-
Notifications
You must be signed in to change notification settings - Fork 0
/
Pool.cpp
575 lines (494 loc) · 16.1 KB
/
Pool.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
/*
Pool is a function for vfx, a vapoursynth plugin
Creates a Pool of water over frame or part of it
Water swish swashes
Author V.C.Mohan.
Date 18 Mar 2021
copyright 2021
This program is free software : you can redistribute it and /or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
A copy of the GNU General Public License is at
see < http://www.gnu.org/licenses/>.
---------------------------------------------------------------------------- - */
//#include "VapourSynth.h"
//#include "VSHelper.h"
typedef struct {
VSNodeRef* node;
const VSVideoInfo* vi;
int StartFrame;
int EndFrame;
int waveLength; // 4 to 250 varies wave length
int samp; // amplitude of wave at start
int eamp; // amplitude of wave at end
float sspeed; // .0 to 100 speed of wave motion.
int sxcoord; // xcoord of center of pool
int sycoord; // ycoord of center of pool
int swidth; // width of pool
int sheight; // height of pool
int excoord; // end xcoord of base center of pool
int eycoord; // end ycoord of base center of pool
int ewidth; // end width of pool
int eheight; // end height of pool
float espeed; // end speed 0 to 100
bool paint; // paint effected borders?
//int color; // RGB color valueRRGGBB
unsigned char bgr[3], yuv[3];
int* sintbl; // *sinx, * siny;
} PoolData;
void poolPaintCode(PoolData* d, VSFrameRef* dst, const VSAPI* vsapi, int w, int h);
void poolPaintCode(PoolData* d, VSFrameRef* dst, const VSAPI* vsapi, int w, int h)
{
const VSFormat* fi = d->vi->format;
int nbytes = fi->bytesPerSample;
int nbits = fi->bitsPerSample;
int subH = fi->subSamplingH;
int subW = fi->subSamplingW;
int andH = (1 << subH) - 1;
int andW = (1 << subW) - 1;
int np = fi->numPlanes > 3 ? 3 : fi->numPlanes;
for (int p = 0; p < np; p++)
{
unsigned char* dp = vsapi->getWritePtr(dst, p);
int pitch = vsapi->getStride(dst, p) / nbytes;
if (fi->sampleType == stInteger && nbytes == 1)
{
if (p == 0 || (subH == 0 && subW == 0))
{
*(dp + h * pitch + w)
= fi->colorFamily == cmRGB ? d->bgr[p] : d->yuv[p];
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*(dp + (h >> subH) * pitch + (w >> subW))
= fi->colorFamily == cmRGB ? d->bgr[p] : d->yuv[p];
}
}
else if (fi->sampleType == stInteger && nbytes == 2)
{
if (p == 0 || (subH == 0 && subW == 0))
{
*((uint16_t*)dp + h * pitch + w)
= (uint16_t)(fi->colorFamily == cmRGB ? ((int)d->bgr[p]) << (nbits - 8)
: ((int)d->yuv[p]) << (nbits - 8));
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*((uint16_t*)dp + (h >> subH) * pitch + (w >> subW))
= (uint16_t)(fi->colorFamily == cmRGB ? ((int)d->bgr[p]) << (nbits - 8)
: ((int)d->yuv[p]) << (nbits - 8));
}
}
else if (fi->sampleType == stFloat && nbytes == 4)
{
if (p == 0 || (subH == 0 && subW == 0))
{
*((float*)dp + h * pitch + w)
= (float)(fi->colorFamily == cmRGB ? ((float)d->bgr[p]) / 255.0f
: ((float)d->yuv[p]) / 255.0f);
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*((float*)dp + (h >> subH) * pitch + (w >> subW))
= (float)(fi->colorFamily == cmRGB ? ((float)d->bgr[p]) / 255.0f
: ((float)d->yuv[p]) / 255.0f);
}
}
}
}
static void VS_CC poolInit(VSMap* in, VSMap* out, void** instanceData,
VSNode* node, VSCore* core, const VSAPI* vsapi) {
PoolData* d = (PoolData*)*instanceData;
vsapi->setVideoInfo(d->vi, 1, node);
BGR8YUV(d->yuv, d->bgr);
d->sintbl = (int *)vs_aligned_malloc(sizeof(int) * d->waveLength, 32);
// create sine table
for (int i = 0; i < d->waveLength; i++)
d->sintbl[i] = (int)(256 * sin(i * 2 * M_PI / d->waveLength));
}
//------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
static const VSFrameRef* VS_CC poolGetFrame(int in, int activationReason, void** instanceData,
void** frameData, VSFrameContext* frameCtx, VSCore* core, const VSAPI* vsapi)
{
PoolData* d = (PoolData*)*instanceData;
if (activationReason == arInitial) {
vsapi->requestFrameFilter(in, d->node, frameCtx);
}
else if (activationReason == arAllFramesReady) {
const VSFrameRef* src = vsapi->getFrameFilter(in, d->node, frameCtx);
if (in < d->StartFrame || in > d->EndFrame)
return src;
int n = in - d->StartFrame;
int nframes = d->EndFrame - d->StartFrame + 1;
const VSFormat* fi = d->vi->format;
int ht = d->vi->height;
int wd = d->vi->width;
// calculate current coordinates, width and height
int xcoord = d->sxcoord + (n * (d->excoord - d->sxcoord)) / nframes;
int ycoord = d->sycoord + (n * (d->eycoord - d->sycoord)) / nframes;
int poolWidth = d->swidth + (n * (d->ewidth - d->swidth)) / nframes;
int poolHeight = d->sheight + (n * (d->eheight - d->sheight)) / nframes;
int ampl = d->samp + (n * (d->eamp - d->samp)) / nframes;
float speed = d->sspeed + n * (d->espeed - d->sspeed) / nframes;
float nn = speed * n;
// calculate wave movement indexes
// max value of sin =1. Therefore max possible value of following siny+sinx=waveLength should
// n component is to get movement effect
int maxh = (poolHeight > poolWidth ?
poolHeight : poolWidth);
int * siny = (int*)vs_aligned_malloc(sizeof(int) * maxh, 32);
for (int h = 0; h < maxh; h++)
{
siny[h] = (ampl * (20 * d->sintbl[(int)(3 * h + nn / 3) % d->waveLength]
+ 25 * d->sintbl[(int)(2 * h + nn / 2) % d->waveLength]
+ 38 * d->sintbl[(int)(h + nn) % d->waveLength]
+ 25 * d->sintbl[(int)(h / 2 + 2 * nn) % d->waveLength]
+ 20 * d->sintbl[(int)(h / 3 + 3 * nn) % d->waveLength]
)) >> 16; // 256 was what we multiplied in sintbl,
//128 is total of sin coefficients so div by (2*128*256)
}
int hmin = ycoord;
int hmax = ycoord + poolHeight;
int wmin = xcoord;
int wmax = xcoord + poolWidth;
VSFrameRef* dst = vsapi->copyFrame(src, core);
int height = vsapi->getFrameHeight(src, 0);
int width = vsapi->getFrameWidth(src, 0);
int nbytes = fi->bytesPerSample;
int nbits = fi->bitsPerSample;
int nb = fi->bitsPerSample;
int subH[] = { 0,fi->subSamplingH, fi->subSamplingH };
int subW[] = { 0,fi->subSamplingW, fi->subSamplingW };
int andH = ( 1 << subH[1]) - 1;
int andW = (1 << subW[1]) - 1;
int np = fi->numPlanes > 3 ? 3 : fi->numPlanes;
uint8_t* dp[] = { NULL, NULL, NULL, NULL };
const uint8_t* sp[] = { NULL, NULL, NULL, NULL };
int pitch[] = { 0,0,0 };
for (int p = 0; p < np; p++)
{
sp[p] = vsapi->getReadPtr(src, p);
dp[p] = vsapi->getWritePtr(dst, p);
pitch[p] = vsapi->getStride(dst, p) / nbytes;
}
for (int h = hmin; h < hmax; h++)
{
if (h + siny[h - hmin] < hmax && h + siny[h - hmin] > hmin)
{
for (int w = wmin; w < wmax; w++)
{
if (w + siny[w - wmin] < wmax && w + siny[w - wmin] > wmin)
{
for ( int p = 0; p < np; p ++)
{
if (fi->sampleType == stInteger && nbytes == 1)
{
if (p == 0 || (subH[p] == 0 && subW[p] == 0))
{
*(dp[p] + (h)*pitch[p] + w)
= *(sp[p] + (h + siny[h - hmin]) * pitch[p]
+ (w + siny[w - wmin]));
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*(dp[p] + (h >> subH[p]) * pitch[p] + (w >> subW[p]))
= *(sp[p] + ((h + siny[h - hmin]) >> subH[p]) * pitch[p]
+ ((w + siny[w - wmin]) >> subW[p]));
}
}
else if (fi->sampleType == stInteger && nbytes == 2)
{
if (p == 0 || (subH[p] == 0 && subW[p] == 0))
{
*((uint16_t*)(dp[p]) + (h)*pitch[p] + w)
= *((const uint16_t*)(sp[p]) + (h + siny[h - hmin]) * pitch[p]
+ (w + siny[w - wmin]));
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*((uint16_t*)(dp[p]) + (h >> subH[p]) * pitch[p] + (w >> subW[p]))
= *((const uint16_t*)(sp[p]) + ((h + siny[h - hmin]) >> subH[p]) * pitch[p]
+ ((w + siny[w - wmin]) >> subW[p]));
}
}
else if (fi->sampleType == stFloat && nbytes == 4)
{
if (p == 0 || (subH[p] == 0 && subW[p] == 0))
{
*((float*)(dp[p]) + (h)*pitch[p] + w)
= *((const float*)(sp[p]) + (h + siny[h - hmin]) * pitch[p]
+ (w + siny[w - wmin]));
}
else if ((w & andW) == 0 && (h & andH) == 0)
{
*((float*)(dp[p]) + (h >> subH[p]) * pitch[p] + (w >> subW[p]))
= *((const float*)(sp[p]) + ((h + siny[h - hmin]) >> subH[p]) * pitch[p]
+ ((w + siny[w - wmin]) >> subW[p]));
}
}
}
}
}
}
}
if (d->paint)
{
xcoord = xcoord & 0xfffffffe;
ampl = ampl & 0xfffffffc;
width = width & 0xfffffffc;
ycoord = ycoord & 0xfffffffe;
height = height & 0xfffffffc;
// paint likely affected image with color. plain drudgery.
for (int h = hmin; h < hmin + ampl / 2; h++)
{
for (int w = wmin; w < wmax; w++)
{
poolPaintCode(d, dst, vsapi, w, h);
}
}
for (int h = hmin; h < hmax; h++)
{
for (int w = wmax - ampl / 2; w < wmax; w++)
{
poolPaintCode(d, dst, vsapi, w, h);
}
for (int w = wmin; w < wmin + ampl / 2; w++)
{
poolPaintCode(d, dst, vsapi, w, h);
}
}
for (int h = hmax - ampl / 2; h < hmax; h++)
{
for (int w = wmin; w < wmax; w++)
{
poolPaintCode(d, dst, vsapi, w, h);
}
}
}
vs_aligned_free (siny);
vsapi->freeFrame( src);
return (dst);
}
return 0;
}
static void VS_CC poolFree(void* instanceData, VSCore* core, const VSAPI* vsapi) {
PoolData* d = (PoolData*)instanceData;
vsapi->freeNode(d->node);
vs_aligned_free(d->sintbl);
free(d);
}
static void VS_CC poolCreate(const VSMap* in, VSMap* out, void* userData, VSCore* core, const VSAPI* vsapi)
{
PoolData d;
PoolData* data;
int err;
d.node = vsapi->propGetNode(in, "clip", 0, 0);
d.vi = vsapi->getVideoInfo(d.node);
if (d.vi->format->colorFamily != cmRGB && d.vi->format->colorFamily != cmYUV
&& d.vi->format->colorFamily != cmGray)
{
vsapi->setError(out, "Pool: RGB, YUV and Gray format input only is supported");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->sampleType != stInteger && d.vi->format->sampleType != stFloat)
{
vsapi->setError(out, "Pool: 8 to 16 bit integer and 32 bit float input only is supported");
vsapi->freeNode(d.node);
return;
}
d.StartFrame = int64ToIntS(vsapi->propGetInt(in, "sf", 0, &err));
if (err)
d.StartFrame = 0;
else if (d.StartFrame < 0 || d.StartFrame > d.vi->numFrames - 1)
{
vsapi->setError(out, "Pool: sf must be within video");
vsapi->freeNode(d.node);
return;
}
d.EndFrame = int64ToIntS(vsapi->propGetInt(in, "ef", 0, &err));
if (err)
d.EndFrame = d.vi->numFrames - 1;
else if (d.EndFrame < 0 || d.EndFrame > d.vi->numFrames - 1 || d.EndFrame <= d.StartFrame)
{
vsapi->setError(out, "Pool: ef must be within video and greater than sf");
vsapi->freeNode(d.node);
return;
}
d.samp = int64ToIntS(vsapi->propGetInt(in, "amp", 0, &err));
if (err)
d.samp = 8;
else if (d.samp < 4 || d.samp > 100)
{
vsapi->setError(out, "Pool: amp must be in range 4 to 100");
vsapi->freeNode(d.node);
return;
}
d.eamp = int64ToIntS(vsapi->propGetInt(in, "eamp", 0, &err));
if (err)
d.eamp = d.samp;
else if (d.eamp < 4 || d.eamp > 100)
{
vsapi->setError(out, "Pool: eamp must be in range 4 to 100");
vsapi->freeNode(d.node);
return;
}
d.waveLength = int64ToIntS(vsapi->propGetInt(in, "wavelen", 0, &err));
if (err)
d.waveLength = 128;
else if (d.waveLength < 4 || d.waveLength > 250)
{
vsapi->setError(out, "Pool: wavelen must be in range 4 to 250");
vsapi->freeNode(d.node);
return;
}
d.sxcoord = int64ToIntS(vsapi->propGetInt(in, "x", 0, &err));
if (err)
d.sxcoord = 0;
else if (d.sxcoord < 0 || d.sxcoord > d.vi->width - 1)
{
vsapi->setError(out, "Pool: x must be in frame");
vsapi->freeNode(d.node);
return;
}
d.excoord = int64ToIntS(vsapi->propGetInt(in, "ex", 0, &err));
if (err)
d.excoord = d.sxcoord;
else if (d.excoord < 0 || d.excoord > d.vi->width - 1)
{
vsapi->setError(out, "Pool: ex must be in frame");
vsapi->freeNode(d.node);
return;
}
d.sycoord = int64ToIntS(vsapi->propGetInt(in, "y", 0, &err));
if (err)
d.sycoord = 0;
else if (d.sycoord < 0 || d.sycoord > d.vi->height - 1)
{
vsapi->setError(out, "Pool: y must be in frame");
vsapi->freeNode(d.node);
return;
}
d.eycoord = int64ToIntS(vsapi->propGetInt(in, "ey", 0, &err));
if (err)
d.eycoord = d.sycoord;
else if (d.eycoord < 0 || d.eycoord > d.vi->height - 1)
{
vsapi->setError(out, "Pool: ey must be in frame");
vsapi->freeNode(d.node);
return;
}
d.swidth = int64ToIntS(vsapi->propGetInt(in, "wd", 0, &err));
if (err)
d.swidth = d.vi->width -1 - d.sxcoord;
else if (d.swidth < 4 || d.swidth + d.sxcoord > d.vi->width - 1)
{
vsapi->setError(out, "Pool: wd must be 4 or more and x + wd be in frame");
vsapi->freeNode(d.node);
return;
}
d.ewidth = int64ToIntS(vsapi->propGetInt(in, "ewd", 0, &err));
if (err)
d.ewidth = d.vi->width - 1 - d.excoord;
else if (d.ewidth < 4 || d.ewidth + d.excoord > d.vi->width - 1)
{
vsapi->setError(out, "Pool: ew must be minimum 4 and ex + ewd must be in frame");
vsapi->freeNode(d.node);
return;
}
d.sheight = int64ToIntS(vsapi->propGetInt(in, "ht", 0, &err));
if (err)
d.sheight = d.vi->height - 1 - d.sycoord;
else if (d.sheight < 4 || d.sheight + d.sycoord > d.vi->height - 1)
{
vsapi->setError(out, "Pool: ht must be 4 or more and y + ht be in frame");
vsapi->freeNode(d.node);
return;
}
d.eheight = int64ToIntS(vsapi->propGetInt(in, "eht", 0, &err));
if (err)
d.eheight = d.vi->height - 1 - d.eycoord;
else if (d.eheight < 4 || d.eheight + d.eycoord > d.vi->width - 1)
{
vsapi->setError(out, "Pool: ew must be minimum 4 and ey + eht must be in frame");
vsapi->freeNode(d.node);
return;
}
d.sspeed = (float)vsapi->propGetFloat(in, "speed", 0, &err);
if (err)
d.sspeed = 10.0f;
else if (d.sspeed < 0.1f || d.sspeed > 100.0f)
{
vsapi->setError(out, "Pool: speed can be 0.1 to 100.0 only");
vsapi->freeNode(d.node);
return;
}
d.espeed = (float)vsapi->propGetFloat(in, "espeed", 0, &err);
if (err)
d.espeed = d.sspeed;
else if (d.espeed < 0.1f || d.espeed > 100.0f)
{
vsapi->setError(out, "Pool: espeed can be 0.1 to 100.0 only");
vsapi->freeNode(d.node);
return;
}
int temp = !!int64ToIntS(vsapi->propGetInt(in, "paint", 0, &err));
if (err)
d.paint = true;
else if (temp == 0)
d.paint = false;
else
d.paint = true;
if (d.paint)
{
temp = vsapi->propNumElements(in, "color");
if (temp == 0)
{
d.bgr[0] = 150;
d.bgr[1] = 55;
d.bgr[2] = 0;
}
else if (temp < 4)
{
for (int i = 0; i < temp; i++)
{
d.bgr[2 - i] = int64ToIntS(vsapi->propGetInt(in, "color", i, &err));
if (d.bgr[2 - i] < 0 || d.bgr[2 - i] > 255)
{
vsapi->setError(out, "Pool: rise and x values must ensure vflower pot is visible");
vsapi->freeNode(d.node);
return;
}
}
for (int i = temp; i < 3; i++)
{
d.bgr[2 - i] = d.bgr[2 - i - 1];
}
}
else
{
vsapi->setError(out, "Pool: color array in R G B order can have not more than 3 values ");
vsapi->freeNode(d.node);
return;
}
}
data = (PoolData*)malloc(sizeof(d));
*data = d;
vsapi->createFilter(in, out, "Pool", poolInit, poolGetFrame, poolFree, fmParallel, 0, data, core);
}
//////////////////////////////////////////
// Init
/*
VS_EXTERNAL_API(void) VapourSynthPluginInit(VSConfigPlugin configFunc, VSRegisterFunction registerFunc, VSPlugin* plugin) {
configFunc("com.effects.vxf", "Pool", "Effect pool ", VAPOURSYNTH_API_VERSION, 1, plugin);
registerFunc("Pool", "clip:clip;sf:int:opt;ef:int:opt;x:int:opt;y:int:opt;ex:int:opt;"
"ey:int:opt;wd:int:opt;ewd:int:opt;ht:int:opt;eht:int:opt;wavelen:int:opt;"
"amp:int:opt;eamp:int:opt;speed:float:opt;espeed:float:opt;"
"paint:int:opt;color:int[]:opt;", poolCreate, 0, plugin);
}
*/