2Content.Items.ScrapRed) ||
definition.Equals(RoR2Content.Items.ScrapYellow) ||
definition.tier.Equals(ItemTier.NoTier)
)
{
continue;
}
string displayName = Language.GetString(definition.nameToken);
PreventPickupConfigEntries[itemIndex] = Config.Bind(
"PreventPickup",
definition.name,
false,
$"Item index: {(int)itemIndex} | Name: {displayName} | Tier: {definition.tier}"
);
if (RiskOfOptionsMod.enabled)
{
RiskOfOptionsMod.AddCheckboxOption(PreventPickupConfigEntries[itemIndex]);
}
}
}
public void Awake()
{
On.RoR2.GenericPickupController.AttemptGrant += OnAttemptGrant;
On.RoR2.Inventory.GiveItem_ItemDef_int += OnGiveItem;
On.RoR2.ItemCatalog.Init += OnItemCatalogInit;
}
public void OnDestroy()
{
On.RoR2.GenericPickupController.AttemptGrant -= OnAttemptGrant;
On.RoR2.Inventory.GiveItem_ItemDef_int -= OnGiveItem;
On.RoR2.ItemCatalog.Init -= OnItemCatalogInit;
}
}
}